BattleServerEventHelper.cs 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126
  1. using System;
  2. using Newtonsoft.Json;
  3. using Newtonsoft.Json.Linq;
  4. namespace ET.Server
  5. {
  6. /// <summary>
  7. /// 战斗服事件工具类
  8. /// </summary>
  9. public static class BattleServerEventHelper
  10. {
  11. /// <summary>
  12. /// area related battleServerEvent
  13. /// </summary>
  14. /// <param name="msg"></param>
  15. public static void AreaBattleServerEvent(JObject msg)
  16. {
  17. //Log.Debug($"AreaBattleServerEvent msg: {JsonConvert.SerializeObject(msg, Formatting.Indented)}");
  18. long instanceId = Convert.ToInt64(msg.SelectToken("instanceId"));
  19. Map map = GameMapComponent.Instance.Get(instanceId);
  20. if (map == null)
  21. {
  22. Log.Warning($"areaBattleServerEvent no area: {msg}");
  23. return;
  24. }
  25. switch (Convert.ToString(msg.SelectToken("eventName")))
  26. {
  27. //此消息不再主动推送
  28. //case "unitDead":
  29. //{
  30. // map.GetComponent<MapEventComponent>().OnUnitDead(msg);
  31. // return;
  32. //}
  33. case "message":
  34. {
  35. map.GetComponent<MapEventComponent>().OnMessageEvent(msg);
  36. return;
  37. }
  38. case "gameOver":
  39. {
  40. map.GetComponent<MapEventComponent>().OnGameOver();
  41. return;
  42. }
  43. case "pickItem":
  44. {
  45. map.GetComponent<MapEventComponent>().OnPickItem(msg);
  46. return;
  47. }
  48. case "KillBossEventB2R":
  49. {
  50. map.GetComponent<MapEventComponent>().OnKillBoss(msg);
  51. return;
  52. }
  53. case "BattleReportEventB2R":
  54. {
  55. map.GetComponent<MapEventComponent>().OnBattleReport(msg);
  56. return;
  57. }
  58. default:
  59. {
  60. Log.Error($"unknown area event: {msg}");
  61. return;
  62. }
  63. }
  64. }
  65. /// <summary>
  66. /// player related battleServerEvent
  67. /// </summary>
  68. /// <param name="msg"></param>
  69. public static void PlayerBattleServerEvent(JObject msg)
  70. {
  71. Log.Debug($"PlayerBattleServerEvent msg: {JsonConvert.SerializeObject(msg, Formatting.Indented)}");
  72. switch (Convert.ToString(msg.SelectToken("eventName")))
  73. {
  74. case "ConsumeItemEventB2R":
  75. {
  76. return;
  77. }
  78. case "interActiveItem":
  79. {
  80. return;
  81. }
  82. case "changeSceneProgress":
  83. {
  84. return;
  85. }
  86. case "TransUnitEventB2R":
  87. {
  88. return;
  89. }
  90. case "SummonMountEventB2R":
  91. {
  92. return;
  93. }
  94. case "ShowRebirthDialogueB2R":
  95. {
  96. return;
  97. }
  98. case "TriggerSceneEventB2R":
  99. {
  100. return;
  101. }
  102. case "PlayerExceptionEventB2R":
  103. {
  104. return;
  105. }
  106. }
  107. }
  108. /// <summary>
  109. /// task related battleServerEvent
  110. /// </summary>
  111. /// <param name="msg"></param>
  112. public static void TaskBattleServerEvent(JObject msg)
  113. {
  114. Log.Debug($"TaskBattleServerEvent msg: {JsonConvert.SerializeObject(msg, Formatting.Indented)}");
  115. }
  116. public static void MapNotifyEvent(JObject msg)
  117. {
  118. Log.Debug($"MapNotifyEvent msg: {JsonConvert.SerializeObject(msg, Formatting.Indented)}");
  119. }
  120. }
  121. }