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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- #if UNITY_EDITOR
- using UnityEditor;
- #endif
- namespace FairyGUI
- {
- /// <summary>
- ///
- /// </summary>
- public enum FitScreen
- {
- None,
- FitSize,
- FitWidthAndSetMiddle,
- FitHeightAndSetCenter
- }
- /// <summary>
- ///
- /// </summary>
- [ExecuteInEditMode]
- [AddComponentMenu("FairyGUI/UI Panel")]
- public class UIPanel : MonoBehaviour, EMRenderTarget
- {
- /// <summary>
- ///
- /// </summary>
- public Container container { get; private set; }
- /// <summary>
- ///
- /// </summary>
- public string packageName;
- /// <summary>
- ///
- /// </summary>
- public string componentName;
- /// <summary>
- ///
- /// </summary>
- public FitScreen fitScreen;
- /// <summary>
- ///
- /// </summary>
- public int sortingOrder;
- [SerializeField]
- string packagePath;
- [SerializeField]
- RenderMode renderMode = RenderMode.ScreenSpaceOverlay;
- [SerializeField]
- Camera renderCamera = null;
- [SerializeField]
- Vector3 position;
- [SerializeField]
- Vector3 scale = new Vector3(1, 1, 1);
- [SerializeField]
- Vector3 rotation = new Vector3(0, 0, 0);
- [SerializeField]
- bool fairyBatching = false;
- [SerializeField]
- bool touchDisabled = false;
- [SerializeField]
- Vector2 cachedUISize;
- [SerializeField]
- HitTestMode hitTestMode = HitTestMode.Default;
- [SerializeField]
- bool setNativeChildrenOrder = false;
- [System.NonSerialized]
- int screenSizeVer;
- [System.NonSerialized]
- Rect uiBounds; //Track bounds even when UI is not created, edit mode
- GComponent _ui;
- [NonSerialized]
- bool _created;
- List<Renderer> _renders;
- void OnEnable()
- {
- if (Application.isPlaying)
- {
- if (this.container == null)
- {
- CreateContainer();
- if (!string.IsNullOrEmpty(packagePath) && UIPackage.GetByName(packageName) == null)
- UIPackage.AddPackage(packagePath);
- }
- }
- else
- {
- //不在播放状态时我们不在OnEnable创建,因为Prefab也会调用OnEnable,延迟到Update里创建(Prefab不调用Update)
- //每次播放前都会disable/enable一次。。。
- if (container != null)//如果不为null,可能是因为Prefab revert, 而不是因为Assembly reload,
- OnDestroy();
- EMRenderSupport.Add(this);
- screenSizeVer = 0;
- uiBounds.position = position;
- uiBounds.size = cachedUISize;
- if (uiBounds.size == Vector2.zero)
- uiBounds.size = new Vector2(30, 30);
- }
- }
- void OnDisable()
- {
- if (!Application.isPlaying)
- EMRenderSupport.Remove(this);
- }
- void Start()
- {
- if (!_created && Application.isPlaying)
- CreateUI_PlayMode();
- }
- void Update()
- {
- if (screenSizeVer != StageCamera.screenSizeVer)
- HandleScreenSizeChanged();
- }
- void OnDestroy()
- {
- if (container != null)
- {
- if (!Application.isPlaying)
- EMRenderSupport.Remove(this);
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- container.Dispose();
- container = null;
- }
- _renders = null;
- }
- void CreateContainer()
- {
- if (!Application.isPlaying)
- {
- Transform t = this.transform;
- int cnt = t.childCount;
- while (cnt > 0)
- {
- GameObject go = t.GetChild(cnt - 1).gameObject;
- if (go.name == "UI(AutoGenerated)")
- {
- #if (UNITY_2018_3_OR_NEWER && UNITY_EDITOR)
- if (PrefabUtility.IsPartOfPrefabInstance(go))
- PrefabUtility.UnpackPrefabInstance(PrefabUtility.GetOutermostPrefabInstanceRoot(gameObject), PrefabUnpackMode.Completely, InteractionMode.AutomatedAction);
- #endif
- UnityEngine.Object.DestroyImmediate(go);
- }
- cnt--;
- }
- }
- this.container = new Container(this.gameObject);
- this.container.renderMode = renderMode;
- this.container.renderCamera = renderCamera;
- this.container.touchable = !touchDisabled;
- this.container._panelOrder = sortingOrder;
- this.container.fairyBatching = fairyBatching;
- if (Application.isPlaying)
- {
- SetSortingOrder(this.sortingOrder, true);
- if (this.hitTestMode == HitTestMode.Raycast)
- {
- ColliderHitTest hitArea = new ColliderHitTest();
- hitArea.collider = this.gameObject.AddComponent<BoxCollider>();
- this.container.hitArea = hitArea;
- }
- if (setNativeChildrenOrder)
- {
- CacheNativeChildrenRenderers();
- this.container.onUpdate += () =>
- {
- int cnt = _renders.Count;
- int sv = UpdateContext.current.renderingOrder++;
- for (int i = 0; i < cnt; i++)
- {
- Renderer r = _renders[i];
- if (r != null)
- _renders[i].sortingOrder = sv;
- }
- };
- }
- }
- }
- /// <summary>
- ///
- /// </summary>
- public GComponent ui
- {
- get
- {
- if (!_created && Application.isPlaying)
- {
- if (!string.IsNullOrEmpty(packagePath) && UIPackage.GetByName(packageName) == null)
- UIPackage.AddPackage(packagePath);
- CreateUI_PlayMode();
- }
- return _ui;
- }
- }
- /// <summary>
- ///
- /// </summary>
- public void CreateUI()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- CreateUI_PlayMode();
- }
- /// <summary>
- /// Change the sorting order of the panel in runtime.
- /// </summary>
- /// <param name="value">sorting order value</param>
- /// <param name="apply">false if you dont want the default sorting behavior. e.g. call Stage.SortWorldSpacePanelsByZOrder later.</param>
- public void SetSortingOrder(int value, bool apply)
- {
- this.sortingOrder = value;
- container._panelOrder = value;
- if (apply)
- Stage.inst.ApplyPanelOrder(container);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="value"></param>
- public void SetHitTestMode(HitTestMode value)
- {
- if (this.hitTestMode != value)
- {
- this.hitTestMode = value;
- BoxCollider collider = this.gameObject.GetComponent<BoxCollider>();
- if (this.hitTestMode == HitTestMode.Raycast)
- {
- if (collider == null)
- collider = this.gameObject.AddComponent<BoxCollider>();
- ColliderHitTest hitArea = new ColliderHitTest();
- hitArea.collider = collider;
- this.container.hitArea = hitArea;
- if (_ui != null)
- UpdateHitArea();
- }
- else
- {
- this.container.hitArea = null;
- if (collider != null)
- Component.Destroy(collider);
- }
- }
- }
- /// <summary>
- ///
- /// </summary>
- public void CacheNativeChildrenRenderers()
- {
- if (_renders == null)
- _renders = new List<Renderer>();
- else
- _renders.Clear();
- Transform t = this.container.cachedTransform;
- int cnt = t.childCount;
- for (int i = 0; i < cnt; i++)
- {
- GameObject go = t.GetChild(i).gameObject;
- if (go.name != "GComponent")
- _renders.AddRange(go.GetComponentsInChildren<Renderer>(true));
- }
- cnt = _renders.Count;
- for (int i = 0; i < cnt; i++)
- {
- Renderer r = _renders[i];
- if ((r is SkinnedMeshRenderer) || (r is MeshRenderer))
- {
- //Set the object rendering in Transparent Queue as UI objects
- if (r.sharedMaterial != null)
- r.sharedMaterial.renderQueue = 3000;
- }
- }
- }
- void CreateUI_PlayMode()
- {
- _created = true;
- if (string.IsNullOrEmpty(packageName) || string.IsNullOrEmpty(componentName))
- return;
- _ui = (GComponent)UIPackage.CreateObject(packageName, componentName);
- if (_ui != null)
- {
- _ui.position = position;
- if (scale.x != 0 && scale.y != 0)
- _ui.scale = scale;
- _ui.rotationX = rotation.x;
- _ui.rotationY = rotation.y;
- _ui.rotation = rotation.z;
- if (this.container.hitArea != null)
- {
- UpdateHitArea();
- _ui.onSizeChanged.Add(UpdateHitArea);
- _ui.onPositionChanged.Add(UpdateHitArea);
- }
- this.container.AddChildAt(_ui.displayObject, 0);
- HandleScreenSizeChanged();
- }
- else
- Debug.LogError("Create " + packageName + "/" + componentName + " failed!");
- }
- void UpdateHitArea()
- {
- ColliderHitTest hitArea = this.container.hitArea as ColliderHitTest;
- if (hitArea != null)
- {
- ((BoxCollider)hitArea.collider).center = new Vector3(_ui.xMin + _ui.width / 2, -_ui.yMin - _ui.height / 2);
- ((BoxCollider)hitArea.collider).size = _ui.size;
- }
- }
- void CreateUI_EditMode()
- {
- if (!EMRenderSupport.packageListReady || UIPackage.GetByName(packageName) == null)
- return;
- DisplayObject.hideFlags = HideFlags.DontSaveInEditor;
- GObject obj = UIPackage.CreateObject(packageName, componentName);
- if (obj != null && !(obj is GComponent))
- {
- obj.Dispose();
- Debug.LogWarning("Not a GComponnet: " + packageName + "/" + componentName);
- return;
- }
- _ui = (GComponent)obj;
- if (_ui != null)
- {
- _ui.displayObject.gameObject.hideFlags |= HideFlags.HideInHierarchy;
- _ui.gameObjectName = "UI(AutoGenerated)";
- _ui.position = position;
- if (scale.x != 0 && scale.y != 0)
- _ui.scale = scale;
- _ui.rotationX = rotation.x;
- _ui.rotationY = rotation.y;
- _ui.rotation = rotation.z;
- this.container.AddChildAt(_ui.displayObject, 0);
- cachedUISize = _ui.size;
- uiBounds.size = cachedUISize;
- HandleScreenSizeChanged();
- }
- }
- void HandleScreenSizeChanged()
- {
- if (!Application.isPlaying)
- DisplayObject.hideFlags = HideFlags.DontSaveInEditor;
- screenSizeVer = StageCamera.screenSizeVer;
- int width = Screen.width;
- int height = Screen.height;
- if (this.container != null)
- {
- Camera cam = container.GetRenderCamera();
- if (cam.targetDisplay != 0 && cam.targetDisplay < Display.displays.Length)
- {
- width = Display.displays[cam.targetDisplay].renderingWidth;
- height = Display.displays[cam.targetDisplay].renderingHeight;
- }
- if (this.container.renderMode != RenderMode.WorldSpace)
- {
- StageCamera sc = cam.GetComponent<StageCamera>();
- if (sc == null)
- sc = StageCamera.main.GetComponent<StageCamera>();
- this.container.scale = new Vector2(sc.unitsPerPixel * UIContentScaler.scaleFactor, sc.unitsPerPixel * UIContentScaler.scaleFactor);
- }
- }
- width = Mathf.CeilToInt(width / UIContentScaler.scaleFactor);
- height = Mathf.CeilToInt(height / UIContentScaler.scaleFactor);
- if (_ui != null)
- {
- switch (fitScreen)
- {
- case FitScreen.FitSize:
- _ui.SetSize(width, height);
- _ui.SetXY(0, 0, true);
- break;
- case FitScreen.FitWidthAndSetMiddle:
- _ui.SetSize(width, _ui.sourceHeight);
- _ui.SetXY(0, (int)((height - _ui.sourceHeight) / 2), true);
- break;
- case FitScreen.FitHeightAndSetCenter:
- _ui.SetSize(_ui.sourceWidth, height);
- _ui.SetXY((int)((width - _ui.sourceWidth) / 2), 0, true);
- break;
- }
- UpdateHitArea();
- }
- else
- {
- switch (fitScreen)
- {
- case FitScreen.FitSize:
- uiBounds.position = new Vector2(0, 0);
- uiBounds.size = new Vector2(width, height);
- break;
- case FitScreen.FitWidthAndSetMiddle:
- uiBounds.position = new Vector2(0, (int)((height - cachedUISize.y) / 2));
- uiBounds.size = new Vector2(width, cachedUISize.y);
- break;
- case FitScreen.FitHeightAndSetCenter:
- uiBounds.position = new Vector2((int)((width - cachedUISize.x) / 2), 0);
- uiBounds.size = new Vector2(cachedUISize.x, height);
- break;
- }
- }
- }
- #region edit mode functions
- void OnUpdateSource(object[] data)
- {
- if (Application.isPlaying)
- return;
- this.packageName = (string)data[0];
- this.packagePath = (string)data[1];
- this.componentName = (string)data[2];
- if ((bool)data[3])
- {
- if (container == null)
- return;
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- }
- }
- public void ApplyModifiedProperties(bool sortingOrderChanged, bool fitScreenChanged)
- {
- if (container != null)
- {
- container.renderMode = renderMode;
- container.renderCamera = renderCamera;
- if (sortingOrderChanged)
- {
- container._panelOrder = sortingOrder;
- if (Application.isPlaying)
- SetSortingOrder(sortingOrder, true);
- else
- EMRenderSupport.orderChanged = true;
- }
- container.fairyBatching = fairyBatching;
- }
- if (_ui != null)
- {
- if (fitScreen == FitScreen.None)
- _ui.position = position;
- if (scale.x != 0 && scale.y != 0)
- _ui.scale = scale;
- _ui.rotationX = rotation.x;
- _ui.rotationY = rotation.y;
- _ui.rotation = rotation.z;
- }
- if (fitScreen == FitScreen.None)
- uiBounds.position = position;
- screenSizeVer = 0;//force HandleScreenSizeChanged be called
- if (fitScreenChanged && this.fitScreen == FitScreen.None)
- {
- if (_ui != null)
- _ui.SetSize(_ui.sourceWidth, _ui.sourceHeight);
- uiBounds.size = cachedUISize;
- }
- }
- public void MoveUI(Vector3 delta)
- {
- if (fitScreen != FitScreen.None)
- return;
- this.position += delta;
- if (_ui != null)
- _ui.position = position;
- uiBounds.position = position;
- }
- public Vector3 GetUIWorldPosition()
- {
- if (_ui != null)
- return _ui.displayObject.cachedTransform.position;
- else
- return this.container.cachedTransform.TransformPoint(uiBounds.position);
- }
- void OnDrawGizmos()
- {
- if (Application.isPlaying || this.container == null)
- return;
- Vector3 pos, size;
- if (_ui != null)
- {
- Gizmos.matrix = _ui.displayObject.cachedTransform.localToWorldMatrix;
- pos = new Vector3(_ui.width / 2, -_ui.height / 2, 0);
- size = new Vector3(_ui.width, _ui.height, 0);
- }
- else
- {
- Gizmos.matrix = this.container.cachedTransform.localToWorldMatrix;
- pos = new Vector3(uiBounds.x + uiBounds.width / 2, -uiBounds.y - uiBounds.height / 2, 0);
- size = new Vector3(uiBounds.width, uiBounds.height, 0);
- }
- Gizmos.color = new Color(0, 0, 0, 0);
- Gizmos.DrawCube(pos, size);
- Gizmos.color = Color.white;
- Gizmos.DrawWireCube(pos, size);
- }
- public int EM_sortingOrder
- {
- get { return sortingOrder; }
- }
- public void EM_BeforeUpdate()
- {
- if (container == null)
- CreateContainer();
- if (packageName != null && componentName != null && _ui == null)
- CreateUI_EditMode();
- if (screenSizeVer != StageCamera.screenSizeVer)
- HandleScreenSizeChanged();
- }
- public void EM_Update(UpdateContext context)
- {
- DisplayObject.hideFlags = HideFlags.DontSaveInEditor;
- container.Update(context);
- if (setNativeChildrenOrder)
- {
- CacheNativeChildrenRenderers();
- int cnt = _renders.Count;
- int sv = context.renderingOrder++;
- for (int i = 0; i < cnt; i++)
- {
- Renderer r = _renders[i];
- if (r != null)
- r.sortingOrder = sv;
- }
- }
- }
- public void EM_Reload()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- }
- #endregion
- }
- }
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