ColliderHitTest.cs 763 B

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  1. using UnityEngine;
  2. namespace FairyGUI
  3. {
  4. /// <summary>
  5. ///
  6. /// </summary>
  7. public class ColliderHitTest : IHitTest
  8. {
  9. /// <summary>
  10. ///
  11. /// </summary>
  12. public Collider collider;
  13. /// <summary>
  14. ///
  15. /// </summary>
  16. /// <param name="contentRect"></param>
  17. /// <param name="localPoint"></param>
  18. /// <returns></returns>
  19. virtual public bool HitTest(Rect contentRect, Vector2 localPoint)
  20. {
  21. RaycastHit hit;
  22. if (!HitTestContext.GetRaycastHitFromCache(HitTestContext.camera, out hit))
  23. return false;
  24. if (hit.collider != collider)
  25. return false;
  26. return true;
  27. }
  28. }
  29. }