CameraMgr.cs 4.8 KB

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  1. using DG.Tweening;
  2. using ET.EventType;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using UnityEngine.Playables;
  7. namespace ET.Client
  8. {
  9. public static class CameraMgr
  10. {
  11. public static Camera MainCamera { get; private set; }
  12. private static Dictionary<string, UnityEngine.Object> Name_BindObj = new Dictionary<string, UnityEngine.Object>();
  13. private static PlayableDirector Director;
  14. private static readonly string StartPlayableName = "Camera02";
  15. private static System.Action StopCallback = null;
  16. public static void Init()
  17. {
  18. MainCamera = Camera.main;
  19. MainCamera.transform.SetPositionAndRotation(new Vector3(90, 35, 26.6f), Quaternion.Euler(20, 20, 0));
  20. MainCamera.fieldOfView = 60;
  21. Director = MainCamera.GetComponent<PlayableDirector>();
  22. if (Director == null)
  23. {
  24. Log.Error("Not Found Camera PlayableDirector");
  25. return;
  26. }
  27. if (Name_BindObj.Count == 0)
  28. {
  29. foreach (var bind in Director.playableAsset.outputs)
  30. {
  31. var obj = Director.GetGenericBinding(bind.sourceObject);
  32. Name_BindObj.Add(bind.streamName, obj);
  33. }
  34. }
  35. Director.stopped += (pd) =>
  36. {
  37. StopCallback?.Invoke();
  38. StopCallback = null;
  39. };
  40. }
  41. [Event]
  42. public class CameraPlaybleEventHandler : BEvent<CameraPlaybleEvent>
  43. {
  44. protected override async ETTask OnEvent(CameraPlaybleEvent a)
  45. {
  46. await PlayTimeline(a.Playable, () =>
  47. {
  48. if(a.Playable == "Camera1_2")
  49. {
  50. EventSystem.Instance.Publish(BattleFunc.Clone((int)BattleFunc.FUNC.Start2));
  51. }
  52. else if (a.Playable == "Camera2_3")
  53. {
  54. EventSystem.Instance.Publish(BattleFunc.Clone((int)BattleFunc.FUNC.Start3));
  55. }
  56. });
  57. }
  58. }
  59. public static async ETTask PlayTimeline(string timeline, System.Action cb)
  60. {
  61. var task = await YooAssetProxy.LoadAssetAsync<PlayableAsset>($"Playable_{timeline}");
  62. var asset = task.GetAssetObject<PlayableAsset>();
  63. Director.playableAsset = asset;
  64. foreach (var bind in asset.outputs)
  65. {
  66. if (Name_BindObj.TryGetValue(bind.streamName.ToString(), out var bindObj))
  67. {
  68. Director.SetGenericBinding(bind.sourceObject, bindObj);
  69. }
  70. }
  71. StopCallback = cb;
  72. Director.Play();
  73. }
  74. public static async ETTask PlayStartAnimation(System.Action cb)
  75. {
  76. await PlayTimeline(StartPlayableName, cb);
  77. }
  78. //相机跟随主角
  79. public static void FollowMe(Vector3 pos)
  80. {
  81. /*var camera = Camera.main;
  82. pos.x += 7;
  83. pos.y = 15;
  84. pos.z -= 25;
  85. camera.transform.position = pos;*/
  86. }
  87. private static bool bShaking = false;
  88. public static void ShakeMe(float shakeTime, Vector3 shakeStength)
  89. {
  90. if (bShaking) return;
  91. bShaking = true;
  92. Transform trans = MainCamera.transform;
  93. var savePos = trans.localPosition;
  94. Tweener tweener = trans.DOShakePosition(shakeTime, shakeStength);
  95. tweener.OnComplete<Tweener>(() =>
  96. {
  97. trans.localPosition = savePos;
  98. bShaking = false;
  99. });
  100. }
  101. public static Vector3 CarmeraPos()
  102. {
  103. return Camera.main.transform.position;
  104. }
  105. public static void DragMe(Vector3 start, Vector3 end, float duration, System.Action endcb)
  106. {
  107. Transform trans = MainCamera.transform;
  108. trans.position = start;
  109. var tweener = trans.DOMove(end, duration);
  110. tweener.OnComplete<Tweener>(() =>
  111. {
  112. endcb ?.Invoke();
  113. });
  114. }
  115. }
  116. [Event]
  117. public class CameraEventHandler : BEvent<CameraEvent>
  118. {
  119. protected override async ETTask OnEvent(CameraEvent args)
  120. {
  121. var endpos = new Vector3(args.X, args.Y, args.Z);
  122. float time = (float)args.TimeMS / 1000;
  123. Transform trans = CameraMgr.MainCamera.transform;
  124. if (args.MoveSpeedSec > 0.0001 && time < 0.01)
  125. {
  126. var dis = Vector3.Distance(trans.position, endpos);
  127. time = dis / args.MoveSpeedSec;
  128. }
  129. trans.DOMove(endpos, time);
  130. await ETTask.CompletedTask;
  131. }
  132. }
  133. }