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- namespace ET.Server
- {
- /// <summary>
- /// 游戏服数据结构
- /// </summary>
- public class Struct
- {
- /// <summary>
- /// 场景数据
- /// </summary>
- public class AreaData
- {
- public MapConfig prop { get; set; }
- public int areaId { get; set; }
- public long instanceId { get; set; }
- public float targetX { get; set; }
- public float targetY { get; set; }
- public int logicServerId { get; set; }
- public ENTER_TYPE enterType = ENTER_TYPE.NONE;
- public AreaData(int areaId) {
- this.prop = MapConfigCategory.Instance.Get(areaId);
- this.areaId = areaId;
- }
- public AreaData(MapConfig prop) {
- this.areaId = prop.Id;
- this.prop = prop;
- }
- public AreaData(int areaId, long instanceId) {
- this.prop = MapConfigCategory.Instance.Get(areaId);
- this.areaId = areaId;
- this.instanceId = instanceId;
- }
- public AreaData(int areaId, float targetX, float targetY) {
- this.prop = MapConfigCategory.Instance.Get(areaId);
- this.areaId = areaId;
- this.targetX = targetX;
- this.targetY = targetY;
- }
- public AreaData(int areaId, float targetX, float targetY, ENTER_TYPE enterType) {
- this.prop = MapConfigCategory.Instance.Get(areaId);
- this.areaId = areaId;
- this.targetX = targetX;
- this.targetY = targetY;
- this.enterType = enterType;
- }
- public AreaData(int areaId, long instanceId, ENTER_TYPE enterType) {
- this.prop = MapConfigCategory.Instance.Get(areaId);
- this.areaId = areaId;
- this.instanceId = instanceId;
- this.enterType = enterType;
- }
- }
- /// <summary>
- /// 怪物单位数据
- /// </summary>
- public class MonsterUnit
- {
- /** 怪物名字 **/
- public string name{ get; set; }
- /** 怪物模板ID **/
- public int id{ get; set; }
- /** 阵营信息 **/
- public int force{ get; set; }
- /** 刷新点名字,为空才去读x, y **/
- public string flag{ get; set; }
- public bool autoGuard{ get; set; }
- /** 同一个Area是否只能同时有一个怪存在 **/
- public bool unique = false;
- /** 坐标x **/
- public int x{ get; set; }
- /** 坐标y **/
- public int y{ get; set; }
- /** 是否是任务 共享怪 **/
- public int shareType{ get; set; }
- /** 动态怪物等级,战斗服根据此计算怪物的动态数值 **/
- public int level{ get; set; }
- /** 初始朝向 **/
- public float birthDirection{ get; set; }
- /** 服务器标记字段,怪物死亡时,会回传回来 **/
- public int gsFlag{ get; set; }
- /** 指定血量 **/
- public int hp{ get; set; }
- public int maxHP{ get; set; }
- /** 指定追击玩家id(必须是无限追击怪才会联动生效) **/
- public string attackPlayer{ get; set; }
- /** 创建护卫怪,主人ObjectId(主人脱战或者死亡消失) **/
- public int masterID{ get; set; }
- public MonsterUnit() {
- }
- public MonsterUnit(int monsterID, int force, bool unique, int x, int y) {
- this.id = monsterID;
- this.force = force;
- this.unique = unique;
- this.x = x;
- this.y = y;
- }
- public MonsterUnit(int monsterID, string refrushEvent, bool unique, int force) {
- this.id = monsterID;
- this.force = force;
- this.unique = unique;
- this.flag = refrushEvent;
- }
- public MonsterUnit(int monsterID, string refrushEvent, bool unique, int force, float birthDirection) {
- this.id = monsterID;
- this.force = force;
- this.unique = unique;
- this.flag = refrushEvent;
- this.birthDirection = birthDirection;
- }
- }
- }
- }
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