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- using CMDType = ET.AnimatorEventType;
- using AniType = Mono.AnimationData.AnimationType;
- using UnityEngine;
- using System.Text.RegularExpressions;
- using ET.EventType;
- using Sirenix.Utilities;
- namespace ET.Client
- {
- [Event(SceneType.Current)]
- [FriendOf(typeof(ET.Client.UnitRenderComponet))]
- public class AnimatorEventHandler : BEvent<EventType.PlayAnimatorEvent>
- {
- public override void OnEvent(EventType.PlayAnimatorEvent args)
- {
- var component = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.UnitId);
- if (component == null)
- {
- Log.Debug($"Not found UnitRener of object{args.UnitId}");
- return;
- }
- if (component.AniData == null)
- {
- var unit = UnitMgr.Instance.GetUnit(args.UnitId);
- Log.Error($"UnitRender({unit?.ZoneObject}) not contains AnimationData component");
- return;
- }
- if (args.CommandType == CMDType.Skill)
- {
- var m = Regex.Match(args.SkillName, "[Ss]kill(\\d+)");
- if (m.Success)
- {
- int n = System.Convert.ToInt32(m.Groups[1].Value, 10);
- if (n >= 0 && AniType.SkillMax > AniType.Skill0 + n)
- {
- AnimatorCommand cmd = new AnimatorCommand((AniType)(AniType.Skill0 + n))
- {
- Duration = args.Duration,
- Speed = args.Speed,
- GroupId = args.GroupId,
- Loop = args.Loop
- };
- component.AppendCommand(cmd);
- return;
- }
- }
- Log.Error($"Not support skill animation: {args.SkillName}");
- }
- else
- {
- AnimatorCommand cmd = args.CommandType switch
- {
- AnimatorEventType.Idle => UnitRenderComponet.CMDIdle,
- AnimatorEventType.Run => UnitRenderComponet.CMDRun,
- AnimatorEventType.Dead => UnitRenderComponet.CMDDead,
- _ => UnitRenderComponet.CMDIdle
- };
- component.AppendCommand(cmd);
- }
- if(!args.Audio.IsNullOrWhitespace())
- {
- //TODO: Playaudio
- }
- }
- }
- [Event(SceneType.None)]
- public class SyncUnitPosEventHandler : BEvent<EventType.SyncUnitPosEvent>
- {
- public override void OnEvent(SyncUnitPosEvent args)
- {
- var unitRender = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.Id);
- if(unitRender != null)
- {
- var transform = unitRender.GameObject.transform;
- transform.position = RenderUtils.UnityPosFromBattle(args.Pos);
- transform.rotation = RenderUtils.UnityRotationFromBattle(args.Rotation);
- if(args.Id == UnitMgr.Instance.ActorId)
- {
- CameraMgr.FollowMe(transform.position);
- }
- }
- else
- {
- Log.Debug($"Not exist unitRender: {args.Id}");
- }
- //_actor.SendUnitMove(dx, dy, true);
- //(_actor.ZUnit as ZoneActor).SendUnitStopMove();
- //StartSeek(p.X, p.Y, 0, null, false);
- }
- }
- [FriendOf(typeof(UnitRenderComponet))]
- public static class UnitRenerSystem
- {
- [ObjectSystem]
- public class UnitRenerAwakeSystem : AwakeSystem<UnitRenderComponet, GameObject>
- {
- protected override void Awake(UnitRenderComponet self, GameObject go)
- {
- self.GameObject = go;
- self.AniData = self.GameObject.GetComponent<Mono.AnimationData>();
- if (self.AniData != null)
- {
- self.ExeCommand(UnitRenderComponet.CMDIdle);
- }
- }
- }
- [ObjectSystem]
- public class UnitRenerUpdateSystem : UpdateSystem<UnitRenderComponet>
- {
- protected override void Update(UnitRenderComponet self)
- {
- if (self.AniData == null) { return; }
- var cmd = self.FilterCmdList();
- if (cmd != null)
- {
- if (self.DoingCmd?.Type != cmd.Type || cmd.Type >= AniType.Skill0)
- {
- self.ExeCommand(cmd);
- }
- }
- }
- }
- [ObjectSystem]
- public class UnitRenerDestroySystem : DestroySystem<UnitRenderComponet>
- {
- protected override void Destroy(UnitRenderComponet self)
- {
- if(self.AniData!= null)
- {
- self.AniData.Animancer.Stop();
- }
- UnityEngine.Object.Destroy(self.GameObject);
- }
- }
- //===UnitRener 扩展方法-------
- public static void AppendCommand(this UnitRenderComponet self, AnimatorCommand cmd)
- {
- self.Commands.Add(cmd);
- }
- //^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- //执行指令
- private static void ExeCommand(this UnitRenderComponet self, AnimatorCommand cmd)
- {
- self.DoingCmd = (AnimatorCommand)cmd;
- self.AniData.PlayAnimation(cmd.Type);
- }
- //从指令队列中分析出当前需要执行的指令
- private static AnimatorCommand FilterCmdList(this UnitRenderComponet self)
- {
- var cmds = self.Commands;
- if (cmds.Count <= 0)
- {
- return null;
- }
- /*var cmd = cmds[0];
- for(var i=1; i<cmds.Count; i++)
- {
- var next = cmds[i];
- if(next.Type == CMDType.StopRun && cmd.Type == CMDType.Run)
- {
- cmd = UnitRener.CMDIdle;
- }
- else if(next.Type == CMDType.StopSkill && cmd.Type >= CMDType.Skill0 && cmd.Type <= CMDType.Skill3)
- {
- cmd = UnitRener.CMDIdle;
- }
- else if(next.Type > cmd.Type && cmd.Type < CMDType.Skill0)
- {
- cmd = next;
- }
- }*/
- var cmd = cmds[cmds.Count - 1];
- if(cmd.GroupId > 0)
- {
- int delIndex = -1;
- for(var i = cmds.Count -2; i >= 0; i--)
- {
- if (cmds[i].GroupId != cmd.GroupId)
- {
- delIndex = i;
- break;
- }
- }
- if(delIndex >= 0)
- {
- cmds.RemoveRange(0, delIndex + 1);
- }
- }
- else
- {
- cmds.Clear();
- }
- return cmd;
- }
- }
- }
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