CameraMgr.cs 5.7 KB

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  1. using DG.Tweening;
  2. using ET.EventType;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using UnityEngine.Playables;
  7. namespace ET.Client
  8. {
  9. public static class CameraMgr
  10. {
  11. public static Camera MainCamera { get; private set; }
  12. private static Dictionary<string, UnityEngine.Object> Name_BindObj = new Dictionary<string, UnityEngine.Object>();
  13. private static PlayableDirector Director;
  14. private static readonly string StartPlayableName = "Camera02";
  15. private static System.Action StopCallback = null;
  16. public static void Init()
  17. {
  18. MainCamera = Camera.main;
  19. MainCamera.transform.SetPositionAndRotation(new Vector3(90, 35, 26.6f), Quaternion.Euler(20, 20, 0));
  20. MainCamera.fieldOfView = 60;
  21. var light = GameObject.Find("/Light");
  22. if (light != null)
  23. {
  24. light.transform.rotation = Quaternion.Euler(0, 20, 0);
  25. }
  26. if (Director == null)
  27. {
  28. Director = MainCamera.GetComponent<PlayableDirector>();
  29. if (Director == null)
  30. {
  31. Log.Error("Not Found Camera PlayableDirector");
  32. return;
  33. }
  34. if (Name_BindObj.Count == 0)
  35. {
  36. foreach (var bind in Director.playableAsset.outputs)
  37. {
  38. var obj = Director.GetGenericBinding(bind.sourceObject);
  39. Name_BindObj.Add(bind.streamName, obj);
  40. }
  41. }
  42. Director.stopped += (pd) =>
  43. {
  44. StopCallback?.Invoke();
  45. StopCallback = null;
  46. };
  47. }
  48. }
  49. [Event]
  50. public class CameraPlaybleEventHandler : BEvent<CameraPlaybleEvent>
  51. {
  52. protected override async ETTask OnEvent(CameraPlaybleEvent a)
  53. {
  54. bool flag = GlobalViewMgr.Instance.HeadbarView.visible;
  55. if (flag)
  56. {
  57. GlobalViewMgr.Instance.HeadbarView.visible = false;
  58. }
  59. await PlayTimeline(a.Playable, () =>
  60. {
  61. if (flag)
  62. {
  63. GlobalViewMgr.Instance.HeadbarView.visible = true;
  64. }
  65. if (a.Playable == "Camera1_2")
  66. {
  67. var light = GameObject.Find("/Light");
  68. light.transform.rotation = Quaternion.Euler(0, 225, 0);
  69. EventSystem.Instance.Publish(BattleFunc.Clone((int)BattleFunc.FUNC.Start2));
  70. }
  71. else if (a.Playable == "Camera2_3")
  72. {
  73. var light = GameObject.Find("/Light");
  74. light.transform.rotation = Quaternion.Euler(0, 178, 0);
  75. EventSystem.Instance.Publish(BattleFunc.Clone((int)BattleFunc.FUNC.Start3));
  76. }
  77. });
  78. }
  79. }
  80. public static async ETTask PlayTimeline(string timeline, System.Action cb)
  81. {
  82. var task = await YooAssetProxy.LoadAssetAsync<PlayableAsset>($"Playable_{timeline}");
  83. var asset = task.GetAssetObject<PlayableAsset>();
  84. Director.playableAsset = asset;
  85. foreach (var bind in asset.outputs)
  86. {
  87. if (Name_BindObj.TryGetValue(bind.streamName.ToString(), out var bindObj))
  88. {
  89. Director.SetGenericBinding(bind.sourceObject, bindObj);
  90. }
  91. }
  92. StopCallback = cb;
  93. Director.Play();
  94. }
  95. public static async ETTask PlayStartAnimation(System.Action cb)
  96. {
  97. await PlayTimeline(StartPlayableName, cb);
  98. }
  99. //相机跟随主角
  100. public static void FollowMe(Vector3 pos)
  101. {
  102. /*var camera = Camera.main;
  103. pos.x += 7;
  104. pos.y = 15;
  105. pos.z -= 25;
  106. camera.transform.position = pos;*/
  107. }
  108. private static bool bShaking = false;
  109. public static void ShakeMe(float shakeTime, Vector3 shakeStength)
  110. {
  111. if (bShaking) return;
  112. bShaking = true;
  113. Transform trans = MainCamera.transform;
  114. var savePos = trans.localPosition;
  115. Tweener tweener = trans.DOShakePosition(shakeTime, shakeStength);
  116. tweener.OnComplete<Tweener>(() =>
  117. {
  118. trans.localPosition = savePos;
  119. bShaking = false;
  120. });
  121. }
  122. public static Vector3 CarmeraPos()
  123. {
  124. return Camera.main.transform.position;
  125. }
  126. public static void DragMe(Vector3 start, Vector3 end, float duration, System.Action endcb)
  127. {
  128. Transform trans = MainCamera.transform;
  129. trans.position = start;
  130. var tweener = trans.DOMove(end, duration);
  131. tweener.OnComplete<Tweener>(() =>
  132. {
  133. endcb ?.Invoke();
  134. });
  135. }
  136. }
  137. [Event]
  138. public class CameraEventHandler : BEvent<CameraEvent>
  139. {
  140. protected override async ETTask OnEvent(CameraEvent args)
  141. {
  142. var endpos = new Vector3(args.X, args.Y, args.Z);
  143. float time = (float)args.TimeMS / 1000;
  144. Transform trans = CameraMgr.MainCamera.transform;
  145. if (args.MoveSpeedSec > 0.0001 && time < 0.01)
  146. {
  147. var dis = Vector3.Distance(trans.position, endpos);
  148. time = dis / args.MoveSpeedSec;
  149. }
  150. trans.DOMove(endpos, time);
  151. await ETTask.CompletedTask;
  152. }
  153. }
  154. }