SettingsUtil.cs 4.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Linq;
  5. using UnityEditor;
  6. using UnityEditorInternal;
  7. using UnityEngine;
  8. namespace HybridCLR.Editor
  9. {
  10. public static class SettingsUtil
  11. {
  12. public static bool Enable
  13. {
  14. get => HybridCLRSettings.Instance.enable;
  15. set
  16. {
  17. HybridCLRSettings.Instance.enable = value;
  18. HybridCLRSettings.Save();
  19. }
  20. }
  21. public static string PackageName { get; } = "com.focus-creative-games.hybridclr_unity";
  22. public static string HybridCLRDataPathInPackage => $"Packages/{PackageName}/Data~";
  23. public static string TemplatePathInPackage => $"{HybridCLRDataPathInPackage}/Templates";
  24. public static string ProjectDir { get; } = Directory.GetParent(Application.dataPath).ToString();
  25. public static string ScriptingAssembliesJsonFile { get; } = "ScriptingAssemblies.json";
  26. public static string GlobalgamemanagersBinFile { get; } = "globalgamemanagers";
  27. public static string Dataunity3dBinFile { get; } = "data.unity3d";
  28. public static string HotUpdateDllsRootOutputDir => HybridCLRSettings.Instance.hotUpdateDllCompileOutputRootDir;
  29. public static string AssembliesPostIl2CppStripDir => HybridCLRSettings.Instance.strippedAOTDllOutputRootDir;
  30. public static string HybridCLRDataDir => $"{ProjectDir}/HybridCLRData";
  31. public static string LocalUnityDataDir => $"{HybridCLRDataDir}/LocalIl2CppData-{Application.platform}";
  32. public static string LocalIl2CppDir => $"{LocalUnityDataDir}/il2cpp";
  33. public static string GeneratedCppDir => $"{LocalIl2CppDir}/libil2cpp/hybridclr/generated";
  34. public static string Il2CppBuildCacheDir { get; } = $"{ProjectDir}/Library/Il2cppBuildCache";
  35. public static string GetHotUpdateDllsOutputDirByTarget(BuildTarget target)
  36. {
  37. return $"{HotUpdateDllsRootOutputDir}/{target}";
  38. }
  39. public static string GetAssembliesPostIl2CppStripDir(BuildTarget target)
  40. {
  41. return $"{AssembliesPostIl2CppStripDir}/{target}";
  42. }
  43. class AssemblyDefinitionData
  44. {
  45. public string name;
  46. }
  47. /// <summary>
  48. /// 所有热更新dll列表。放到此列表中的dll在打包时OnFilterAssemblies回调中被过滤。
  49. /// </summary>
  50. public static List<string> HotUpdateAssemblyNames
  51. {
  52. get
  53. {
  54. var gs = HybridCLRSettings.Instance;
  55. var hotfixAssNames = (gs.hotUpdateAssemblyDefinitions ?? Array.Empty<AssemblyDefinitionAsset>()).Select(ad => JsonUtility.FromJson<AssemblyDefinitionData>(ad.text));
  56. var hotfixAssembles = new List<string>();
  57. foreach (var assName in hotfixAssNames)
  58. {
  59. hotfixAssembles.Add(assName.name);
  60. }
  61. hotfixAssembles.AddRange(gs.hotUpdateAssemblies ?? Array.Empty<string>());
  62. return hotfixAssembles.ToList();
  63. }
  64. }
  65. public static List<string> HotUpdateAssemblyFiles => HotUpdateAssemblyNames.Select(dll => dll + ".dll").ToList();
  66. public static List<string> PatchingHotUpdateAssemblyFiles
  67. {
  68. get
  69. {
  70. List<string> patchingList = HotUpdateAssemblyFiles;
  71. string[] preserveAssemblyNames = HybridCLRSettings.Instance.preserveHotUpdateAssemblies;
  72. if (preserveAssemblyNames != null && preserveAssemblyNames.Length > 0)
  73. {
  74. foreach(var assemblyName in preserveAssemblyNames)
  75. {
  76. string dllFileName = assemblyName + ".dll";
  77. if (patchingList.Contains(dllFileName))
  78. {
  79. throw new Exception($"[PatchingHotUpdateAssemblyFiles] assembly:'{assemblyName}' 重复");
  80. }
  81. patchingList.Add(dllFileName);
  82. }
  83. }
  84. return patchingList;
  85. }
  86. }
  87. public static HybridCLRSettings HybridCLRSettings => HybridCLRSettings.Instance;
  88. }
  89. }