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- using System;
- using System.Text;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace YooAsset
- {
- /// <summary>
- /// 资源系统调试信息
- /// </summary>
- [Serializable]
- internal class DebugReport
- {
- public List<DebugProviderInfo> ProviderInfos = new List<DebugProviderInfo>(1000);
- /// <summary>
- /// 游戏帧
- /// </summary>
- public int FrameCount;
- /// <summary>
- /// 资源包总数
- /// </summary>
- public int BundleCount;
- /// <summary>
- /// 资源对象总数
- /// </summary>
- public int AssetCount;
- /// <summary>
- /// 序列化
- /// </summary>
- public static byte[] Serialize(DebugReport debugReport)
- {
- return Encoding.UTF8.GetBytes(JsonUtility.ToJson(debugReport));
- }
- /// <summary>
- /// 反序列化
- /// </summary>
- public static DebugReport Deserialize(byte[] data)
- {
- return JsonUtility.FromJson<DebugReport>(Encoding.UTF8.GetString(data));
- }
- }
- }
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