DebugReport.cs 1005 B

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  1. using System;
  2. using System.Text;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace YooAsset
  7. {
  8. /// <summary>
  9. /// 资源系统调试信息
  10. /// </summary>
  11. [Serializable]
  12. internal class DebugReport
  13. {
  14. public List<DebugProviderInfo> ProviderInfos = new List<DebugProviderInfo>(1000);
  15. /// <summary>
  16. /// 游戏帧
  17. /// </summary>
  18. public int FrameCount;
  19. /// <summary>
  20. /// 资源包总数
  21. /// </summary>
  22. public int BundleCount;
  23. /// <summary>
  24. /// 资源对象总数
  25. /// </summary>
  26. public int AssetCount;
  27. /// <summary>
  28. /// 序列化
  29. /// </summary>
  30. public static byte[] Serialize(DebugReport debugReport)
  31. {
  32. return Encoding.UTF8.GetBytes(JsonUtility.ToJson(debugReport));
  33. }
  34. /// <summary>
  35. /// 反序列化
  36. /// </summary>
  37. public static DebugReport Deserialize(byte[] data)
  38. {
  39. return JsonUtility.FromJson<DebugReport>(Encoding.UTF8.GetString(data));
  40. }
  41. }
  42. }