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- using System.Collections.Generic;
- namespace ET.Server
- {
-
-
-
- [ChildOf(typeof (GamePlayerComponent))]
- public class WNPlayer: Entity, IAwake<Session, PlayerInfo>, IDestroy
- {
-
- public long GameSessionActorId { get; set; }
- public Session Session { get; set; }
-
- public Character BasicProp { get; set; }
-
- public Map Map { get; set; }
-
- public int Force { get; set; }
-
- public int BornType { get; set; }
- public int EnterState { get; set; }
-
- public bool ReadyFirst { get; set; }
-
- public bool IsOnline { get; set; }
-
- public List<Struct.SkillInfo> ToJson4BattleServerSkillInfos { get; set; }
- }
- }
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