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- // Animancer // https://kybernetik.com.au/animancer // Copyright 2022 Kybernetik //
- using UnityEngine;
- namespace Animancer
- {
- /// <summary>An <see cref="ITransition"/> with some additional details (mainly for the Unity Editor GUI).</summary>
- /// <remarks>
- /// Documentation: <see href="https://kybernetik.com.au/animancer/docs/manual/transitions">Transitions</see>
- /// </remarks>
- /// https://kybernetik.com.au/animancer/api/Animancer/ITransitionDetailed
- ///
- public interface ITransitionDetailed : ITransition
- {
- /************************************************************************************************************************/
- /// <summary>Can this transition create a valid <see cref="AnimancerState"/>?</summary>
- bool IsValid { get; }
- /// <summary>What will the value of <see cref="AnimancerState.IsLooping"/> be for the created state?</summary>
- bool IsLooping { get; }
- /// <summary>The <see cref="AnimancerState.NormalizedTime"/> to start the animation at.</summary>
- /// <remarks><see cref="float.NaN"/> allows the animation to continue from its current time.</remarks>
- float NormalizedStartTime { get; set; }
- /// <summary>The maximum amount of time the animation is expected to take (in seconds).</summary>
- /// <remarks>The actual duration can vary in states like <see cref="MixerState"/>.</remarks>
- float MaximumDuration { get; }
- /// <summary>The <see cref="AnimancerNode.Speed"/> to play the animation at.</summary>
- float Speed { get; set; }
- /************************************************************************************************************************/
- }
- /// https://kybernetik.com.au/animancer/api/Animancer/AnimancerUtilities
- public static partial class AnimancerUtilities
- {
- /************************************************************************************************************************/
- /// <summary>Returns the <see cref="ITransitionDetailed.IsValid"/> with support for <see cref="IWrapper"/>.</summary>
- public static bool IsValid(this ITransition transition)
- {
- if (transition == null)
- return false;
- if (TryGetWrappedObject(transition, out ITransitionDetailed detailed))
- return detailed.IsValid;
- return true;
- }
- /************************************************************************************************************************/
- /// <summary>Outputs the <see cref="Motion.isLooping"/> or <see cref="ITransitionDetailed.IsLooping"/>.</summary>
- /// <remarks>Returns false if the `motionOrTransition` is null or an unsupported type.</remarks>
- public static bool TryGetIsLooping(object motionOrTransition, out bool isLooping)
- {
- if (motionOrTransition is Motion motion)
- {
- isLooping = motion.isLooping;
- return true;
- }
- else if (TryGetWrappedObject(motionOrTransition, out ITransitionDetailed transition))
- {
- isLooping = transition.IsLooping;
- return true;
- }
- else
- {
- isLooping = false;
- return false;
- }
- }
- /************************************************************************************************************************/
- /// <summary>Outputs the <see cref="AnimationClip.length"/> or <see cref="ITransitionDetailed.MaximumDuration"/>.</summary>
- /// <remarks>Returns false if the `motionOrTransition` is null or an unsupported type.</remarks>
- public static bool TryGetLength(object motionOrTransition, out float length)
- {
- if (motionOrTransition is AnimationClip clip)
- {
- length = clip.length;
- return true;
- }
- else if (TryGetWrappedObject(motionOrTransition, out ITransitionDetailed transition))
- {
- length = transition.MaximumDuration;
- return true;
- }
- else
- {
- length = 0;
- return false;
- }
- }
- /************************************************************************************************************************/
- }
- }
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