MapHelper.cs 7.5 KB

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  1. using System;
  2. using Newtonsoft.Json;
  3. using Newtonsoft.Json.Linq;
  4. namespace ET.Server
  5. {
  6. /// <summary>
  7. /// 地图工具类
  8. /// </summary>
  9. public static class MapHelper
  10. {
  11. /// <summary>
  12. /// 实际切换地图
  13. /// </summary>
  14. /// <param name="player"></param>
  15. /// <param name="areaData"></param>
  16. /// <param name="forceChange"></param>
  17. /// <returns></returns>
  18. public static Map ChangeArea(WNPlayer player, AreaData areaData, bool forceChange)
  19. {
  20. Map map = player.Map;
  21. if (map != null)
  22. {
  23. if (map.Id == areaData.instanceId)
  24. {
  25. Log.Info($"changeArea1已在场景:{map.Prop.Name}, playerId={player.GetId()}, playerName={player.GetName()}");
  26. return map;
  27. }
  28. map.SyncPlayerHistoryData(player);
  29. }
  30. Map targetMap = player.DomainScene().GetComponent<GameMapComponent>().Get(areaData.instanceId);
  31. if (targetMap == null)
  32. {
  33. Log.Debug($"目标场景为空");
  34. return null;
  35. }
  36. // 非强制切图,检测一下pk模式,是否允许切图
  37. if (!forceChange)
  38. {
  39. int resCode = player.GetXmdsManager().refreshPlayerPKMode(player.GetId().ToString().Trim(), true, (int)PkModel.Peace);
  40. if (resCode != 0)
  41. {
  42. // 战斗状态下无法传送
  43. Log.Warning($"refreshPlayerPKMode resCode={resCode}, playerId={player.GetId()}, 当前场景={player.GetComponent<PlayerTempDataComponent>().MapData.mapId}, 传送场景={areaData.areaId}");
  44. return null;
  45. }
  46. }
  47. player.GetComponent<PlayerTempDataComponent>().SyncBornData(areaData.targetX, areaData.targetY, areaData.areaId);
  48. player.BornType = (int) BORN_TYPE.BORN;
  49. player.EnterState = (int) ENTER_STATE.changeArea;
  50. // 进入新的地图
  51. map = PlayerEnterAreaServer(player, areaData.instanceId);
  52. return map;
  53. }
  54. /// <summary>
  55. /// 进入map
  56. /// </summary>
  57. /// <param name="player"></param>
  58. /// <param name="instanceId"></param>
  59. public static Map PlayerEnterAreaServer(WNPlayer player, long instanceId)
  60. {
  61. Map map = player.DomainScene().GetComponent<GameMapComponent>().Get(instanceId);
  62. if (map != null)
  63. {
  64. Map oldMap = player.Map;
  65. if (oldMap != null)
  66. {
  67. oldMap.RemovePlayer(player, false);
  68. }
  69. // 初始化角色出生坐标数据
  70. player.InitBornData();
  71. map.AddPlayer(player);
  72. }
  73. else
  74. {
  75. Log.Warning($"playerEnterAreaServer场景不存在: playerId={player.GetId()}, instanceId={instanceId}");
  76. }
  77. return map;
  78. }
  79. /// <summary>
  80. /// 角色bind的时候分配场景
  81. /// </summary>
  82. /// <param name="player"></param>
  83. /// <returns></returns>
  84. public static Map BindPlayerDispatch(WNPlayer player)
  85. {
  86. Map map = null;
  87. GameMapComponent component = player.DomainScene().GetComponent<GameMapComponent>();
  88. if (player.Map != null)
  89. {
  90. map = component.Get(player.Map.Id);
  91. }
  92. // 老场景
  93. if (map != null)
  94. {
  95. return map;
  96. }
  97. // 创建一个场景
  98. JObject jsonObject = new JObject();
  99. jsonObject.Add("id", player.GetId());
  100. jsonObject.Add("logicServerId", player.GetLogicServerId());
  101. jsonObject.Add("areaId", 10099);
  102. map = CreateMap(player, jsonObject, false);
  103. if (map != null)
  104. {
  105. map = ChangeArea(player, new AreaData(10099, map.Id), false);
  106. }
  107. return map;
  108. }
  109. /// <summary>
  110. /// 创建战斗服场景需求数据
  111. /// </summary>
  112. /// <param name="player"></param>
  113. /// <param name="jObject"></param>
  114. /// <param name="forceCreate"></param>
  115. /// <returns></returns>
  116. public static Map CreateMap(WNPlayer player, JObject jObject, bool forceCreate)
  117. {
  118. Log.Debug($"createArea areaData:{JsonConvert.SerializeObject(jObject, Formatting.Indented)}");
  119. int mapId = Convert.ToInt32(jObject.SelectToken("areaId"));
  120. MapConfig prop = MapConfigCategory.Instance.Get(mapId);
  121. if (prop == null)
  122. {
  123. return null;
  124. }
  125. long instanceId = IdGenerater.Instance.GenerateInstanceId();
  126. bool usespaceDiv = prop.Type == (int) MapType.NORMAL;
  127. JObject jsonObject = new ();
  128. jsonObject.Add("monsterHard", prop.MonsterHard);
  129. jsonObject.Add("calPKValue", prop.ignorePkRule == 0);
  130. jsonObject.Add("allowAutoGuard", prop.AutoFight);
  131. jsonObject.Add("usespaceDiv", usespaceDiv);
  132. jsonObject.Add("sceneType", prop.Type);
  133. jsonObject.Add("areaType", prop.AreaType);
  134. jsonObject.Add("canRiding", prop.RideMount == 1);
  135. jsonObject.Add("killInterval", prop.killInterval);
  136. jsonObject.Add("killFullNum", prop.killFullNum);
  137. jsonObject.Add("killFullCollSec", prop.killFullCollSec);
  138. jsonObject.Add("averageLevel", 0);
  139. string enterData = JsonConvert.SerializeObject(jsonObject, Formatting.Indented);
  140. Log.Info($"createArea instanceId:{instanceId}, templateId:{prop.TemplateID}, bs:{player.GetZoneManager()}");
  141. int resCode = player.GetZoneManager().createZoneRequest(player.GetId().ToString(),
  142. "bs-" + ConstGame.GameServerId, prop.TemplateID, instanceId.ToString(), forceCreate, enterData);
  143. if (resCode == 0)
  144. {
  145. jsonObject.Add("instanceId", instanceId);
  146. jsonObject.Add("areaId", mapId);
  147. return CreaLocalMap(player, prop, jsonObject, instanceId, mapId, "bs-" + ConstGame.GameServerId);
  148. }
  149. Log.Warning($"createZoneRequest resCode={resCode}, mapID={prop.Id}, playerId={player.GetId()}");
  150. return null;
  151. }
  152. /// <summary>
  153. /// 创建本地场景
  154. /// </summary>
  155. /// <param name="player"></param>
  156. /// <param name="prop"></param>
  157. /// <param name="data"></param>
  158. /// <param name="instanceId"></param>
  159. /// <param name="mapId"></param>
  160. /// <param name="bsServerId"></param>
  161. /// <returns></returns>
  162. public static Map CreaLocalMap(WNPlayer player, MapConfig prop, JObject data, long instanceId, int mapId, string bsServerId)
  163. {
  164. Scene scene = player.DomainScene();
  165. Map map = scene.GetComponent<GameMapComponent>().AddChildWithId<Map, JObject, WNPlayer>(instanceId, data, player);
  166. if (map != null)
  167. {
  168. Log.Info($"创建Area场景:{map.MapId}, instanceId:{instanceId}, srvId:" + map.LogicServerId);
  169. map.BindBattleServer(player, bsServerId);
  170. scene.GetComponent<GameMapComponent>().Add(map);
  171. }
  172. else
  173. {
  174. Log.Error($"createZone:{mapId} fail! there is no area type of this,type:{prop.Type}");
  175. }
  176. return map;
  177. }
  178. }
  179. }