using UnityEngine; namespace FairyGUI { /// <summary> /// /// </summary> public enum HitTestMode { Default, Raycast } /// <summary> /// /// </summary> public interface IHitTest { /// <summary> /// /// </summary> /// <param name="contentRect"></param> /// <param name="localPoint"></param> /// <returns></returns> bool HitTest(Rect contentRect, Vector2 localPoint); } }