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- using System;
- using System.Collections.Generic;
- using MongoDB.Bson.Serialization.Attributes;
- using ProtoBuf;
- namespace ET
- {
- [ProtoContract]
- [Config]
- public partial class CharacterCategory : ConfigSingleton<CharacterCategory>, IMerge
- {
- [ProtoIgnore]
- [BsonIgnore]
- private Dictionary<int, Character> dict = new Dictionary<int, Character>();
-
- [BsonElement]
- [ProtoMember(1)]
- private List<Character> list = new List<Character>();
-
- public void Merge(object o)
- {
- CharacterCategory s = o as CharacterCategory;
- this.list.AddRange(s.list);
- }
-
- [ProtoAfterDeserialization]
- public void ProtoEndInit()
- {
- foreach (Character config in list)
- {
- config.AfterEndInit();
- this.dict.Add(config.Id, config);
- }
- this.list.Clear();
-
- this.AfterEndInit();
- }
-
- public Character Get(int id)
- {
- this.dict.TryGetValue(id, out Character item);
- if (item == null)
- {
- throw new Exception($"配置找不到,配置表名: {nameof (Character)},配置id: {id}");
- }
- return item;
- }
-
- public bool Contain(int id)
- {
- return this.dict.ContainsKey(id);
- }
- public Dictionary<int, Character> GetAll()
- {
- return this.dict;
- }
- public Character GetOne()
- {
- if (this.dict == null || this.dict.Count <= 0)
- {
- return null;
- }
- return this.dict.Values.GetEnumerator().Current;
- }
- }
- [ProtoContract]
- public partial class Character: ProtoObject, IConfig
- {
- /// <summary>Id</summary>
- [ProtoMember(1)]
- public int Id { get; set; }
- /// <summary>职业名称</summary>
- [ProtoMember(2)]
- public string ProName { get; set; }
- /// <summary>职业ID</summary>
- [ProtoMember(3)]
- public int pro { get; set; }
- /// <summary>初始等级</summary>
- [ProtoMember(4)]
- public int initLevel { get; set; }
- /// <summary>初始暴击率</summary>
- [ProtoMember(5)]
- public int initCritRata { get; set; }
- /// <summary>初始暴伤%</summary>
- [ProtoMember(6)]
- public int CritDamage { get; set; }
- /// <summary>初始穿透</summary>
- [ProtoMember(7)]
- public int Piercethrough { get; set; }
- /// <summary>生命恢复</summary>
- [ProtoMember(8)]
- public int baseHPRegen { get; set; }
- /// <summary>治疗效果</summary>
- [ProtoMember(9)]
- public int HealEffect { get; set; }
- /// <summary>被治疗效果</summary>
- [ProtoMember(10)]
- public int HealedEffect { get; set; }
- /// <summary>基础攻速</summary>
- [ProtoMember(11)]
- public int baseAtkSpeed { get; set; }
- /// <summary>基础移动速度</summary>
- [ProtoMember(12)]
- public int baseMoveSpeed { get; set; }
- /// <summary>初始模型</summary>
- [ProtoMember(13)]
- public string model { get; set; }
- /// <summary>初始武器模型</summary>
- [ProtoMember(14)]
- public string weaponmodel { get; set; }
- /// <summary>初始时装</summary>
- [ProtoMember(15)]
- public string initFashion { get; set; }
- /// <summary>初始装备</summary>
- [ProtoMember(16)]
- public string initEquip { get; set; }
- /// <summary>初始携带道具</summary>
- [ProtoMember(17)]
- public string initItem { get; set; }
- /// <summary>初始技能列表</summary>
- [ProtoMember(18)]
- public string initSkill { get; set; }
- /// <summary>总数</summary>
- [ProtoMember(19)]
- public string count { get; set; }
- /// <summary>等级上限</summary>
- [ProtoMember(21)]
- public int finalLevel { get; set; }
- /// <summary>基础移速值</summary>
- [ProtoMember(22)]
- public string inspeed { get; set; }
- }
- }
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