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- using System;
- using System.Collections.Generic;
- using MongoDB.Bson.Serialization.Attributes;
- using ProtoBuf;
- namespace ET
- {
- [ProtoContract]
- [Config]
- public partial class MonsterCategory : ConfigSingleton<MonsterCategory>, IMerge
- {
- [ProtoIgnore]
- [BsonIgnore]
- private Dictionary<int, Monster> dict = new Dictionary<int, Monster>();
-
- [BsonElement]
- [ProtoMember(1)]
- private List<Monster> list = new List<Monster>();
-
- public void Merge(object o)
- {
- MonsterCategory s = o as MonsterCategory;
- this.list.AddRange(s.list);
- }
-
- [ProtoAfterDeserialization]
- public void ProtoEndInit()
- {
- foreach (Monster config in list)
- {
- config.AfterEndInit();
- this.dict.Add(config.Id, config);
- }
- this.list.Clear();
-
- this.AfterEndInit();
- }
-
- public Monster Get(int id)
- {
- this.dict.TryGetValue(id, out Monster item);
- if (item == null)
- {
- throw new Exception($"配置找不到,配置表名: {nameof (Monster)},配置id: {id}");
- }
- return item;
- }
-
- public bool Contain(int id)
- {
- return this.dict.ContainsKey(id);
- }
- public Dictionary<int, Monster> GetAll()
- {
- return this.dict;
- }
- public Monster GetOne()
- {
- if (this.dict == null || this.dict.Count <= 0)
- {
- return null;
- }
- return this.dict.Values.GetEnumerator().Current;
- }
- }
- [ProtoContract]
- public partial class Monster: ProtoObject, IConfig
- {
- /// <summary>Id</summary>
- [ProtoMember(1)]
- public int Id { get; set; }
- /// <summary>怪物名字</summary>
- [ProtoMember(2)]
- public string Name { get; set; }
- /// <summary>副名字/称号</summary>
- [ProtoMember(3)]
- public string Title { get; set; }
- /// <summary>等级</summary>
- [ProtoMember(4)]
- public int Level { get; set; }
- /// <summary>战斗规模</summary>
- [ProtoMember(5)]
- public int FightType { get; set; }
- /// <summary>1等级压制 0或空不压制</summary>
- [ProtoMember(6)]
- public int LvRepress { get; set; }
- /// <summary>名字颜色</summary>
- [ProtoMember(7)]
- public int Qcolor { get; set; }
- /// <summary>怪物类型</summary>
- [ProtoMember(8)]
- public int Type { get; set; }
- /// <summary>定力值</summary>
- [ProtoMember(9)]
- public int MPValue { get; set; }
- /// <summary>怪物可获取的技能类型</summary>
- [ProtoMember(10)]
- public int SkillType { get; set; }
- /// <summary>玩家围攻数量</summary>
- [ProtoMember(11)]
- public float FightCount { get; set; }
- /// <summary>存活时间</summary>
- [ProtoMember(12)]
- public float AliveTime { get; set; }
- /// <summary>致死玩家时间</summary>
- [ProtoMember(13)]
- public float KillPlayerTime { get; set; }
- /// <summary>生命</summary>
- [ProtoMember(14)]
- public int MaxHP { get; set; }
- /// <summary>攻击</summary>
- [ProtoMember(15)]
- public int MaxAttack { get; set; }
- /// <summary>防御</summary>
- [ProtoMember(16)]
- public int MaxDefence { get; set; }
- /// <summary>暴击率</summary>
- [ProtoMember(17)]
- public int CritRate { get; set; }
- /// <summary>暴击伤害</summary>
- [ProtoMember(18)]
- public int CritDamage { get; set; }
- /// <summary>穿透</summary>
- [ProtoMember(19)]
- public int IgnoreDefencePer { get; set; }
- /// <summary>变成普通怪的概率</summary>
- [ProtoMember(20)]
- public int Prob1 { get; set; }
- /// <summary>普通怪ID</summary>
- [ProtoMember(21)]
- public int ReviveID1 { get; set; }
- /// <summary>变成稀有怪的概率</summary>
- [ProtoMember(22)]
- public int Prob2 { get; set; }
- /// <summary>稀有怪ID</summary>
- [ProtoMember(23)]
- public int ReviveID2 { get; set; }
- /// <summary>变成首脑怪的概率</summary>
- [ProtoMember(24)]
- public int Prob3 { get; set; }
- /// <summary>首脑怪ID</summary>
- [ProtoMember(25)]
- public int ReviveID3 { get; set; }
- /// <summary>变成精英怪的概率</summary>
- [ProtoMember(26)]
- public int Prob4 { get; set; }
- /// <summary>精英怪ID</summary>
- [ProtoMember(27)]
- public int ReviveID4 { get; set; }
- /// <summary>显示个性语言概率</summary>
- [ProtoMember(28)]
- public int DialogChance { get; set; }
- /// <summary>个性语言</summary>
- [ProtoMember(29)]
- public string DialogWords { get; set; }
- /// <summary>战死时语言概率</summary>
- [ProtoMember(30)]
- public int DeadDialogChance { get; set; }
- /// <summary>战死时语言内容</summary>
- [ProtoMember(31)]
- public string DeadDialogWords { get; set; }
- /// <summary>非战斗状态时语音概率</summary>
- [ProtoMember(32)]
- public int IdleSpeakChance { get; set; }
- /// <summary>非战斗状态时语音内容</summary>
- [ProtoMember(33)]
- public string IdleSpeakWords { get; set; }
- /// <summary>战斗状态时语音概率</summary>
- [ProtoMember(35)]
- public int FightSpeakChance { get; set; }
- /// <summary>战斗状态时语音内容</summary>
- [ProtoMember(36)]
- public string FightSpeakWords { get; set; }
- /// <summary>非战斗状态时语音播放间隔4</summary>
- [ProtoMember(37)]
- public string FightSpeakCoolDown { get; set; }
- /// <summary>死亡时播放的语音</summary>
- [ProtoMember(38)]
- public string DeadSpeakWords { get; set; }
- /// <summary>是否主动攻击</summary>
- [ProtoMember(39)]
- public int isAttack { get; set; }
- /// <summary>身负特殊技能</summary>
- [ProtoMember(40)]
- public string Ability { get; set; }
- /// <summary>触发特殊技能血量万分比</summary>
- [ProtoMember(41)]
- public string CallAbilityPerHP { get; set; }
- /// <summary>特殊技能参数</summary>
- [ProtoMember(42)]
- public string AbilityPar { get; set; }
- /// <summary>是否任务共享</summary>
- [ProtoMember(43)]
- public int ShareType { get; set; }
- /// <summary>图标文件</summary>
- [ProtoMember(44)]
- public string Icon { get; set; }
- /// <summary>怪物描述</summary>
- [ProtoMember(45)]
- public string MonsterDes { get; set; }
- /// <summary>怪物攻略</summary>
- [ProtoMember(46)]
- public string MonsterRaid { get; set; }
- /// <summary>性别</summary>
- [ProtoMember(47)]
- public int Sex { get; set; }
- /// <summary>生物类型</summary>
- [ProtoMember(48)]
- public int Atype { get; set; }
- /// <summary>首杀TC</summary>
- [ProtoMember(49)]
- public string FirstTc { get; set; }
- /// <summary>常规TC</summary>
- [ProtoMember(50)]
- public string Tc { get; set; }
- /// <summary>队伍模式TC</summary>
- [ProtoMember(51)]
- public string TeamTc { get; set; }
- /// <summary>个人TC</summary>
- [ProtoMember(52)]
- public string PersonTc { get; set; }
- /// <summary>助攻tc</summary>
- [ProtoMember(53)]
- public string AssistTC { get; set; }
- /// <summary>基础经验</summary>
- [ProtoMember(54)]
- public int BaseExp { get; set; }
- /// <summary>基础灵石</summary>
- [ProtoMember(55)]
- public int GoldBase { get; set; }
- /// <summary>经验万分比</summary>
- [ProtoMember(56)]
- public int ExpRatio { get; set; }
- }
- }
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