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- using System;
- using System.Net;
- using System.Net.Sockets;
- namespace ET.Client
- {
- public static class LoginHelper
- {
- public static async ETTask<int> Login(Scene clientScene, string ip, int port, string account, string password)
- {
- try
- {
- // 创建一个ETModel层的Session
- clientScene.RemoveComponent<RouterAddressComponent>();
- clientScene.RemoveComponent<NetClientComponent>();
- clientScene.RemoveComponent<SessionComponent>();
- clientScene.RemoveComponent<AccountInfoComponent>();
-
- // 获取路由跟realmDispatcher地址
- var routerAddressComponent =
- clientScene.AddComponent<RouterAddressComponent, string, int>(ip, port);
- await routerAddressComponent.Init();
- clientScene.AddComponent<NetClientComponent, AddressFamily>(routerAddressComponent.RouterManagerIPAddress.AddressFamily);
- IPEndPoint realmAddress = routerAddressComponent.GetRealmAddress(account);
- // 登陆验证
- R2C_Login r2CLogin;
- using (Session session = await RouterHelper.CreateRouterSession(clientScene, realmAddress))
- {
- r2CLogin = (R2C_Login)await session.Call(new C2R_Login() { Account = account, Password = MD5Helper.StringMD5(password) });
- }
- if (r2CLogin.Error != ErrorCode.ERR_Success)
- {
- Log.Debug($"登陆验证错误...errCode={r2CLogin.Error}");
- return r2CLogin.Error;
- }
- // 创建一个gate Session,并且保存到SessionComponent中
- Session gateSession = await RouterHelper.CreateRouterSession(clientScene, NetworkHelper.ToIPEndPoint(r2CLogin.Address[0]));
- // 登陆gate
- G2C_LoginGame g2CLoginGate = (G2C_LoginGame)await gateSession.Call(new C2G_LoginGame() { Token = r2CLogin.Token, UserId = r2CLogin.UserId });
- if (g2CLoginGate.Error != ErrorCode.ERR_Success)
- {
- Log.Debug($"登陆game错误...errCode={g2CLoginGate.Error}");
- return g2CLoginGate.Error;
- }
- // 保存账号信息
- clientScene.AddComponent<SessionComponent>().Session = gateSession;
- var accountComponet = clientScene.AddComponent<AccountInfoComponent>();
- accountComponet.Token = r2CLogin.Token;
- accountComponet.UserId = r2CLogin.UserId;
- Log.Debug($"登陆game成功...token={r2CLogin.Token}, userId={r2CLogin.UserId}");
- //var player = g2CLoginGate.Players[0];
- //TODO:选角进入
- //使用简化流程直接进入游戏
- var ret = (G2C_BindPlayer)await gateSession.Call(new C2G_BindPlayer() { PlayerId = 0 });
- await EventSystem.Instance.PublishAsync(clientScene, new EventType.LoginFinish() { player = ret.Player});
- }
- catch (Exception e)
- {
- Log.Error($"登陆出错...{e.Message}");
- return ErrorCode.ERR_LoginError;
- }
- return ErrorCode.ERR_Success;
- }
- }
- }
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