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- using System.Collections.Generic;
- using System.Numerics;
- using Unity.Mathematics;
- namespace ET.Client
- {
- public static class MoveHelper
- {
- // 可以多次调用,多次调用的话会取消上一次的协程
- public static async ETTask<int> MoveToAsync(this Unit unit, float3 targetPos, ETCancellationToken cancellationToken = null)
- {
- C2M_PathfindingResult msg = new C2M_PathfindingResult() { Position = targetPos };
- unit.ClientScene().GetComponent<SessionComponent>().Session.Send(msg);
- ObjectWait objectWait = unit.GetComponent<ObjectWait>();
-
- // 要取消上一次的移动协程
- objectWait.Notify(new Wait_UnitStop() { Error = WaitTypeError.Cancel });
-
- // 一直等到unit发送stop
- Wait_UnitStop waitUnitStop = await objectWait.Wait<Wait_UnitStop>(cancellationToken);
- return waitUnitStop.Error;
- }
-
- public static async ETTask MoveToAsync(this Unit unit, List<float3> path)
- {
- float speed = unit.GetComponent<NumericComponent>().GetAsFloat(NumericType.Speed);
- MoveComponent moveComponent = unit.GetComponent<MoveComponent>();
- await moveComponent.MoveToAsync(path, speed);
- }
- }
- }
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