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- using System;
- namespace ET.Client
- {
- public static class EnterMapHelper
- {
- public static async ETTask EnterMapAsync(Scene clientScene, string mapName)
- {
- try
- {
- var param = new C2G_EnterMap() { MapName = mapName };
- G2C_EnterMap g2CEnterMap = await clientScene.GetComponent<SessionComponent>().Session.Call(param) as G2C_EnterMap;
- clientScene.GetComponent<PlayerComponent>().MyId = g2CEnterMap.MyId;
-
- // 等待场景切换完成
- //await clientScene.GetComponent<ObjectWait>().Wait<Wait_SceneChangeFinish>();
- //EventSystem.Instance.Publish(clientScene, new EventType.EnterMapFinish());
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- }
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