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-
- using CommonAI.Zone;
- using CommonLang;
- using ET.EventType;
- namespace ET.Client
- {
- public class SkillMgr : Singleton<SkillMgr>
- {
- private bool inited = false;
- public bool Inited { get { return inited; } }
- private HashMap<int, SkillKeyStruct> SkillLisst = new();
- public SkillKeyStruct GetSkill(int index)
- {
- return SkillLisst[index];
- }
- public void Init(params int[] skills)
- {
- inited = true;
- SkillLisst.Clear();
- var CFG = UnitMgr.Instance.Actor.ZUnit.Templates;
- for (int i = 0; i < skills.Length; i++)
- {
- int skid = skills[i];
- if (skid != 0)
- {
- SkillTemplate skt = CFG.getSkill(skid);
- SkillLisst[i] = new SkillKeyStruct()
- {
- keyPos = i,
- baseSkillId = skid,
- icon = skt.IconName
- };
- }
- }
- EventSystem.Instance.Publish<SkillChangeEvent>();
- }
- private UnitLaunchSkillAction launchSkillAction = new UnitLaunchSkillAction();
- public void LanchSkill(int skillId)
- {
- launchSkillAction.SkillID = skillId;
- launchSkillAction.object_id = UnitMgr.Instance.Actor.Id;
- launchSkillAction.TargetObjID = 0;
- launchSkillAction.SpellTargetPos = null;
- launchSkillAction.IsAutoFocusNearTarget = false;
- launchSkillAction.Direction = 0;
- BattleMgr.Instance.SendAction(launchSkillAction);
- }
- }
- [Event(SceneType.None)]
- public class LaunchSkillEventHandler : BEvent<LaunchSkillEvent>
- {
- public override void OnEvent(LaunchSkillEvent a)
- {
- var skillinfo = SkillMgr.Instance.GetSkill(a.index);
- if (skillinfo != null)
- {
- SkillMgr.Instance.LanchSkill(skillinfo.baseSkillId);
- }
- else
- {
- Log.Error($"skill info not exist @index: {a.index}");
- }
- }
- }
- }
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