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- namespace ET.Server
- {
- /// <summary>
- /// 玩家场景信息
- /// </summary>
- public class PlayerMapInfo: Entity, IAwake
- {
- public int historyMapId { get; set; }
- public long historyMapInstanceId { get; set; }
- public float historyX { get; set; }
- public float historyY { get; set; }
- public float historyDirection { get; set; }
- public int bornMapId { get; set; }
- public long bornMapInstanceId { get; set; }
- public float bornX { get; set; }
- public float bornY { get; set; }
- public int mapId { get; set; }
- public long mapInstanceId { get; set; }
- public float x { get; set; }
- public float y { get; set; }
- public float direction { get; set; }
- public int hp { get; set; }
- public int mp { get; set; }
- //记录的最大HP,某些情况进入场景会失败,导致玩家血量从其他场景过来没记录,
- public int recMaxHP { get; set; }
- }
- }
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