CodeLoader.cs 1.5 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647
  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Reflection;
  5. using System.Runtime.Loader;
  6. namespace ET
  7. {
  8. public class CodeLoader: Singleton<CodeLoader>
  9. {
  10. private AssemblyLoadContext assemblyLoadContext;
  11. private Assembly model;
  12. public void Start()
  13. {
  14. Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
  15. foreach (Assembly assembly in assemblies)
  16. {
  17. Log.Debug($"assembly: {assembly.GetName().Name}");
  18. if (assembly.GetName().Name == "Model")
  19. {
  20. this.model = assembly;
  21. break;
  22. }
  23. }
  24. this.LoadHotfix();
  25. IStaticMethod start = new StaticMethod(this.model, "ET.Entry", "Start");
  26. start.Run();
  27. }
  28. public void LoadHotfix()
  29. {
  30. assemblyLoadContext?.Unload();
  31. GC.Collect();
  32. assemblyLoadContext = new AssemblyLoadContext("Hotfix", true);
  33. byte[] dllBytes = File.ReadAllBytes("./Hotfix.dll");
  34. byte[] pdbBytes = File.ReadAllBytes("./Hotfix.pdb");
  35. Assembly hotfixAssembly = assemblyLoadContext.LoadFromStream(new MemoryStream(dllBytes), new MemoryStream(pdbBytes));
  36. Dictionary<string, Type> types = AssemblyHelper.GetAssemblyTypes(Assembly.GetEntryAssembly(), typeof(Init).Assembly, typeof (Game).Assembly, this.model, hotfixAssembly);
  37. EventSystem.Instance.Add(types);
  38. }
  39. }
  40. }