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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace FairyGUI.Utils
- {
- /// <summary>
- /// Create->SetPosition->(Add<->Remove)->Release->Dispose
- /// </summary>
- public interface IHtmlObject
- {
- float width { get; }
- float height { get; }
- DisplayObject displayObject { get; }
- HtmlElement element { get; }
- void Create(RichTextField owner, HtmlElement element);
- void SetPosition(float x, float y);
- void Add();
- void Remove();
- void Release();
- void Dispose();
- }
- }
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