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-
- using CommonLang;
- namespace ET.Client
- {
- [ComponentOf(typeof(Scene))]
- public class UnitListComponent : Entity, IAwake, IDestroy
- {
- [StaticField]
- public static UnitListComponent Instance;
- public BattleActor Actor { get; set; }
- public HashMap<uint, BattleObject> UnitList;
- }
- }
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