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- using ET;
- using UnityEngine;
- public static class RenderUtils
- {
- private static UnityEngine.Vector3 vecTemp;
- public static UnityEngine.Vector3 UnityPosFromBattle(CommonLang.Geometry.Vector3 pos)
- {
- vecTemp.Set(pos.X, pos.Z, BattleMgr.Instance.MapHeight - pos.Y);
- return vecTemp;
- }
- public static UnityEngine.Vector3 UnityPosFromBattle(UnityEngine.Vector3 pos)
- {
- vecTemp.Set(pos.x, pos.z, BattleMgr.Instance.MapHeight - pos.y);
- return vecTemp;
- }
- public static UnityEngine.Quaternion UnityRotationFromBattle(float rotation, float rotationX = 0f)
- {
- vecTemp.Set(-rotationX * Mathf.Rad2Deg, rotation * Mathf.Rad2Deg + 90, 0);
- return Quaternion.Euler(vecTemp);
- }
- }
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