UniTask.Delay.cs 31 KB

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  1. #pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
  2. using Cysharp.Threading.Tasks.Internal;
  3. using System;
  4. using System.Collections;
  5. using System.Runtime.CompilerServices;
  6. using System.Threading;
  7. using UnityEngine;
  8. namespace Cysharp.Threading.Tasks
  9. {
  10. public enum DelayType
  11. {
  12. /// <summary>use Time.deltaTime.</summary>
  13. DeltaTime,
  14. /// <summary>Ignore timescale, use Time.unscaledDeltaTime.</summary>
  15. UnscaledDeltaTime,
  16. /// <summary>use Stopwatch.GetTimestamp().</summary>
  17. Realtime
  18. }
  19. public partial struct UniTask
  20. {
  21. public static YieldAwaitable Yield()
  22. {
  23. // optimized for single continuation
  24. return new YieldAwaitable(PlayerLoopTiming.Update);
  25. }
  26. public static YieldAwaitable Yield(PlayerLoopTiming timing)
  27. {
  28. // optimized for single continuation
  29. return new YieldAwaitable(timing);
  30. }
  31. public static UniTask Yield(CancellationToken cancellationToken)
  32. {
  33. return new UniTask(YieldPromise.Create(PlayerLoopTiming.Update, cancellationToken, out var token), token);
  34. }
  35. public static UniTask Yield(PlayerLoopTiming timing, CancellationToken cancellationToken)
  36. {
  37. return new UniTask(YieldPromise.Create(timing, cancellationToken, out var token), token);
  38. }
  39. /// <summary>
  40. /// Similar as UniTask.Yield but guaranteed run on next frame.
  41. /// </summary>
  42. public static UniTask NextFrame()
  43. {
  44. return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, CancellationToken.None, out var token), token);
  45. }
  46. /// <summary>
  47. /// Similar as UniTask.Yield but guaranteed run on next frame.
  48. /// </summary>
  49. public static UniTask NextFrame(PlayerLoopTiming timing)
  50. {
  51. return new UniTask(NextFramePromise.Create(timing, CancellationToken.None, out var token), token);
  52. }
  53. /// <summary>
  54. /// Similar as UniTask.Yield but guaranteed run on next frame.
  55. /// </summary>
  56. public static UniTask NextFrame(CancellationToken cancellationToken)
  57. {
  58. return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, cancellationToken, out var token), token);
  59. }
  60. /// <summary>
  61. /// Similar as UniTask.Yield but guaranteed run on next frame.
  62. /// </summary>
  63. public static UniTask NextFrame(PlayerLoopTiming timing, CancellationToken cancellationToken)
  64. {
  65. return new UniTask(NextFramePromise.Create(timing, cancellationToken, out var token), token);
  66. }
  67. [Obsolete("Use WaitForEndOfFrame(MonoBehaviour) instead or UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate). Equivalent for coroutine's WaitForEndOfFrame requires MonoBehaviour(runner of Coroutine).")]
  68. public static YieldAwaitable WaitForEndOfFrame()
  69. {
  70. return UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate);
  71. }
  72. [Obsolete("Use WaitForEndOfFrame(MonoBehaviour) instead or UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate). Equivalent for coroutine's WaitForEndOfFrame requires MonoBehaviour(runner of Coroutine).")]
  73. public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)
  74. {
  75. return UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate, cancellationToken);
  76. }
  77. public static UniTask WaitForEndOfFrame(MonoBehaviour coroutineRunner, CancellationToken cancellationToken = default)
  78. {
  79. var source = WaitForEndOfFramePromise.Create(coroutineRunner, cancellationToken, out var token);
  80. return new UniTask(source, token);
  81. }
  82. /// <summary>
  83. /// Same as UniTask.Yield(PlayerLoopTiming.LastFixedUpdate).
  84. /// </summary>
  85. public static YieldAwaitable WaitForFixedUpdate()
  86. {
  87. // use LastFixedUpdate instead of FixedUpdate
  88. // https://github.com/Cysharp/UniTask/issues/377
  89. return UniTask.Yield(PlayerLoopTiming.LastFixedUpdate);
  90. }
  91. /// <summary>
  92. /// Same as UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken).
  93. /// </summary>
  94. public static UniTask WaitForFixedUpdate(CancellationToken cancellationToken)
  95. {
  96. return UniTask.Yield(PlayerLoopTiming.LastFixedUpdate, cancellationToken);
  97. }
  98. public static UniTask DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
  99. {
  100. if (delayFrameCount < 0)
  101. {
  102. throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. delayFrameCount:" + delayFrameCount);
  103. }
  104. return new UniTask(DelayFramePromise.Create(delayFrameCount, delayTiming, cancellationToken, out var token), token);
  105. }
  106. public static UniTask Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
  107. {
  108. var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
  109. return Delay(delayTimeSpan, ignoreTimeScale, delayTiming, cancellationToken);
  110. }
  111. public static UniTask Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
  112. {
  113. var delayType = ignoreTimeScale ? DelayType.UnscaledDeltaTime : DelayType.DeltaTime;
  114. return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken);
  115. }
  116. public static UniTask Delay(int millisecondsDelay, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
  117. {
  118. var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
  119. return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken);
  120. }
  121. public static UniTask Delay(TimeSpan delayTimeSpan, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
  122. {
  123. if (delayTimeSpan < TimeSpan.Zero)
  124. {
  125. throw new ArgumentOutOfRangeException("Delay does not allow minus delayTimeSpan. delayTimeSpan:" + delayTimeSpan);
  126. }
  127. #if UNITY_EDITOR
  128. // force use Realtime.
  129. if (PlayerLoopHelper.IsMainThread && !UnityEditor.EditorApplication.isPlaying)
  130. {
  131. delayType = DelayType.Realtime;
  132. }
  133. #endif
  134. switch (delayType)
  135. {
  136. case DelayType.UnscaledDeltaTime:
  137. {
  138. return new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
  139. }
  140. case DelayType.Realtime:
  141. {
  142. return new UniTask(DelayRealtimePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
  143. }
  144. case DelayType.DeltaTime:
  145. default:
  146. {
  147. return new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
  148. }
  149. }
  150. }
  151. sealed class YieldPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<YieldPromise>
  152. {
  153. static TaskPool<YieldPromise> pool;
  154. YieldPromise nextNode;
  155. public ref YieldPromise NextNode => ref nextNode;
  156. static YieldPromise()
  157. {
  158. TaskPool.RegisterSizeGetter(typeof(YieldPromise), () => pool.Size);
  159. }
  160. CancellationToken cancellationToken;
  161. UniTaskCompletionSourceCore<object> core;
  162. YieldPromise()
  163. {
  164. }
  165. public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
  166. {
  167. if (cancellationToken.IsCancellationRequested)
  168. {
  169. return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
  170. }
  171. if (!pool.TryPop(out var result))
  172. {
  173. result = new YieldPromise();
  174. }
  175. result.cancellationToken = cancellationToken;
  176. TaskTracker.TrackActiveTask(result, 3);
  177. PlayerLoopHelper.AddAction(timing, result);
  178. token = result.core.Version;
  179. return result;
  180. }
  181. public void GetResult(short token)
  182. {
  183. try
  184. {
  185. core.GetResult(token);
  186. }
  187. finally
  188. {
  189. TryReturn();
  190. }
  191. }
  192. public UniTaskStatus GetStatus(short token)
  193. {
  194. return core.GetStatus(token);
  195. }
  196. public UniTaskStatus UnsafeGetStatus()
  197. {
  198. return core.UnsafeGetStatus();
  199. }
  200. public void OnCompleted(Action<object> continuation, object state, short token)
  201. {
  202. core.OnCompleted(continuation, state, token);
  203. }
  204. public bool MoveNext()
  205. {
  206. if (cancellationToken.IsCancellationRequested)
  207. {
  208. core.TrySetCanceled(cancellationToken);
  209. return false;
  210. }
  211. core.TrySetResult(null);
  212. return false;
  213. }
  214. bool TryReturn()
  215. {
  216. TaskTracker.RemoveTracking(this);
  217. core.Reset();
  218. cancellationToken = default;
  219. return pool.TryPush(this);
  220. }
  221. }
  222. sealed class NextFramePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<NextFramePromise>
  223. {
  224. static TaskPool<NextFramePromise> pool;
  225. NextFramePromise nextNode;
  226. public ref NextFramePromise NextNode => ref nextNode;
  227. static NextFramePromise()
  228. {
  229. TaskPool.RegisterSizeGetter(typeof(NextFramePromise), () => pool.Size);
  230. }
  231. int frameCount;
  232. CancellationToken cancellationToken;
  233. UniTaskCompletionSourceCore<AsyncUnit> core;
  234. NextFramePromise()
  235. {
  236. }
  237. public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
  238. {
  239. if (cancellationToken.IsCancellationRequested)
  240. {
  241. return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
  242. }
  243. if (!pool.TryPop(out var result))
  244. {
  245. result = new NextFramePromise();
  246. }
  247. result.frameCount = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
  248. result.cancellationToken = cancellationToken;
  249. TaskTracker.TrackActiveTask(result, 3);
  250. PlayerLoopHelper.AddAction(timing, result);
  251. token = result.core.Version;
  252. return result;
  253. }
  254. public void GetResult(short token)
  255. {
  256. try
  257. {
  258. core.GetResult(token);
  259. }
  260. finally
  261. {
  262. TryReturn();
  263. }
  264. }
  265. public UniTaskStatus GetStatus(short token)
  266. {
  267. return core.GetStatus(token);
  268. }
  269. public UniTaskStatus UnsafeGetStatus()
  270. {
  271. return core.UnsafeGetStatus();
  272. }
  273. public void OnCompleted(Action<object> continuation, object state, short token)
  274. {
  275. core.OnCompleted(continuation, state, token);
  276. }
  277. public bool MoveNext()
  278. {
  279. if (cancellationToken.IsCancellationRequested)
  280. {
  281. core.TrySetCanceled(cancellationToken);
  282. return false;
  283. }
  284. if (frameCount == Time.frameCount)
  285. {
  286. return true;
  287. }
  288. core.TrySetResult(AsyncUnit.Default);
  289. return false;
  290. }
  291. bool TryReturn()
  292. {
  293. TaskTracker.RemoveTracking(this);
  294. core.Reset();
  295. cancellationToken = default;
  296. return pool.TryPush(this);
  297. }
  298. }
  299. sealed class WaitForEndOfFramePromise : IUniTaskSource, ITaskPoolNode<WaitForEndOfFramePromise>, System.Collections.IEnumerator
  300. {
  301. static TaskPool<WaitForEndOfFramePromise> pool;
  302. WaitForEndOfFramePromise nextNode;
  303. public ref WaitForEndOfFramePromise NextNode => ref nextNode;
  304. static WaitForEndOfFramePromise()
  305. {
  306. TaskPool.RegisterSizeGetter(typeof(WaitForEndOfFramePromise), () => pool.Size);
  307. }
  308. CancellationToken cancellationToken;
  309. UniTaskCompletionSourceCore<object> core;
  310. WaitForEndOfFramePromise()
  311. {
  312. }
  313. public static IUniTaskSource Create(MonoBehaviour coroutineRunner, CancellationToken cancellationToken, out short token)
  314. {
  315. if (cancellationToken.IsCancellationRequested)
  316. {
  317. return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
  318. }
  319. if (!pool.TryPop(out var result))
  320. {
  321. result = new WaitForEndOfFramePromise();
  322. }
  323. result.cancellationToken = cancellationToken;
  324. TaskTracker.TrackActiveTask(result, 3);
  325. coroutineRunner.StartCoroutine(result);
  326. token = result.core.Version;
  327. return result;
  328. }
  329. public void GetResult(short token)
  330. {
  331. try
  332. {
  333. core.GetResult(token);
  334. }
  335. finally
  336. {
  337. TryReturn();
  338. }
  339. }
  340. public UniTaskStatus GetStatus(short token)
  341. {
  342. return core.GetStatus(token);
  343. }
  344. public UniTaskStatus UnsafeGetStatus()
  345. {
  346. return core.UnsafeGetStatus();
  347. }
  348. public void OnCompleted(Action<object> continuation, object state, short token)
  349. {
  350. core.OnCompleted(continuation, state, token);
  351. }
  352. bool TryReturn()
  353. {
  354. TaskTracker.RemoveTracking(this);
  355. core.Reset();
  356. Reset(); // Reset Enumerator
  357. cancellationToken = default;
  358. return pool.TryPush(this);
  359. }
  360. // Coroutine Runner implementation
  361. static readonly WaitForEndOfFrame waitForEndOfFrameYieldInstruction = new WaitForEndOfFrame();
  362. bool isFirst = true;
  363. object IEnumerator.Current => waitForEndOfFrameYieldInstruction;
  364. bool IEnumerator.MoveNext()
  365. {
  366. if (isFirst)
  367. {
  368. isFirst = false;
  369. return true; // start WaitForEndOfFrame
  370. }
  371. if (cancellationToken.IsCancellationRequested)
  372. {
  373. core.TrySetCanceled(cancellationToken);
  374. return false;
  375. }
  376. core.TrySetResult(null);
  377. return false;
  378. }
  379. public void Reset()
  380. {
  381. isFirst = true;
  382. }
  383. }
  384. sealed class DelayFramePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayFramePromise>
  385. {
  386. static TaskPool<DelayFramePromise> pool;
  387. DelayFramePromise nextNode;
  388. public ref DelayFramePromise NextNode => ref nextNode;
  389. static DelayFramePromise()
  390. {
  391. TaskPool.RegisterSizeGetter(typeof(DelayFramePromise), () => pool.Size);
  392. }
  393. int initialFrame;
  394. int delayFrameCount;
  395. CancellationToken cancellationToken;
  396. int currentFrameCount;
  397. UniTaskCompletionSourceCore<AsyncUnit> core;
  398. DelayFramePromise()
  399. {
  400. }
  401. public static IUniTaskSource Create(int delayFrameCount, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
  402. {
  403. if (cancellationToken.IsCancellationRequested)
  404. {
  405. return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
  406. }
  407. if (!pool.TryPop(out var result))
  408. {
  409. result = new DelayFramePromise();
  410. }
  411. result.delayFrameCount = delayFrameCount;
  412. result.cancellationToken = cancellationToken;
  413. result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
  414. TaskTracker.TrackActiveTask(result, 3);
  415. PlayerLoopHelper.AddAction(timing, result);
  416. token = result.core.Version;
  417. return result;
  418. }
  419. public void GetResult(short token)
  420. {
  421. try
  422. {
  423. core.GetResult(token);
  424. }
  425. finally
  426. {
  427. TryReturn();
  428. }
  429. }
  430. public UniTaskStatus GetStatus(short token)
  431. {
  432. return core.GetStatus(token);
  433. }
  434. public UniTaskStatus UnsafeGetStatus()
  435. {
  436. return core.UnsafeGetStatus();
  437. }
  438. public void OnCompleted(Action<object> continuation, object state, short token)
  439. {
  440. core.OnCompleted(continuation, state, token);
  441. }
  442. public bool MoveNext()
  443. {
  444. if (cancellationToken.IsCancellationRequested)
  445. {
  446. core.TrySetCanceled(cancellationToken);
  447. return false;
  448. }
  449. if (currentFrameCount == 0)
  450. {
  451. if (delayFrameCount == 0) // same as Yield
  452. {
  453. core.TrySetResult(AsyncUnit.Default);
  454. return false;
  455. }
  456. // skip in initial frame.
  457. if (initialFrame == Time.frameCount)
  458. {
  459. #if UNITY_EDITOR
  460. // force use Realtime.
  461. if (PlayerLoopHelper.IsMainThread && !UnityEditor.EditorApplication.isPlaying)
  462. {
  463. //goto ++currentFrameCount
  464. }
  465. else
  466. {
  467. return true;
  468. }
  469. #else
  470. return true;
  471. #endif
  472. }
  473. }
  474. if (++currentFrameCount >= delayFrameCount)
  475. {
  476. core.TrySetResult(AsyncUnit.Default);
  477. return false;
  478. }
  479. return true;
  480. }
  481. bool TryReturn()
  482. {
  483. TaskTracker.RemoveTracking(this);
  484. core.Reset();
  485. currentFrameCount = default;
  486. delayFrameCount = default;
  487. cancellationToken = default;
  488. return pool.TryPush(this);
  489. }
  490. }
  491. sealed class DelayPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayPromise>
  492. {
  493. static TaskPool<DelayPromise> pool;
  494. DelayPromise nextNode;
  495. public ref DelayPromise NextNode => ref nextNode;
  496. static DelayPromise()
  497. {
  498. TaskPool.RegisterSizeGetter(typeof(DelayPromise), () => pool.Size);
  499. }
  500. int initialFrame;
  501. float delayTimeSpan;
  502. float elapsed;
  503. CancellationToken cancellationToken;
  504. UniTaskCompletionSourceCore<object> core;
  505. DelayPromise()
  506. {
  507. }
  508. public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
  509. {
  510. if (cancellationToken.IsCancellationRequested)
  511. {
  512. return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
  513. }
  514. if (!pool.TryPop(out var result))
  515. {
  516. result = new DelayPromise();
  517. }
  518. result.elapsed = 0.0f;
  519. result.delayTimeSpan = (float)delayTimeSpan.TotalSeconds;
  520. result.cancellationToken = cancellationToken;
  521. result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
  522. TaskTracker.TrackActiveTask(result, 3);
  523. PlayerLoopHelper.AddAction(timing, result);
  524. token = result.core.Version;
  525. return result;
  526. }
  527. public void GetResult(short token)
  528. {
  529. try
  530. {
  531. core.GetResult(token);
  532. }
  533. finally
  534. {
  535. TryReturn();
  536. }
  537. }
  538. public UniTaskStatus GetStatus(short token)
  539. {
  540. return core.GetStatus(token);
  541. }
  542. public UniTaskStatus UnsafeGetStatus()
  543. {
  544. return core.UnsafeGetStatus();
  545. }
  546. public void OnCompleted(Action<object> continuation, object state, short token)
  547. {
  548. core.OnCompleted(continuation, state, token);
  549. }
  550. public bool MoveNext()
  551. {
  552. if (cancellationToken.IsCancellationRequested)
  553. {
  554. core.TrySetCanceled(cancellationToken);
  555. return false;
  556. }
  557. if (elapsed == 0.0f)
  558. {
  559. if (initialFrame == Time.frameCount)
  560. {
  561. return true;
  562. }
  563. }
  564. elapsed += Time.deltaTime;
  565. if (elapsed >= delayTimeSpan)
  566. {
  567. core.TrySetResult(null);
  568. return false;
  569. }
  570. return true;
  571. }
  572. bool TryReturn()
  573. {
  574. TaskTracker.RemoveTracking(this);
  575. core.Reset();
  576. delayTimeSpan = default;
  577. elapsed = default;
  578. cancellationToken = default;
  579. return pool.TryPush(this);
  580. }
  581. }
  582. sealed class DelayIgnoreTimeScalePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayIgnoreTimeScalePromise>
  583. {
  584. static TaskPool<DelayIgnoreTimeScalePromise> pool;
  585. DelayIgnoreTimeScalePromise nextNode;
  586. public ref DelayIgnoreTimeScalePromise NextNode => ref nextNode;
  587. static DelayIgnoreTimeScalePromise()
  588. {
  589. TaskPool.RegisterSizeGetter(typeof(DelayIgnoreTimeScalePromise), () => pool.Size);
  590. }
  591. float delayFrameTimeSpan;
  592. float elapsed;
  593. int initialFrame;
  594. CancellationToken cancellationToken;
  595. UniTaskCompletionSourceCore<object> core;
  596. DelayIgnoreTimeScalePromise()
  597. {
  598. }
  599. public static IUniTaskSource Create(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
  600. {
  601. if (cancellationToken.IsCancellationRequested)
  602. {
  603. return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
  604. }
  605. if (!pool.TryPop(out var result))
  606. {
  607. result = new DelayIgnoreTimeScalePromise();
  608. }
  609. result.elapsed = 0.0f;
  610. result.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
  611. result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
  612. result.cancellationToken = cancellationToken;
  613. TaskTracker.TrackActiveTask(result, 3);
  614. PlayerLoopHelper.AddAction(timing, result);
  615. token = result.core.Version;
  616. return result;
  617. }
  618. public void GetResult(short token)
  619. {
  620. try
  621. {
  622. core.GetResult(token);
  623. }
  624. finally
  625. {
  626. TryReturn();
  627. }
  628. }
  629. public UniTaskStatus GetStatus(short token)
  630. {
  631. return core.GetStatus(token);
  632. }
  633. public UniTaskStatus UnsafeGetStatus()
  634. {
  635. return core.UnsafeGetStatus();
  636. }
  637. public void OnCompleted(Action<object> continuation, object state, short token)
  638. {
  639. core.OnCompleted(continuation, state, token);
  640. }
  641. public bool MoveNext()
  642. {
  643. if (cancellationToken.IsCancellationRequested)
  644. {
  645. core.TrySetCanceled(cancellationToken);
  646. return false;
  647. }
  648. if (elapsed == 0.0f)
  649. {
  650. if (initialFrame == Time.frameCount)
  651. {
  652. return true;
  653. }
  654. }
  655. elapsed += Time.unscaledDeltaTime;
  656. if (elapsed >= delayFrameTimeSpan)
  657. {
  658. core.TrySetResult(null);
  659. return false;
  660. }
  661. return true;
  662. }
  663. bool TryReturn()
  664. {
  665. TaskTracker.RemoveTracking(this);
  666. core.Reset();
  667. delayFrameTimeSpan = default;
  668. elapsed = default;
  669. cancellationToken = default;
  670. return pool.TryPush(this);
  671. }
  672. }
  673. sealed class DelayRealtimePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayRealtimePromise>
  674. {
  675. static TaskPool<DelayRealtimePromise> pool;
  676. DelayRealtimePromise nextNode;
  677. public ref DelayRealtimePromise NextNode => ref nextNode;
  678. static DelayRealtimePromise()
  679. {
  680. TaskPool.RegisterSizeGetter(typeof(DelayRealtimePromise), () => pool.Size);
  681. }
  682. long delayTimeSpanTicks;
  683. ValueStopwatch stopwatch;
  684. CancellationToken cancellationToken;
  685. UniTaskCompletionSourceCore<AsyncUnit> core;
  686. DelayRealtimePromise()
  687. {
  688. }
  689. public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
  690. {
  691. if (cancellationToken.IsCancellationRequested)
  692. {
  693. return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
  694. }
  695. if (!pool.TryPop(out var result))
  696. {
  697. result = new DelayRealtimePromise();
  698. }
  699. result.stopwatch = ValueStopwatch.StartNew();
  700. result.delayTimeSpanTicks = delayTimeSpan.Ticks;
  701. result.cancellationToken = cancellationToken;
  702. TaskTracker.TrackActiveTask(result, 3);
  703. PlayerLoopHelper.AddAction(timing, result);
  704. token = result.core.Version;
  705. return result;
  706. }
  707. public void GetResult(short token)
  708. {
  709. try
  710. {
  711. core.GetResult(token);
  712. }
  713. finally
  714. {
  715. TryReturn();
  716. }
  717. }
  718. public UniTaskStatus GetStatus(short token)
  719. {
  720. return core.GetStatus(token);
  721. }
  722. public UniTaskStatus UnsafeGetStatus()
  723. {
  724. return core.UnsafeGetStatus();
  725. }
  726. public void OnCompleted(Action<object> continuation, object state, short token)
  727. {
  728. core.OnCompleted(continuation, state, token);
  729. }
  730. public bool MoveNext()
  731. {
  732. if (cancellationToken.IsCancellationRequested)
  733. {
  734. core.TrySetCanceled(cancellationToken);
  735. return false;
  736. }
  737. if (stopwatch.IsInvalid)
  738. {
  739. core.TrySetResult(AsyncUnit.Default);
  740. return false;
  741. }
  742. if (stopwatch.ElapsedTicks >= delayTimeSpanTicks)
  743. {
  744. core.TrySetResult(AsyncUnit.Default);
  745. return false;
  746. }
  747. return true;
  748. }
  749. bool TryReturn()
  750. {
  751. TaskTracker.RemoveTracking(this);
  752. core.Reset();
  753. stopwatch = default;
  754. cancellationToken = default;
  755. return pool.TryPush(this);
  756. }
  757. }
  758. }
  759. public readonly struct YieldAwaitable
  760. {
  761. readonly PlayerLoopTiming timing;
  762. public YieldAwaitable(PlayerLoopTiming timing)
  763. {
  764. this.timing = timing;
  765. }
  766. public Awaiter GetAwaiter()
  767. {
  768. return new Awaiter(timing);
  769. }
  770. public UniTask ToUniTask()
  771. {
  772. return UniTask.Yield(timing, CancellationToken.None);
  773. }
  774. public readonly struct Awaiter : ICriticalNotifyCompletion
  775. {
  776. readonly PlayerLoopTiming timing;
  777. public Awaiter(PlayerLoopTiming timing)
  778. {
  779. this.timing = timing;
  780. }
  781. public bool IsCompleted => false;
  782. public void GetResult() { }
  783. public void OnCompleted(Action continuation)
  784. {
  785. PlayerLoopHelper.AddContinuation(timing, continuation);
  786. }
  787. public void UnsafeOnCompleted(Action continuation)
  788. {
  789. PlayerLoopHelper.AddContinuation(timing, continuation);
  790. }
  791. }
  792. }
  793. }