FsmManager.cs 2.4 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. /// <summary>
  5. /// 有限状态机
  6. /// </summary>
  7. public static class FsmManager
  8. {
  9. private static readonly List<IFsmNode> _nodes = new List<IFsmNode>();
  10. private static IFsmNode _curNode;
  11. private static IFsmNode _preNode;
  12. /// <summary>
  13. /// 当前运行的节点名称
  14. /// </summary>
  15. public static string CurrentNodeName
  16. {
  17. get { return _curNode != null ? _curNode.Name : string.Empty; }
  18. }
  19. /// <summary>
  20. /// 之前运行的节点名称
  21. /// </summary>
  22. public static string PreviousNodeName
  23. {
  24. get { return _preNode != null ? _preNode.Name : string.Empty; }
  25. }
  26. /// <summary>
  27. /// 启动状态机
  28. /// </summary>
  29. /// <param name="entryNode">入口节点</param>
  30. public static void Run(string entryNode)
  31. {
  32. _curNode = GetNode(entryNode);
  33. _preNode = GetNode(entryNode);
  34. if (_curNode != null)
  35. _curNode.OnEnter();
  36. else
  37. UnityEngine.Debug.LogError($"Not found entry node : {entryNode}");
  38. }
  39. /// <summary>
  40. /// 更新状态机
  41. /// </summary>
  42. public static void Update()
  43. {
  44. if (_curNode != null)
  45. _curNode.OnUpdate();
  46. }
  47. /// <summary>
  48. /// 加入一个节点
  49. /// </summary>
  50. public static void AddNode(IFsmNode node)
  51. {
  52. if (node == null)
  53. throw new ArgumentNullException();
  54. if (_nodes.Contains(node) == false)
  55. {
  56. _nodes.Add(node);
  57. }
  58. else
  59. {
  60. UnityEngine.Debug.LogWarning($"Node {node.Name} already existed");
  61. }
  62. }
  63. /// <summary>
  64. /// 转换节点
  65. /// </summary>
  66. public static void Transition(string nodeName)
  67. {
  68. if (string.IsNullOrEmpty(nodeName))
  69. throw new ArgumentNullException();
  70. IFsmNode node = GetNode(nodeName);
  71. if (node == null)
  72. {
  73. UnityEngine.Debug.LogError($"Can not found node {nodeName}");
  74. return;
  75. }
  76. UnityEngine.Debug.Log($"FSM change {_curNode.Name} to {node.Name}");
  77. _preNode = _curNode;
  78. _curNode.OnExit();
  79. _curNode = node;
  80. _curNode.OnEnter();
  81. }
  82. /// <summary>
  83. /// 返回到之前的节点
  84. /// </summary>
  85. public static void RevertToPreviousNode()
  86. {
  87. Transition(PreviousNodeName);
  88. }
  89. private static bool IsContains(string nodeName)
  90. {
  91. for (int i = 0; i < _nodes.Count; i++)
  92. {
  93. if (_nodes[i].Name == nodeName)
  94. return true;
  95. }
  96. return false;
  97. }
  98. private static IFsmNode GetNode(string nodeName)
  99. {
  100. for (int i = 0; i < _nodes.Count; i++)
  101. {
  102. if (_nodes[i].Name == nodeName)
  103. return _nodes[i];
  104. }
  105. return null;
  106. }
  107. }