CompileDllCommand.cs 2.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using UnityEditor;
  8. using UnityEditor.Build.Player;
  9. using UnityEngine;
  10. namespace HybridCLR.Editor.Commands
  11. {
  12. public class CompileDllCommand
  13. {
  14. public static void CompileDll(string buildDir, BuildTarget target)
  15. {
  16. var group = BuildPipeline.GetBuildTargetGroup(target);
  17. ScriptCompilationSettings scriptCompilationSettings = new ScriptCompilationSettings();
  18. scriptCompilationSettings.group = group;
  19. scriptCompilationSettings.target = target;
  20. Directory.CreateDirectory(buildDir);
  21. ScriptCompilationResult scriptCompilationResult = PlayerBuildInterface.CompilePlayerScripts(scriptCompilationSettings, buildDir);
  22. foreach (var ass in scriptCompilationResult.assemblies)
  23. {
  24. //Debug.LogFormat("compile assemblies:{1}/{0}", ass, buildDir);
  25. }
  26. Debug.Log("compile finish!!!");
  27. }
  28. public static void CompileDll(BuildTarget target)
  29. {
  30. CompileDll(SettingsUtil.GetHotUpdateDllsOutputDirByTarget(target), target);
  31. }
  32. [MenuItem("HybridCLR/CompileDll/ActiveBuildTarget", priority = 100)]
  33. public static void CompileDllActiveBuildTarget()
  34. {
  35. CompileDll(EditorUserBuildSettings.activeBuildTarget);
  36. }
  37. [MenuItem("HybridCLR/CompileDll/Win32", priority = 200)]
  38. public static void CompileDllWin32()
  39. {
  40. CompileDll(BuildTarget.StandaloneWindows);
  41. }
  42. [MenuItem("HybridCLR/CompileDll/Win64", priority = 201)]
  43. public static void CompileDllWin64()
  44. {
  45. CompileDll(BuildTarget.StandaloneWindows64);
  46. }
  47. [MenuItem("HybridCLR/CompileDll/Android", priority = 202)]
  48. public static void CompileDllAndroid()
  49. {
  50. CompileDll(BuildTarget.Android);
  51. }
  52. [MenuItem("HybridCLR/CompileDll/IOS", priority = 203)]
  53. public static void CompileDllIOS()
  54. {
  55. CompileDll(BuildTarget.iOS);
  56. }
  57. }
  58. }