PlayerProto_CS_30001.cs 895 B

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  1. using ET;
  2. using ProtoBuf;
  3. using System.Collections.Generic;
  4. namespace ET
  5. {
  6. [Message(PlayerProto.Player)]
  7. [ProtoContract]
  8. public partial class Player: ProtoObject
  9. {
  10. [ProtoMember(1)]
  11. public string id { get; set; }
  12. [ProtoMember(2)]
  13. public string uid { get; set; }
  14. [ProtoMember(3)]
  15. public string name { get; set; }
  16. [ProtoMember(4)]
  17. public int level { get; set; }
  18. [ProtoMember(5)]
  19. public long exp { get; set; }
  20. [ProtoMember(6)]
  21. public int vip { get; set; }
  22. [ProtoMember(7)]
  23. public int hp { get; set; }
  24. [ProtoMember(8)]
  25. public int mp { get; set; }
  26. [ProtoMember(9)]
  27. public long fightPower { get; set; }
  28. [ProtoMember(10)]
  29. public long gold { get; set; }
  30. [ProtoMember(11)]
  31. public long diamond { get; set; }
  32. [ProtoMember(12)]
  33. public int energy { get; set; }
  34. }
  35. public static class PlayerProto
  36. {
  37. public const ushort Player = 30002;
  38. }
  39. }