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- using UnityEngine;
- namespace Animancer
- {
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- public interface IAnimancerComponent
- {
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- #pragma warning disable IDE1006 // Naming Styles.
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- bool enabled { get; }
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- GameObject gameObject { get; }
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- #pragma warning restore IDE1006 // Naming Styles.
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- Animator Animator { get; set; }
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- AnimancerPlayable Playable { get; }
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- bool IsPlayableInitialized { get; }
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- bool ResetOnDisable { get; }
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- AnimatorUpdateMode UpdateMode { get; set; }
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- object GetKey(AnimationClip clip);
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- #if UNITY_EDITOR
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- string AnimatorFieldName { get; }
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- string ActionOnDisableFieldName { get; }
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- AnimatorUpdateMode? InitialUpdateMode { get; }
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- #endif
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- }
- }
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