AppStartInitFinish_CreateLoginUI.cs 4.7 KB

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  1. using Cysharp.Threading.Tasks;
  2. using FairyGUI;
  3. using Sirenix.Utilities;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. using UnityEngine;
  9. namespace ET.Client
  10. {
  11. [Event(SceneType.Client)]
  12. public class AppStartInitFinish_CreateLoginUI : AEvent<EventType.AppStartInitFinish>
  13. {
  14. private string mIP;
  15. private int mPort;
  16. protected override async ETTask Run(Scene scene, EventType.AppStartInitFinish args)
  17. {
  18. Log.Debug("to load login ui.");
  19. var view = await UIHelper.Create("Login");
  20. InitLogin(scene, view);
  21. var preView = GRoot.inst.GetChildAt(0);
  22. GRoot.inst.RemoveChild(preView, true);
  23. UIPackage.RemovePackage("CheckForResUpdate");
  24. }
  25. private void InitServerList(GComboBox list)
  26. {
  27. var saveip = GameSetting.Instance.GetString(GameSetting.Sets.Server_str);
  28. int select = -1;
  29. List<string> servers = new();
  30. foreach (var info in ServerInfo.ServerList)
  31. {
  32. servers.Add(info.ShowName);
  33. if (select < 0 && !saveip.IsNullOrWhitespace())
  34. {
  35. if (saveip == info.HostStr)
  36. {
  37. select = servers.Count - 1;
  38. }
  39. }
  40. }
  41. if(select < 0 && !saveip.IsNullOrWhitespace())
  42. {
  43. try
  44. {
  45. var ipendpoint = NetworkHelper.ToIPEndPoint(saveip);
  46. servers.Add($"Custom[{saveip}]");
  47. ServerInfo.ServerList.Append(new ServerInfo()
  48. {
  49. ShowName = $"Custom[{saveip}]",
  50. Ip = ipendpoint.Address.ToString(),
  51. Port = ipendpoint.Port,
  52. }) ;
  53. select = servers.Count - 1;
  54. }
  55. catch(Exception)
  56. {
  57. Log.Error($"error save ip: {saveip}");
  58. }
  59. }
  60. if(select < 0)
  61. {
  62. select = 0;
  63. }
  64. var cur = ServerInfo.ServerList[select];
  65. mIP = cur.Ip;
  66. mPort = cur.Port;
  67. list.items = servers.ToArray();
  68. list.selectedIndex = select;
  69. list.onChanged.Set(() =>
  70. {
  71. var info = ServerInfo.ServerList[list.selectedIndex];
  72. GameSetting.Instance.SetString(GameSetting.Sets.Server_str, info.HostStr);
  73. mIP = info.Ip;
  74. mPort = info.Port;
  75. });
  76. }
  77. private void InitResolutionList(GComboBox list)
  78. {
  79. }
  80. private void InitLogin(Scene scene, GComponent view)
  81. {
  82. var comp = view.GetChild("comp_login") as GComponent;
  83. var listSvr = view.GetChild("listServer").asComboBox;
  84. var listResolution = comp.GetChild("listResolution").asComboBox;
  85. InitServerList(listSvr);
  86. InitResolutionList(listResolution);
  87. var inputID = comp.GetChild("txtID");
  88. var btn = comp.GetChild("btn_go");
  89. btn.onClick.Add(async () =>
  90. {
  91. var imgtips = comp.GetChild("img_tips");
  92. var tips = comp.GetChild("txt_tips");
  93. tips.visible = false;
  94. imgtips.visible = false;
  95. /*if (account.text.IsNullOrWhitespace() || password.text.IsNullOrWhitespace())
  96. {
  97. tips.visible = true;
  98. tips.text = "用户名或密码为空";
  99. return;
  100. }*/
  101. imgtips.visible = true;
  102. btn.enabled = false;
  103. var ret = await LoginHelper.Login(scene, mIP, mPort, "111", "111");
  104. if (ret != ErrorCode.ERR_Success)
  105. {
  106. imgtips.visible = false;
  107. tips.visible = true;
  108. btn.enabled = true;
  109. if (ret == ErrorCode.ERR_UserNameOrPasswordFormatError ||
  110. ret == ErrorCode.ERR_UserNameOrPasswordError)
  111. {
  112. tips.text = "用户名或密码错误";
  113. }
  114. else
  115. {
  116. tips.text = "连接服务器过程中出现了问题\n" +
  117. "如重试后还是不行,请与客服联系" +
  118. "\n[color=#FF0000]QQ: 2910280670[/color]" +
  119. "\n微信:[color=#FF0000]lvlh117[/color]";
  120. }
  121. }
  122. });
  123. }
  124. }
  125. }