UnitRenderSystem.cs 11 KB

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  1. using CMDType = ET.EventType.PlayAnimatorEvent.AniType;
  2. using AnimationType = Mono.AnimationData.AnimationType;
  3. using UnityEngine;
  4. using System.Text.RegularExpressions;
  5. using ET.EventType;
  6. using Sirenix.Utilities;
  7. using CommonAI.Zone;
  8. using FairyGUI;
  9. namespace ET.Client
  10. {
  11. [Event]
  12. [FriendOf(typeof(ET.Client.UnitRenderComponet))]
  13. public class AnimatorEventHandler : BEvent<EventType.PlayAnimatorEvent>
  14. {
  15. protected override async ETTask OnEvent(EventType.PlayAnimatorEvent args)
  16. {
  17. await ETTask.CompletedTask;
  18. var component = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.UnitId);
  19. if (component == null)
  20. {
  21. Log.Debug($"Not found UnitRener of object{args.UnitId}");
  22. return;
  23. }
  24. if (component.AniData == null)
  25. {
  26. var unit = UnitMgr.Instance.GetUnit(args.UnitId);
  27. Log.Error($"UnitRender({component.GameObject.name}) not contains AnimationData component");
  28. return;
  29. }
  30. if (args.CommandType == CMDType.Skill)
  31. {
  32. var m = Regex.Match(args.SkillName, "[Ss]kill(\\d+)");
  33. if (m.Success)
  34. {
  35. int n = System.Convert.ToInt32(m.Groups[1].Value, 10);
  36. if (n >= 0 && AnimationType.SkillMax > AnimationType.Skill0 + n)
  37. {
  38. AnimatorCommand cmd = new AnimatorCommand(AnimationType.Skill0 + n)
  39. {
  40. Duration = args.Duration,
  41. Speed = args.Speed,
  42. GroupId = args.GroupId,
  43. Loop = args.Loop
  44. };
  45. component.AppendCommand(cmd);
  46. return;
  47. }
  48. }
  49. Log.Error($"Not support skill animation: {args.SkillName}");
  50. }
  51. else
  52. {
  53. AnimatorCommand cmd = args.CommandType switch
  54. {
  55. PlayAnimatorEvent.AniType.Idle => UnitRenderComponet.CMDIdle,
  56. PlayAnimatorEvent.AniType.Run => UnitRenderComponet.CMDRun,
  57. PlayAnimatorEvent.AniType.Dead => UnitRenderComponet.CMDDead,
  58. _ => UnitRenderComponet.CMDIdle
  59. };
  60. component.AppendCommand(cmd);
  61. }
  62. if(!args.Audio.IsNullOrWhitespace())
  63. {
  64. //TODO: Playaudio
  65. }
  66. }
  67. }
  68. [Event]
  69. [FriendOfAttribute(typeof(ET.Client.UnitRenderComponet))]
  70. public class ShowVipNameEventHandler : BEvent<ShowVipName>
  71. {
  72. protected override async ETTask OnEvent(ShowVipName args)
  73. {
  74. await ETTask.CompletedTask;
  75. var unitRender = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.ObjId);
  76. if (unitRender != null)
  77. {
  78. unitRender.NameBar.visible = true;
  79. unitRender.IsVipName = true;
  80. }
  81. else
  82. {
  83. Log.Error($"Not Found unitRender: {args.ObjId}");
  84. }
  85. }
  86. }
  87. [Event]
  88. public class SyncUnitPosEventHandler : BEvent<EventType.SyncUnitPosEvent>
  89. {
  90. protected override async ETTask OnEvent(SyncUnitPosEvent args)
  91. {
  92. await ETTask.CompletedTask;
  93. var unitRender = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.Id);
  94. if(unitRender != null)
  95. {
  96. var transform = unitRender.GameObject.transform;
  97. transform.position = RenderUtils.UnityPosFromBattle(args.Pos);
  98. transform.rotation = RenderUtils.UnityRotationFromBattle(args.Rotation, args.RotationX);
  99. if(args.Id == UnitMgr.Instance.ActorId)
  100. {
  101. CameraMgr.FollowMe(transform.position);
  102. }
  103. unitRender.SyncHeadBarPos();
  104. }
  105. else
  106. {
  107. //Log.Debug($"Not exist unitRender: {args.Id}");
  108. }
  109. //_actor.SendUnitMove(dx, dy, true);
  110. //(_actor.ZUnit as ZoneActor).SendUnitStopMove();
  111. //StartSeek(p.X, p.Y, 0, null, false);
  112. }
  113. }
  114. [Event]
  115. public class SyncUnitHpEventHandler : BEvent<EventType.SyncUnitHpEvent>
  116. {
  117. protected override async ETTask OnEvent(SyncUnitHpEvent args)
  118. {
  119. if (GlobalViewMgr.Instance.HeadbarView.visible)
  120. {
  121. var unitRender = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.Id);
  122. if (unitRender != null)
  123. {
  124. unitRender.SyncHeadBarHP(args.Value).Coroutine();
  125. }
  126. }
  127. await ETTask.CompletedTask;
  128. }
  129. }
  130. [FriendOf(typeof(UnitRenderComponet))]
  131. public static class UnitRenerSystem
  132. {
  133. public class UnitRenerAwakeSystem : AwakeSystem<UnitRenderComponet, GameObject>
  134. {
  135. protected override void Awake(UnitRenderComponet self, GameObject go)
  136. {
  137. self.GameObject = go;
  138. self.AniData = self.GameObject.GetComponent<Mono.AnimationData>();
  139. self.TransHeadInfo = go.transform.Find("BindPart/headInfo");
  140. self.FrozenComponent = self.GameObject.GetComponent <Mono.IceFrozen>();
  141. }
  142. }
  143. public class UnitRenerUpdateSystem : UpdateSystem<UnitRenderComponet>
  144. {
  145. protected override void Update(UnitRenderComponet self)
  146. {
  147. if (self.AniData == null) { return; }
  148. var cmd = self.FilterCmdList();
  149. if (cmd != null)
  150. {
  151. if (self.DoingCmd?.Type != cmd.Type || cmd.IsSkillCmd())
  152. {
  153. self.ExeCommand(cmd);
  154. }
  155. }
  156. }
  157. }
  158. public class UnitRenerDestroySystem : DestroySystem<UnitRenderComponet>
  159. {
  160. protected override void Destroy(UnitRenderComponet self)
  161. {
  162. if(self.AniData!= null)
  163. {
  164. self.AniData.Animancer.Stop();
  165. }
  166. GameObjectPool.Instance?.RecycleObject(self.GameObject);
  167. if(self.HeadBar != null)
  168. {
  169. self.HeadBar.visible = false;
  170. GameObjectPool.Instance?.RecycleHeadBar(self.HeadBar);
  171. }
  172. self.Reset();
  173. }
  174. }
  175. //===UnitRener 扩展方法-------
  176. public static void AppendCommand(this UnitRenderComponet self, AnimatorCommand cmd)
  177. {
  178. self.Commands.Add(cmd);
  179. }
  180. public static void SyncHeadBarPos(this UnitRenderComponet self)
  181. {
  182. if (self.HeadBar != null)
  183. {
  184. var part = self.TransHeadInfo ?? self.GameObject.transform;
  185. var pos = Camera.main.WorldToScreenPoint(part.position);
  186. if(pos.z < 0 || pos.x < 0 || pos.x > Screen.width || pos.y < 0 || pos.y > Screen.height)
  187. {
  188. //不在视野中
  189. self.HeadBar.SetXY(999999, 999999);
  190. }
  191. else
  192. {
  193. pos.y = Screen.height - pos.y;
  194. pos = GRoot.inst.GlobalToLocal(pos);
  195. self.HeadBar.SetXY(pos.x, pos.y);
  196. }
  197. }
  198. }
  199. public static async ETTask SyncHeadBarHP(this UnitRenderComponet self, float newValue)
  200. {
  201. if (self.HPBar != null)
  202. {
  203. var old = self.HPBar.value;
  204. if ((old - newValue) > 20 || (newValue - old > 20 && old > 0))
  205. {
  206. self.HPBar.visible = true;
  207. self.HPBar.TweenValue(newValue, 0.6f);
  208. await TimerComponent.Instance.WaitAsync(700);
  209. self.HPBar.visible = false;
  210. }
  211. else
  212. {
  213. self.HPBar.value = newValue;
  214. }
  215. }
  216. }
  217. public static void PauseAnimation(this UnitRenderComponet self)
  218. {
  219. self.AniData.Pause();
  220. }
  221. public static void ResumeAnimation(this UnitRenderComponet self)
  222. {
  223. self.AniData.Resume();
  224. }
  225. public static void SetFrozen(this UnitRenderComponet self)
  226. {
  227. self.FrozenComponent?.StartFroze();
  228. }
  229. public static void ClearFrozen(this UnitRenderComponet self)
  230. {
  231. self.FrozenComponent?.ClearFroze();
  232. }
  233. //^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  234. //执行指令
  235. private static void ExeCommand(this UnitRenderComponet self, AnimatorCommand cmd)
  236. {
  237. self.DoingCmd = (AnimatorCommand)cmd;
  238. if(self.AniData.IsPauseStatus() && cmd.Type == AnimationType.Dead)
  239. {
  240. self.AniData.Resume();
  241. }
  242. if(!cmd.IsSkillCmd())
  243. {
  244. self.AniData.PlayAnimation(cmd.Type);
  245. }
  246. else
  247. {
  248. //Skill动作和实际技能时间不太匹配,切到idle动作
  249. self.AniData.PlayAnimation(cmd.Type, () => {
  250. if (self.DoingCmd == cmd && !self.AniData.IsPauseStatus())
  251. {
  252. self.ExeCommand(UnitRenderComponet.CMDIdle);
  253. }
  254. });
  255. }
  256. }
  257. //从指令队列中分析出当前需要执行的指令
  258. private static AnimatorCommand FilterCmdList(this UnitRenderComponet self)
  259. {
  260. var cmds = self.Commands;
  261. if (cmds.Count <= 0)
  262. {
  263. return null;
  264. }
  265. /*var cmd = cmds[0];
  266. for(var i=1; i<cmds.Count; i++)
  267. {
  268. var next = cmds[i];
  269. if(next.Type == CMDType.StopRun && cmd.Type == CMDType.Run)
  270. {
  271. cmd = UnitRener.CMDIdle;
  272. }
  273. else if(next.Type == CMDType.StopSkill && cmd.Type >= CMDType.Skill0 && cmd.Type <= CMDType.Skill3)
  274. {
  275. cmd = UnitRener.CMDIdle;
  276. }
  277. else if(next.Type > cmd.Type && cmd.Type < CMDType.Skill0)
  278. {
  279. cmd = next;
  280. }
  281. }*/
  282. var cmd = cmds[cmds.Count - 1];
  283. if(cmd.GroupId > 0)
  284. {
  285. int delIndex = -1;
  286. for(var i = cmds.Count -2; i >= 0; i--)
  287. {
  288. if (cmds[i].GroupId != cmd.GroupId)
  289. {
  290. delIndex = i;
  291. break;
  292. }
  293. }
  294. if(delIndex >= 0)
  295. {
  296. cmds.RemoveRange(0, delIndex + 1);
  297. }
  298. else
  299. {
  300. cmds.Clear();
  301. }
  302. }
  303. else
  304. {
  305. cmds.Clear();
  306. }
  307. return cmd;
  308. }
  309. }
  310. }