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- using System;
- using UnityEngine;
- namespace Animancer
- {
-
-
- [CreateAssetMenu(menuName = Strings.MenuPrefix + "Controller Transition/Float 3", order = Strings.AssetMenuOrder + 8)]
- [HelpURL(Strings.DocsURLs.APIDocumentation + "/" + nameof(Float3ControllerTransitionAsset))]
- public class Float3ControllerTransitionAsset : AnimancerTransitionAsset<Float3ControllerTransition>
- {
-
- [Serializable]
- public new class UnShared :
- UnShared<Float3ControllerTransitionAsset, Float3ControllerTransition, Float3ControllerState>,
- Float3ControllerState.ITransition
- { }
- }
-
-
- [Serializable]
- public class Float3ControllerTransition : ControllerTransition<Float3ControllerState>,
- Float3ControllerState.ITransition, ICopyable<Float3ControllerTransition>
- {
-
- [SerializeField]
- private string _ParameterNameX;
-
- public ref string ParameterNameX => ref _ParameterNameX;
-
- [SerializeField]
- private string _ParameterNameY;
-
- public ref string ParameterNameY => ref _ParameterNameY;
-
- [SerializeField]
- private string _ParameterNameZ;
-
- public ref string ParameterNameZ => ref _ParameterNameZ;
-
-
- public Float3ControllerTransition() { }
-
- public Float3ControllerTransition(RuntimeAnimatorController controller,
- string parameterNameX, string parameterNameY, string parameterNameZ)
- {
- Controller = controller;
- _ParameterNameX = parameterNameX;
- _ParameterNameY = parameterNameY;
- _ParameterNameZ = parameterNameZ;
- }
-
-
- public override Float3ControllerState CreateState()
- => State = new Float3ControllerState(Controller, _ParameterNameX, _ParameterNameY, _ParameterNameZ, ActionsOnStop);
-
-
- public virtual void CopyFrom(Float3ControllerTransition copyFrom)
- {
- CopyFrom((ControllerTransition<Float3ControllerState>)copyFrom);
- if (copyFrom == null)
- {
- _ParameterNameX = default;
- _ParameterNameY = default;
- _ParameterNameZ = default;
- return;
- }
- _ParameterNameX = copyFrom._ParameterNameX;
- _ParameterNameY = copyFrom._ParameterNameY;
- _ParameterNameZ = copyFrom._ParameterNameZ;
- }
-
- #region Drawer
- #if UNITY_EDITOR
-
-
- [UnityEditor.CustomPropertyDrawer(typeof(Float3ControllerTransition), true)]
- public class Drawer : ControllerTransition.Drawer
- {
-
-
-
-
-
- public Drawer() : base(nameof(_ParameterNameX), nameof(_ParameterNameY), nameof(_ParameterNameZ)) { }
-
- }
-
- #endif
- #endregion
-
- }
- }
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