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- using UnityEngine;
- namespace FairyGUI
- {
-
-
-
- public class ColliderHitTest : IHitTest
- {
-
-
-
- public Collider collider;
-
-
-
-
-
-
- virtual public bool HitTest(Rect contentRect, Vector2 localPoint)
- {
- RaycastHit hit;
- if (!HitTestContext.GetRaycastHitFromCache(HitTestContext.camera, out hit))
- return false;
- if (hit.collider != collider)
- return false;
- return true;
- }
- }
- }
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