UnitRenderSystem.cs 7.0 KB

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  1. using CMDType = ET.AnimatorEventType;
  2. using AniType = Mono.AnimationData.AnimationType;
  3. using UnityEngine;
  4. using System.Text.RegularExpressions;
  5. using ET.EventType;
  6. using Sirenix.Utilities;
  7. namespace ET.Client
  8. {
  9. [Event(SceneType.Current)]
  10. [FriendOf(typeof(ET.Client.UnitRenderComponet))]
  11. public class AnimatorEventHandler : BEvent<EventType.PlayAnimatorEvent>
  12. {
  13. public override void OnEvent(EventType.PlayAnimatorEvent args)
  14. {
  15. var component = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.UnitId);
  16. if (component == null)
  17. {
  18. Log.Debug($"Not found UnitRener of object{args.UnitId}");
  19. return;
  20. }
  21. if (component.AniData == null)
  22. {
  23. var unit = UnitMgr.Instance.GetUnit(args.UnitId);
  24. Log.Error($"UnitRender({unit?.ZoneObject}) not contains AnimationData component");
  25. return;
  26. }
  27. if (args.CommandType == CMDType.Skill)
  28. {
  29. var m = Regex.Match(args.SkillName, "[Ss]kill(\\d+)");
  30. if (m.Success)
  31. {
  32. int n = System.Convert.ToInt32(m.Groups[1].Value, 10);
  33. if (n >= 0 && AniType.SkillMax > AniType.Skill0 + n)
  34. {
  35. AnimatorCommand cmd = new AnimatorCommand((AniType)(AniType.Skill0 + n))
  36. {
  37. Duration = args.Duration,
  38. Speed = args.Speed,
  39. GroupId = args.GroupId,
  40. Loop = args.Loop
  41. };
  42. component.AppendCommand(cmd);
  43. return;
  44. }
  45. }
  46. Log.Error($"Not support skill animation: {args.SkillName}");
  47. }
  48. else
  49. {
  50. AnimatorCommand cmd = args.CommandType switch
  51. {
  52. AnimatorEventType.Idle => UnitRenderComponet.CMDIdle,
  53. AnimatorEventType.Run => UnitRenderComponet.CMDRun,
  54. AnimatorEventType.Dead => UnitRenderComponet.CMDDead,
  55. _ => UnitRenderComponet.CMDIdle
  56. };
  57. component.AppendCommand(cmd);
  58. }
  59. if(!args.Audio.IsNullOrWhitespace())
  60. {
  61. //TODO: Playaudio
  62. }
  63. }
  64. }
  65. [Event(SceneType.None)]
  66. public class SyncUnitPosEventHandler : BEvent<EventType.SyncUnitPosEvent>
  67. {
  68. public override void OnEvent(SyncUnitPosEvent args)
  69. {
  70. var unitRender = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.Id);
  71. if(unitRender != null)
  72. {
  73. var transform = unitRender.GameObject.transform;
  74. transform.position = RenderUtils.UnityPosFromBattle(args.Pos);
  75. transform.rotation = RenderUtils.UnityRotationFromBattle(args.Rotation);
  76. if(args.Id == UnitMgr.Instance.ActorId)
  77. {
  78. CameraMgr.FollowMe(transform.position);
  79. }
  80. }
  81. else
  82. {
  83. Log.Debug($"Not exist unitRender: {args.Id}");
  84. }
  85. //_actor.SendUnitMove(dx, dy, true);
  86. //(_actor.ZUnit as ZoneActor).SendUnitStopMove();
  87. //StartSeek(p.X, p.Y, 0, null, false);
  88. }
  89. }
  90. [FriendOf(typeof(UnitRenderComponet))]
  91. public static class UnitRenerSystem
  92. {
  93. [ObjectSystem]
  94. public class UnitRenerAwakeSystem : AwakeSystem<UnitRenderComponet, GameObject>
  95. {
  96. protected override void Awake(UnitRenderComponet self, GameObject go)
  97. {
  98. self.GameObject = go;
  99. self.AniData = self.GameObject.GetComponent<Mono.AnimationData>();
  100. if (self.AniData != null)
  101. {
  102. self.ExeCommand(UnitRenderComponet.CMDIdle);
  103. }
  104. }
  105. }
  106. [ObjectSystem]
  107. public class UnitRenerUpdateSystem : UpdateSystem<UnitRenderComponet>
  108. {
  109. protected override void Update(UnitRenderComponet self)
  110. {
  111. if (self.AniData == null) { return; }
  112. var cmd = self.FilterCmdList();
  113. if (cmd != null)
  114. {
  115. if (self.DoingCmd?.Type != cmd.Type || cmd.Type >= AniType.Skill0)
  116. {
  117. self.ExeCommand(cmd);
  118. }
  119. }
  120. }
  121. }
  122. [ObjectSystem]
  123. public class UnitRenerDestroySystem : DestroySystem<UnitRenderComponet>
  124. {
  125. protected override void Destroy(UnitRenderComponet self)
  126. {
  127. if(self.AniData!= null)
  128. {
  129. self.AniData.Animancer.Stop();
  130. }
  131. UnityEngine.Object.Destroy(self.GameObject);
  132. }
  133. }
  134. //===UnitRener 扩展方法-------
  135. public static void AppendCommand(this UnitRenderComponet self, AnimatorCommand cmd)
  136. {
  137. self.Commands.Add(cmd);
  138. }
  139. //^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  140. //执行指令
  141. private static void ExeCommand(this UnitRenderComponet self, AnimatorCommand cmd)
  142. {
  143. self.DoingCmd = (AnimatorCommand)cmd;
  144. self.AniData.PlayAnimation(cmd.Type);
  145. }
  146. //从指令队列中分析出当前需要执行的指令
  147. private static AnimatorCommand FilterCmdList(this UnitRenderComponet self)
  148. {
  149. var cmds = self.Commands;
  150. if (cmds.Count <= 0)
  151. {
  152. return null;
  153. }
  154. /*var cmd = cmds[0];
  155. for(var i=1; i<cmds.Count; i++)
  156. {
  157. var next = cmds[i];
  158. if(next.Type == CMDType.StopRun && cmd.Type == CMDType.Run)
  159. {
  160. cmd = UnitRener.CMDIdle;
  161. }
  162. else if(next.Type == CMDType.StopSkill && cmd.Type >= CMDType.Skill0 && cmd.Type <= CMDType.Skill3)
  163. {
  164. cmd = UnitRener.CMDIdle;
  165. }
  166. else if(next.Type > cmd.Type && cmd.Type < CMDType.Skill0)
  167. {
  168. cmd = next;
  169. }
  170. }*/
  171. var cmd = cmds[cmds.Count - 1];
  172. if(cmd.GroupId > 0)
  173. {
  174. int delIndex = -1;
  175. for(var i = cmds.Count -2; i >= 0; i--)
  176. {
  177. if (cmds[i].GroupId != cmd.GroupId)
  178. {
  179. delIndex = i;
  180. break;
  181. }
  182. }
  183. if(delIndex >= 0)
  184. {
  185. cmds.RemoveRange(0, delIndex + 1);
  186. }
  187. }
  188. else
  189. {
  190. cmds.Clear();
  191. }
  192. return cmd;
  193. }
  194. }
  195. }