UnitRenderSystem.cs 12 KB

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  1. using CMDType = ET.EventType.PlayAnimatorEvent.AniType;
  2. using AnimationType = Mono.AnimationData.AnimationType;
  3. using UnityEngine;
  4. using System.Text.RegularExpressions;
  5. using ET.EventType;
  6. using Sirenix.Utilities;
  7. using CommonAI.Zone;
  8. using FairyGUI;
  9. namespace ET.Client
  10. {
  11. [Event]
  12. [FriendOf(typeof(ET.Client.UnitRenderComponet))]
  13. public class AnimatorEventHandler : BEvent<EventType.PlayAnimatorEvent>
  14. {
  15. protected override async ETTask OnEvent(EventType.PlayAnimatorEvent args)
  16. {
  17. await ETTask.CompletedTask;
  18. var component = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.UnitId);
  19. if (component == null)
  20. {
  21. Log.Debug($"Not found UnitRener of object{args.UnitId}");
  22. return;
  23. }
  24. if (component.AniData == null)
  25. {
  26. var unit = UnitMgr.Instance.GetUnit(args.UnitId);
  27. Log.Error($"UnitRender({component.GameObject.name}) not contains AnimationData component");
  28. return;
  29. }
  30. if (args.CommandType == CMDType.Skill)
  31. {
  32. var m = Regex.Match(args.SkillName, "[Ss]kill(\\d+)");
  33. if (m.Success)
  34. {
  35. int n = System.Convert.ToInt32(m.Groups[1].Value, 10);
  36. if (n >= 0 && AnimationType.SkillMax > AnimationType.Skill0 + n)
  37. {
  38. AnimatorCommand cmd = new AnimatorCommand(AnimationType.Skill0 + n)
  39. {
  40. Duration = args.Duration,
  41. Speed = args.Speed,
  42. GroupId = args.GroupId,
  43. Loop = args.Loop
  44. };
  45. component.AppendCommand(cmd);
  46. return;
  47. }
  48. }
  49. Log.Error($"Not support skill animation: {args.SkillName}");
  50. }
  51. else
  52. {
  53. AnimatorCommand cmd = args.CommandType switch
  54. {
  55. PlayAnimatorEvent.AniType.Idle => UnitRenderComponet.CMDIdle,
  56. PlayAnimatorEvent.AniType.Run => UnitRenderComponet.CMDRun,
  57. PlayAnimatorEvent.AniType.Dead => UnitRenderComponet.CMDDead,
  58. _ => UnitRenderComponet.CMDIdle
  59. };
  60. component.AppendCommand(cmd);
  61. }
  62. if(!args.Audio.IsNullOrWhitespace())
  63. {
  64. //TODO: Playaudio
  65. }
  66. }
  67. }
  68. [Event]
  69. [FriendOfAttribute(typeof(ET.Client.UnitRenderComponet))]
  70. public class ShowVipNameEventHandler : BEvent<ShowVipName>
  71. {
  72. protected override async ETTask OnEvent(ShowVipName args)
  73. {
  74. await ETTask.CompletedTask;
  75. var unitRender = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.ObjId);
  76. if (unitRender != null && unitRender.NameBar != null)
  77. {
  78. unitRender.NameBar.visible = true;
  79. unitRender.Vip = args.Vip;
  80. unitRender.NameBar.color = GameSetting.VipColor[args.Vip];
  81. }
  82. }
  83. }
  84. [Event]
  85. [FriendOfAttribute(typeof(ET.Client.UnitRenderComponet))]
  86. public class UnitDeadEventHandler : BEvent<UnitDead>
  87. {
  88. protected override async ETTask OnEvent(UnitDead args)
  89. {
  90. var unitRender = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.ObjId);
  91. if (unitRender != null && unitRender.NameBar != null && unitRender.NameBar.visible)
  92. {
  93. unitRender.NameBar.color = new Color(0xcc / 255, 0xcc / 255, 0xcc / 255, 1);
  94. }
  95. await ETTask.CompletedTask;
  96. }
  97. }
  98. [Event]
  99. [FriendOfAttribute(typeof(ET.Client.UnitRenderComponet))]
  100. public class UnitRebirthEventHandler : BEvent<UnitRebirth>
  101. {
  102. protected override async ETTask OnEvent(UnitRebirth args)
  103. {
  104. var unitRender = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.ObjId);
  105. if (unitRender != null && unitRender.NameBar != null && unitRender.NameBar.visible)
  106. {
  107. unitRender.NameBar.color = GameSetting.VipColor[unitRender.Vip];
  108. }
  109. await ETTask.CompletedTask;
  110. }
  111. }
  112. [Event]
  113. public class SyncUnitPosEventHandler : BEvent<EventType.SyncUnitPosEvent>
  114. {
  115. protected override async ETTask OnEvent(SyncUnitPosEvent args)
  116. {
  117. await ETTask.CompletedTask;
  118. var unitRender = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.Id);
  119. if(unitRender != null)
  120. {
  121. var transform = unitRender.GameObject.transform;
  122. transform.position = RenderUtils.UnityPosFromBattle(args.Pos);
  123. transform.rotation = RenderUtils.UnityRotationFromBattle(args.Rotation, args.RotationX);
  124. if(args.Id == UnitMgr.Instance.ActorId)
  125. {
  126. CameraMgr.FollowMe(transform.position);
  127. }
  128. unitRender.SyncHeadBarPos();
  129. }
  130. else
  131. {
  132. //Log.Debug($"Not exist unitRender: {args.Id}");
  133. }
  134. //_actor.SendUnitMove(dx, dy, true);
  135. //(_actor.ZUnit as ZoneActor).SendUnitStopMove();
  136. //StartSeek(p.X, p.Y, 0, null, false);
  137. }
  138. }
  139. [Event]
  140. public class SyncUnitHpEventHandler : BEvent<EventType.SyncUnitHpEvent>
  141. {
  142. protected override async ETTask OnEvent(SyncUnitHpEvent args)
  143. {
  144. if (GlobalViewMgr.Instance.HeadbarView.visible)
  145. {
  146. var unitRender = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.Id);
  147. if (unitRender != null)
  148. {
  149. unitRender.SyncHeadBarHP(args.Value).Coroutine();
  150. }
  151. }
  152. await ETTask.CompletedTask;
  153. }
  154. }
  155. [FriendOf(typeof(UnitRenderComponet))]
  156. public static class UnitRenerSystem
  157. {
  158. public class UnitRenerAwakeSystem : AwakeSystem<UnitRenderComponet, GameObject>
  159. {
  160. protected override void Awake(UnitRenderComponet self, GameObject go)
  161. {
  162. self.GameObject = go;
  163. self.AniData = self.GameObject.GetComponent<Mono.AnimationData>();
  164. self.TransHeadInfo = go.transform.Find("BindPart/headInfo");
  165. self.FrozenComponent = self.GameObject.GetComponent <Mono.IceFrozen>();
  166. }
  167. }
  168. public class UnitRenerUpdateSystem : UpdateSystem<UnitRenderComponet>
  169. {
  170. protected override void Update(UnitRenderComponet self)
  171. {
  172. if (self.AniData == null) { return; }
  173. var cmd = self.FilterCmdList();
  174. if (cmd != null)
  175. {
  176. if (self.DoingCmd?.Type != cmd.Type || cmd.IsSkillCmd())
  177. {
  178. self.ExeCommand(cmd);
  179. }
  180. }
  181. }
  182. }
  183. public class UnitRenerDestroySystem : DestroySystem<UnitRenderComponet>
  184. {
  185. protected override void Destroy(UnitRenderComponet self)
  186. {
  187. if(self.AniData!= null)
  188. {
  189. self.AniData.Animancer.Stop();
  190. }
  191. GameObjectPool.Instance?.RecycleObject(self.GameObject);
  192. if(self.HeadBar != null)
  193. {
  194. self.HeadBar.visible = false;
  195. GameObjectPool.Instance?.RecycleHeadBar(self.HeadBar);
  196. }
  197. self.Reset();
  198. }
  199. }
  200. //===UnitRener 扩展方法-------
  201. public static void AppendCommand(this UnitRenderComponet self, AnimatorCommand cmd)
  202. {
  203. self.Commands.Add(cmd);
  204. }
  205. public static void SyncHeadBarPos(this UnitRenderComponet self)
  206. {
  207. if (self.HeadBar != null)
  208. {
  209. var part = self.TransHeadInfo ?? self.GameObject.transform;
  210. var pos = Camera.main.WorldToScreenPoint(part.position);
  211. if(pos.z < 0 || pos.x < 0 || pos.x > Screen.width || pos.y < 0 || pos.y > Screen.height)
  212. {
  213. //不在视野中
  214. self.HeadBar.SetXY(999999, 999999);
  215. }
  216. else
  217. {
  218. pos.y = Screen.height - pos.y;
  219. pos = GRoot.inst.GlobalToLocal(pos);
  220. self.HeadBar.SetXY(pos.x, pos.y);
  221. }
  222. }
  223. }
  224. public static async ETTask SyncHeadBarHP(this UnitRenderComponet self, float newValue)
  225. {
  226. if (self.HPBar != null)
  227. {
  228. var old = self.HPBar.value;
  229. if ((old - newValue) > 20 || (newValue - old > 20 && old > 0))
  230. {
  231. self.HPBar.visible = true;
  232. self.HPBar.TweenValue(newValue, 0.6f);
  233. await TimerComponent.Instance.WaitAsync(700);
  234. self.HPBar.visible = false;
  235. }
  236. else
  237. {
  238. self.HPBar.value = newValue;
  239. }
  240. }
  241. }
  242. public static void PauseAnimation(this UnitRenderComponet self)
  243. {
  244. self.AniData.Pause();
  245. }
  246. public static void ResumeAnimation(this UnitRenderComponet self)
  247. {
  248. self.AniData.Resume();
  249. }
  250. public static void SetFrozen(this UnitRenderComponet self)
  251. {
  252. self.FrozenComponent?.StartFroze();
  253. }
  254. public static void ClearFrozen(this UnitRenderComponet self)
  255. {
  256. self.FrozenComponent?.ClearFroze();
  257. }
  258. //^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  259. //执行指令
  260. private static void ExeCommand(this UnitRenderComponet self, AnimatorCommand cmd)
  261. {
  262. self.DoingCmd = (AnimatorCommand)cmd;
  263. if(self.AniData.IsPauseStatus() && cmd.Type == AnimationType.Dead)
  264. {
  265. self.AniData.Resume();
  266. }
  267. if(!cmd.IsSkillCmd())
  268. {
  269. self.AniData.PlayAnimation(cmd.Type);
  270. }
  271. else
  272. {
  273. //Skill动作和实际技能时间不太匹配,切到idle动作
  274. self.AniData.PlayAnimation(cmd.Type, () => {
  275. if (self.DoingCmd == cmd && !self.AniData.IsPauseStatus())
  276. {
  277. self.ExeCommand(UnitRenderComponet.CMDIdle);
  278. }
  279. });
  280. }
  281. }
  282. //从指令队列中分析出当前需要执行的指令
  283. private static AnimatorCommand FilterCmdList(this UnitRenderComponet self)
  284. {
  285. var cmds = self.Commands;
  286. if (cmds.Count <= 0)
  287. {
  288. return null;
  289. }
  290. /*var cmd = cmds[0];
  291. for(var i=1; i<cmds.Count; i++)
  292. {
  293. var next = cmds[i];
  294. if(next.Type == CMDType.StopRun && cmd.Type == CMDType.Run)
  295. {
  296. cmd = UnitRener.CMDIdle;
  297. }
  298. else if(next.Type == CMDType.StopSkill && cmd.Type >= CMDType.Skill0 && cmd.Type <= CMDType.Skill3)
  299. {
  300. cmd = UnitRener.CMDIdle;
  301. }
  302. else if(next.Type > cmd.Type && cmd.Type < CMDType.Skill0)
  303. {
  304. cmd = next;
  305. }
  306. }*/
  307. var cmd = cmds[cmds.Count - 1];
  308. if(cmd.GroupId > 0)
  309. {
  310. int delIndex = -1;
  311. for(var i = cmds.Count -2; i >= 0; i--)
  312. {
  313. if (cmds[i].GroupId != cmd.GroupId)
  314. {
  315. delIndex = i;
  316. break;
  317. }
  318. }
  319. if(delIndex >= 0)
  320. {
  321. cmds.RemoveRange(0, delIndex + 1);
  322. }
  323. else
  324. {
  325. cmds.Clear();
  326. }
  327. }
  328. else
  329. {
  330. cmds.Clear();
  331. }
  332. return cmd;
  333. }
  334. }
  335. }