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- using System.IO;
- using UnityEditor;
- using UnityEngine;
- namespace YooAsset.Editor
- {
- public class AssetBundleInspector
- {
- [CustomEditor(typeof(AssetBundle))]
- internal class AssetBundleEditor : UnityEditor.Editor
- {
- internal bool pathFoldout = false;
- internal bool advancedFoldout = false;
- public override void OnInspectorGUI()
- {
- AssetBundle bundle = target as AssetBundle;
- using (new EditorGUI.DisabledScope(true))
- {
- var leftStyle = new GUIStyle(GUI.skin.GetStyle("Label"));
- leftStyle.alignment = TextAnchor.UpperLeft;
- GUILayout.Label(new GUIContent("Name: " + bundle.name), leftStyle);
- var assetNames = bundle.GetAllAssetNames();
- pathFoldout = EditorGUILayout.Foldout(pathFoldout, "Source Asset Paths");
- if (pathFoldout)
- {
- EditorGUI.indentLevel++;
- foreach (var asset in assetNames)
- EditorGUILayout.LabelField(asset);
- EditorGUI.indentLevel--;
- }
- advancedFoldout = EditorGUILayout.Foldout(advancedFoldout, "Advanced Data");
- }
- if (advancedFoldout)
- {
- EditorGUI.indentLevel++;
- base.OnInspectorGUI();
- EditorGUI.indentLevel--;
- }
- }
- }
- }
- }
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