EffectMgr.cs 5.8 KB

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  1. using CommonAI.Zone;
  2. using UnityEngine;
  3. using System.Text.RegularExpressions;
  4. using CommonLang;
  5. using Sirenix.Utilities;
  6. using ET.EventType;
  7. using System.Collections.Generic;
  8. namespace ET.Client
  9. {
  10. [Event(SceneType.None)]
  11. public class PlayEffectEventHandler : BEvent<EventType.PlayEffectEvent>
  12. {
  13. private static Vector3 vecTemp = new();
  14. public override void OnEvent(PlayEffectEvent args)
  15. {
  16. vecTemp.Set(args.Pos.X, args.Pos.Y, args.Pos.Z);
  17. EffectMgr.Instance.PlayEffect(args.Effect, args.HostId, vecTemp, args.Time, args.Rotation).Coroutine();
  18. }
  19. }
  20. public class EffectMgr : Singleton<EffectMgr>, ISingletonUpdate
  21. {
  22. private HashMap<uint, EffectPlayInfo> playingList = new();
  23. private static Vector3 vecTemp = new();
  24. private List<uint> listTemp = new();
  25. public void Update()
  26. {
  27. listTemp.Clear();
  28. var now = Time.realtimeSinceStartup;
  29. foreach (var epi in playingList.Values)
  30. {
  31. if (epi.EndTime >= now)
  32. {
  33. listTemp.Add(epi.Id);
  34. }
  35. }
  36. foreach(var id in listTemp)
  37. {
  38. RemoveEffect(id);
  39. }
  40. }
  41. public async ETTask<uint> PlayEffect(LaunchEffect effect, uint HostId, Vector3 pos, float time = 0f, float rotation = 0f)
  42. {
  43. var starttime = Time.realtimeSinceStartup;
  44. GameObject go = null;
  45. if (!effect.Name.IsNullOrWhitespace())
  46. {
  47. UnitRenderComponet render = null;
  48. if (effect.BindBody)
  49. {
  50. render = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(HostId);
  51. if (render == null)
  52. {
  53. Log.Debug($"ignore unit effect: {effect.Name}@{HostId}, cause of No Render");
  54. return 0;
  55. }
  56. }
  57. go = await GameObjectPool.Instance.Acquire("Effect_" + effect.Name);
  58. var timeComponent = go.GetComponent<EffectTime>();
  59. if (time == 0f) time = timeComponent.duration;
  60. if (time < 0f) time = EffectPlayInfo.TIME_FOREVER;
  61. setupEffect(go, effect, render, pos, rotation);
  62. }
  63. if (effect.EarthQuakeMS > 0)
  64. {
  65. vecTemp.Set(effect.EarthQuakeXYZ, effect.EarthQuakeXYZ, effect.EarthQuakeXYZ);
  66. CameraMgr.ShakeMe(effect.EarthQuakeMS, vecTemp);
  67. }
  68. if (!effect.SoundName.IsNullOrWhitespace())
  69. {
  70. //TODO: Sound
  71. }
  72. var epi = ObjectPool.Instance.Fetch<EffectPlayInfo>();
  73. epi.Reset(go, starttime + time);
  74. playingList.Add(epi.Id, epi);
  75. return epi.Id;
  76. }
  77. private void setupEffect(GameObject go, LaunchEffect effectData, UnitRenderComponet render, Vector3 pos, float rotation)
  78. {
  79. var gt = go.transform;
  80. if (effectData.BindBody)
  81. {
  82. if (!effectData.BindPartName.IsNullOrWhitespace())
  83. {
  84. gt.parent = render.GetBindPart(effectData.BindPartName);
  85. }
  86. else
  87. {
  88. gt.parent = render.GameObject.transform;
  89. }
  90. vecTemp.Set(effectData.EffectOffsetX, 0, effectData.EffectOffsetY);
  91. gt.localPosition = vecTemp;
  92. if (effectData.Tag == "FixStartRotaion")
  93. {
  94. gt.rotation = Quaternion.Euler(0, 90, 0);
  95. }
  96. else
  97. {
  98. gt.localRotation = Quaternion.identity;
  99. }
  100. }
  101. else
  102. {
  103. gt.parent = GlobalViewComponent.Instance.Unit;
  104. }
  105. if (pos != Vector3.zero)
  106. {
  107. vecTemp.Set(effectData.EffectOffsetX, effectData.EffectHight, effectData.EffectOffsetY);
  108. gt.position = pos + vecTemp;
  109. }
  110. if (rotation != 0)
  111. {
  112. gt.rotation = RenderUtils.UnityRotationFromBattle(rotation);
  113. }
  114. var scale = effectData.ScaleToBodySize != 0 ? effectData.ScaleToBodySize : 1f;
  115. vecTemp.Set(scale, scale, scale);
  116. gt.localScale = vecTemp;
  117. if (!string.IsNullOrEmpty(effectData.Tag))
  118. {
  119. //Effect支持Tag设置Event,格式:Event:事件名(事件参数)
  120. Match m = Regex.Match(effectData.Tag, @"^Event:(\w+)\((.*)\)");
  121. if (m.Groups.Count >= 3)
  122. {
  123. string eventName = m.Groups[1].Value;
  124. string eventParam = m.Groups[2].Value;
  125. if (!string.IsNullOrEmpty(eventName))
  126. {
  127. Log.Error("Not support: Effect({0}) Triggle event:{1}", effectData.Name, effectData.Tag);
  128. /*EventManager.Fire("Event." + eventName, new Dictionary<string, object>()
  129. {
  130. {"param", eventParam},
  131. {"position", gt.position}
  132. });*/
  133. }
  134. }
  135. }
  136. go.SetActive(true);
  137. }
  138. public void Clear()
  139. {
  140. foreach (var epi in playingList.Values)
  141. {
  142. GameObject.Destroy(epi.GameObj);
  143. }
  144. playingList.Clear();
  145. }
  146. public void RemoveEffect(uint id)
  147. {
  148. if (playingList.ContainsKey(id))
  149. {
  150. var info = playingList[id];
  151. playingList.Remove(id);
  152. GameObjectPool.Instance.RecycleObject(info.GameObj);
  153. }
  154. }
  155. }
  156. }