BattleMgr.cs 27 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.ZoneClient;
  3. using CommonLang;
  4. using ET.Client;
  5. using ET.EventType;
  6. using ET.Server;
  7. using Sirenix.Utilities;
  8. using System;
  9. using System.IO;
  10. using System.Linq;
  11. using UnityEngine;
  12. using XmdsCommon.Message;
  13. using XmdsCommon.Plugin;
  14. namespace ET
  15. {
  16. [FriendOf(typeof(UnitMgr))]
  17. public partial class BattleMgr : Singleton<BattleMgr>, ISingletonAwake, ISingletonUpdate, ILayerClient
  18. {
  19. public ZoneLayer Layer;
  20. private readonly MemoryStream writeBuffer = new MemoryStream(2048);
  21. private EventDispatcher<CommonAI.Zone.Event> eventHandler = new();
  22. private static CommonLang.Geometry.Vector3 vecTemp = new();
  23. private int mapHeight;
  24. public int MapHeight { get { return mapHeight; } }
  25. public void Awake()
  26. {
  27. registerEventHandler();
  28. InitBattleLayer();
  29. }
  30. public void InitBattleLayer()
  31. {
  32. BattleFuncHandler.BattleCenterIndex = 0;
  33. Layer = TemplateManager.Factory.CreateClientZoneLayer(BattleResourceMgr.Instance.GameEditorTemplates, this);
  34. Layer.ActorSyncMode = SyncMode.ForceByServer;
  35. Layer.LayerInit += LayerEvent_Init;
  36. Layer.ObjectEnter += LayerEvent_ObjectEnter;
  37. Layer.ObjectLeave += LayerEvent_ObjectLeave;
  38. Layer.MessageReceived += (ZoneLayer _, CommonLang.Protocol.IMessage msg) => {
  39. /*if (msg is SyncPosEvent || msg is UnitForceSyncPosEvent || msg is LaunchSkill || msg is AddSpellEvent || msg is RemoveObjectEvent || msg is AddUnitEvent || msg is PlayerFocuseTargetEvent || msg is UnitFieldChangedEvent || msg is UnitEffectEvent || msg is UnitLaunchSkillEvent || msg is PlayerSkillStopEvent || msg is UnitHitEvent || msg is UnitLaunchBuffEvent)
  40. { }
  41. else
  42. {
  43. Log.Debug($"<<<BattleEvent: {msg}");
  44. }*/
  45. eventHandler.Notify(msg as CommonAI.Zone.Event);
  46. };
  47. //TODO:不支持空气墙、传送阵等的动态显示
  48. /*Layer.DecorationChanged += (ZoneLayer _, ZoneEditorDecoration ed) => {
  49. Log.Error("not implements: DecorationChanged");
  50. };*/
  51. }
  52. public void Update(int timeMS)
  53. {
  54. //TODO: Send ping
  55. Layer.BeginUpdate(timeMS);
  56. Layer.Update();
  57. this.doUpdate();
  58. KeyboardCheckUpdate();
  59. }
  60. private void KeyboardCheckUpdate()
  61. {
  62. for(var i = KeyCode.F1; i < KeyCode.F13; i++)
  63. {
  64. if(Input.GetKeyDown((KeyCode)i))
  65. {
  66. EventSystem.Instance.Publish(BattleFunc.Clone((int)i));
  67. }
  68. }
  69. }
  70. //ILayerClient接口实现,供layer层调用
  71. //layer层在收到LockActorEvent消息后调用
  72. void ILayerClient.BattleReady(bool bok)
  73. {
  74. Log.Debug($"battle ready......{bok}");
  75. //TODO: 等GameObjectPool.cache完场景资源后,再play bgm
  76. var scnData = Layer.Data;
  77. if(!scnData.BGM.IsNullOrWhitespace() )
  78. {
  79. EventSystem.Instance.Publish<PlayBgm>(PlayBgm.Static.Clone(true, scnData.BGM));
  80. }
  81. }
  82. //ILayerClient接口实现,供layer层调用
  83. //layer层中需要发送消息到战斗服
  84. public void SendAction(CommonAI.Zone.Action action)
  85. {
  86. if(PlayerComponent.Instance == null)
  87. {
  88. Log.Error("playerComponent is null");
  89. return;
  90. }
  91. Log.Debug($">>>Send BattleMsg: {action.GetType()}");
  92. writeBuffer.Position = 0;
  93. if (BattleResourceMgr.Instance.BattleMsgDecoder.doEncode(writeBuffer, action))
  94. {
  95. PlayerComponent.Instance.ClientScene().GetComponent<SessionComponent>().Session.Send(new BattleEventPushToServer() { data = writeBuffer.ToArray() });
  96. }
  97. }
  98. //客户端自己模拟创建消息,发送到zonelayer层处理
  99. public void PostMsg2Layer(CommonLang.Protocol.IMessage msg)
  100. {
  101. Layer.ProcessMessage(msg);
  102. }
  103. //layer层在处理好战斗服推送的ClientEnterScene消息后回调
  104. protected void LayerEvent_Init(CommonAI.ZoneClient.ZoneLayer layer)
  105. {
  106. Log.Debug($"OnLayerInit- scene template ID:{layer.Data.ID}");
  107. mapHeight = layer.Data.Terrain.ZoneData.TotalHeight;
  108. }
  109. //单位进入战斗
  110. protected void LayerEvent_ObjectEnter(ZoneLayer layer, ZoneObject obj)
  111. {
  112. var unit = BattleUnitFactory.Instance.Create(obj);
  113. if(unit != null )
  114. {
  115. UnitMgr.Instance.PutUnit(obj, unit);
  116. if (unit is BattleActor)
  117. {
  118. UnitMgr.Instance.Actor = unit as BattleActor;
  119. }
  120. unit.OnAwake(obj);
  121. //Log.Debug($"OnObjectEnter: {bu.ZUnit.TemplateID}@{obj.ObjectID}");
  122. }
  123. }
  124. //单位离开战斗
  125. protected void LayerEvent_ObjectLeave(ZoneLayer layer, ZoneObject obj)
  126. {
  127. //Log.Debug($"OnObjectLeave: {obj.ObjectID}");
  128. var unit = UnitMgr.Instance.GetUnit(obj.ObjectID);
  129. if(unit == null)
  130. {
  131. Log.Error($"LayerEvent_ObjectLeave not exist:{obj.Name}:{obj.ObjectID}");
  132. return;
  133. }
  134. unit.OnSleep();
  135. UnitMgr.Instance.RemoveUnit(obj.ObjectID);
  136. }
  137. private void registerEventHandler()
  138. {
  139. //actor===================
  140. eventHandler.AddListener<SetAutoBattleB2C>((ev) => {
  141. var isAutoFight = (ev as SetAutoBattleB2C).isAutoBattle != 0;
  142. Log.Debug($"AutoFight: {isAutoFight}");
  143. (UnitMgr.Instance.Actor.ZUnit as ZoneActor).IsGuard = isAutoFight;
  144. });
  145. eventHandler.AddListener<PlayerFocuseTargetEvent>((ev) =>
  146. {
  147. });
  148. eventHandler.AddListener<UnitHitBreak>((ev) =>
  149. {
  150. var e = ev as UnitHitBreak;
  151. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  152. if (unit != null && unit is BattleUnit bunit)
  153. {
  154. var launcheffect = bunit.ZUnit.Info.HitBreakEffect;
  155. if (launcheffect != null)
  156. {
  157. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, CommonLang.Geometry.Vector3.Zero));
  158. }
  159. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.Tower, 1));
  160. }
  161. });
  162. eventHandler.AddListener<ShowTipsEventB2C>((ev) =>
  163. {
  164. });
  165. eventHandler.AddListener<UnitDeadEvent>((ev) =>
  166. {
  167. var e = ev as UnitDeadEvent;
  168. //Log.Debug($"Unit({e.object_id}) dead");
  169. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  170. if(unit != null && unit is BattleUnit bunit)
  171. {
  172. EventSystem.Instance.Publish(PlayAnimatorEvent.Clone(
  173. e.ObjectID, PlayAnimatorEvent.AniType.Dead));
  174. var launcheffect = bunit.ZUnit.Info.DeadEffect;
  175. if (launcheffect != null)
  176. {
  177. if (launcheffect.BindBody)
  178. {
  179. vecTemp.Set(0, 0, 0);
  180. }
  181. else
  182. {
  183. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  184. }
  185. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, vecTemp));
  186. }
  187. //TODO: 在死亡动作播放完毕之后播放此特效
  188. launcheffect = bunit.ZUnit.Info.DeadAnimationEndEffect;
  189. if (launcheffect != null)
  190. {
  191. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  192. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, vecTemp));
  193. }
  194. }
  195. });
  196. eventHandler.AddListener<UnitRebirthEvent>((ev) =>
  197. {
  198. });
  199. eventHandler.AddListener<UnitHitEvent>((ev) =>
  200. {
  201. var e = ev as UnitHitEvent;
  202. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  203. if(unit == null)
  204. {
  205. Log.Warning($"Ignore unit({e.ObjectID}) on hit, not exist?");
  206. return;
  207. }
  208. if (e.dmgSrc == CommonAI.Data.DamageSource.RemedyPoison)
  209. {
  210. //伤害来源于叠毒BUFF
  211. e.client_state = (byte)UnitHitEventState.PoisonBuff;
  212. }
  213. //TODO: 显示伤害飘字
  214. LaunchEffect hitEffect = e.effect;
  215. if (hitEffect != null)
  216. {
  217. float roation = 0f;
  218. if (hitEffect.IsSyncSenderRotation)
  219. {
  220. //设置特效的rotation为施法者与受击连线方向的rotation
  221. var sender = UnitMgr.Instance.GetUnit(e.senderId);
  222. if (sender != null)
  223. {
  224. UnityEngine.Vector3 difpos = new UnityEngine.Vector3(unit.ZoneObject.X, unit.ZoneObject.Y, 0) - new UnityEngine.Vector3(sender.ZoneObject.X, sender.ZoneObject.Y, 0);
  225. roation = (float)-Math.Atan2(-difpos.y, difpos.x);
  226. }
  227. }
  228. if (hitEffect.BindBody)
  229. {
  230. vecTemp.Set(0, 0, 0);
  231. }
  232. else
  233. {
  234. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  235. }
  236. EventSystem.Instance.Publish<PlayEffectEvent>(PlayEffectEvent.Static.Clone(hitEffect, e.ObjectID, vecTemp, roation));
  237. }
  238. });
  239. eventHandler.AddListener<PlayerPKModeChangeEventB2C>((ev) =>
  240. {
  241. //TODO:替代virtual层
  242. var e = ev as PlayerPKModeChangeEventB2C;
  243. Log.Debug($"PKMode: {e.CurMode}");
  244. });
  245. eventHandler.AddListener<PlayerBattlePropChangeEventB2C>((ev) =>
  246. {
  247. });
  248. eventHandler.AddListener<PlayerPKValueChangeEventB2C>((ev) =>
  249. {
  250. });
  251. eventHandler.AddListener<BuffActiveSkillEventB2C>((ev) =>
  252. {
  253. });
  254. eventHandler.AddListener<UnitEffectEvent>((ev) =>
  255. {
  256. var e = ev as UnitEffectEvent;
  257. vecTemp.Set(0,0,0);
  258. var unit = UnitMgr.Instance.GetUnit(e.object_id);
  259. if (unit != null && !e.effect.BindBody)
  260. {
  261. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  262. }
  263. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(e.effect, e.ObjectID, vecTemp));
  264. });
  265. eventHandler.AddListener<XmdsUnitPropEventB2C>((ev) =>
  266. {
  267. });
  268. //NPCCureEventB2C
  269. //MonsterSufferDamageInfoB2C
  270. //BattleHintNumberB2C
  271. //BattleFloatTipsEventB2C
  272. //BubbleTipsEventB2C
  273. //怪物归属权
  274. //MonsterHeirInfoChangeEventB2C
  275. eventHandler.AddListener<GameOverEvent>((ev) =>
  276. {
  277. var e = ev as GameOverEvent;
  278. EventSystem.Instance.Publish(GameoverEvent.Static.Clone(e.WinForce));
  279. });
  280. eventHandler.AddListener<CameraMoveToEvent>((ev) =>
  281. {
  282. var e = ev as CameraMoveToEvent;
  283. EventSystem.Instance.Publish(CameraEvent.Static.Clone(e.x, e.height, e.y, e.TimeMS, e.MoveSpeedSec));
  284. });
  285. eventHandler.AddListener<AddEffectEvent>((ev) => {
  286. var e = ev as AddEffectEvent;
  287. if(e.hostId == 0 || UnitMgr.Instance.HasUnit(e.hostId))
  288. {
  289. vecTemp.Set(e.x, e.y, 0);
  290. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(e.effect, e.hostId, vecTemp));
  291. }
  292. });
  293. eventHandler.AddListener<ClientMsgEvent>((ev) =>
  294. {
  295. var e = ev as ClientMsgEvent;
  296. var msg = e.Message;
  297. Log.Debug($">>>Battle event message: {msg}");
  298. /*if (msg.StartsWith("item:"))
  299. {
  300. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.Gift, System.Convert.ToInt32(msg[5..])));
  301. }
  302. else*/ if(msg.StartsWith("bosscome:"))
  303. {
  304. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.Monster, System.Convert.ToInt32(msg[9..])));
  305. }
  306. else if(msg.StartsWith("towerhp"))
  307. {
  308. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.Tower, 0));
  309. }
  310. else if(msg == "like_energy")
  311. {
  312. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.LikeEnergy, 0));
  313. }
  314. else if(msg.StartsWith("Camera"))
  315. {
  316. EventSystem.Instance.Publish(CameraPlaybleEvent.Clone(msg));
  317. }
  318. });
  319. /*BubbleTalkEvent
  320. AddEffectEvent
  321. SyncEnvironmentVarEvent
  322. ScriptCommandEvent
  323. ScriptAddUnitEventsB2C
  324. ScriptRemoveUnitEventsB2C
  325. PlaySoundEventB2CForAll
  326. SyncFlagsEvent
  327. ChangeBGMEvent
  328. PlayDestoryEffect*/
  329. /*var e = msg as CommonAI.Zone.CommonAI.Zone.Event;
  330. if (e is ChatEvent)
  331. {
  332. var evt = (e as ChatEvent);
  333. var message = evt.Message;
  334. var evt_param = message.Split('|');
  335. if (evt_param.Length >= 2 && evt_param[0] == "Notice.Msg")
  336. {
  337. var dic = GameUtil.GetDBData("NoticeMsg", int.Parse(evt_param[1]));
  338. if (dic != null)
  339. {
  340. string result = "";
  341. if (evt_param.Length >= 3 && evt_param[2] != null)
  342. {
  343. //根据参数个数 依次填值
  344. string[] par = evt_param[2].Split('.');
  345. if (par != null && par.Length > 0)
  346. {
  347. switch (par.Length)
  348. {
  349. case 1:
  350. {
  351. result = Average(dic["MsgContent"] as string, par[0]);
  352. break;
  353. }
  354. case 2:
  355. {
  356. result = Average(dic["MsgContent"] as string, par[0], par[1]);
  357. break;
  358. }
  359. case 3:
  360. {
  361. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2]);
  362. break;
  363. }
  364. case 4:
  365. {
  366. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3]);
  367. break;
  368. }
  369. case 5:
  370. {
  371. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3], par[4]);
  372. break;
  373. }
  374. }
  375. }
  376. }
  377. else
  378. {
  379. //没有参数
  380. result = (dic["MsgContent"] as string);
  381. }
  382. //
  383. EventManager.Fire("CommonAI.Zone.Event.OnEventHandler.star", new Dictionary<string, string>() {
  384. {"content", result}, {"keepTime", "" + (evt.KeepTimeMS/1000)}, {"content_is_text", "true"}
  385. });
  386. }
  387. else
  388. {
  389. YXJDebug.logError("config not exist >" + msg);
  390. }
  391. }
  392. else if (evt_param.Length == 2)
  393. {
  394. string funcName = "GlobalHooks." + evt_param[0];
  395. object[] param = evt_param[1].Split(',');
  396. //Client.GetMainState().GetFunction(funcName).LazyCall(param);
  397. if (param.Length == 0)
  398. Client.GetMainState().Call(funcName, Client.LogMiss);
  399. else if (param.Length == 1)
  400. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  401. else if (param.Length == 2)
  402. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  403. else if (param.Length == 3)
  404. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  405. else if (param.Length == 4)
  406. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  407. else if (param.Length == 5)
  408. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  409. else
  410. {
  411. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  412. }
  413. }
  414. else
  415. {
  416. //位面进入退出效果
  417. if (msg == "EnterAOI")
  418. {
  419. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  420. if (wwe != null)
  421. {
  422. wwe.SetParam(40, -30, 3, 2);
  423. wwe.play();
  424. }
  425. //GameAlertManager.Instance.setAutoAnimiVisible(false);
  426. InAOI = true;
  427. }
  428. else if (msg == "LeaveAOI")
  429. {
  430. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  431. if (wwe != null)
  432. {
  433. wwe.SetParam(40, -30, 3, 2);
  434. wwe.play();
  435. }
  436. InAOI = false;
  437. }
  438. else
  439. {
  440. //普通chatevent
  441. EventManager.Fire("CommonAI.Zone.Event.OnEventHandler.star", new Dictionary<string, string>() {
  442. {"content", msg}, {"isImportant", "1"}, {"keepTime", "" + (evt.KeepTimeMS/1000)}
  443. });
  444. }
  445. }
  446. }
  447. else if (e is CommonAI.Zone.ZoneEvent)
  448. {
  449. if (e is BubbleTalkEvent)
  450. {
  451. BubbleTalkEvent evt = e as BubbleTalkEvent;
  452. if (evt.TalkInfos != null)
  453. {
  454. foreach (var info in evt.TalkInfos)
  455. {
  456. System.Action callback = delegate ()
  457. {
  458. if (info.TalkUnit == 0)
  459. {
  460. YXJDebug.logError("旁白气泡还没有实现>{0}", info.TalkContent);
  461. return;
  462. }
  463. ComAIUnit unit = GetUnitById(info.TalkUnit) as ComAIUnit;
  464. if (unit == null)
  465. {
  466. if (info.TalkContent != "bubblechat")
  467. {
  468. YXJDebug.logDebug(">BubbleTalkEvent unit not exist: {0}>>{1}", info.TalkUnit, info.TalkContent);
  469. }
  470. return;
  471. }
  472. if (info.TalkContent == "bubblechat")
  473. {
  474. UIBridgeManager.Instance.QuestUIBridge.BubbleTalkEventSend(unit);
  475. }
  476. else
  477. {
  478. var txt = ConfigMgr.Instance.TxtCfg.GetTextByKey("GameEditor_" + info.TalkContent);
  479. unit.AddBubbleChat(txt, info.TalkKeepTimeMS / 1000);
  480. }
  481. if (!string.IsNullOrEmpty(info.TalkActionType))
  482. {
  483. unit.PlayAnimationWhileIdle(info.TalkActionType);
  484. }
  485. };
  486. if (info.TalkDelayTimeMS > 0)
  487. {
  488. GameGlobal.Instance.StartCoroutine(WaitForSeconds(info.TalkDelayTimeMS / 1000, callback));
  489. }
  490. else
  491. {
  492. callback.Invoke();
  493. }
  494. }
  495. }
  496. }
  497. else if (e is AddEffectEvent && battleManager != null)
  498. {
  499. AddEffectEvent evt = e as AddEffectEvent;
  500. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  501. {
  502. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  503. pos = ComAICell.AdjustHeight(pos);
  504. Quaternion rotation = Quaternion.Euler(0, evt.direction * Mathf.Rad2Deg + 90, 0);
  505. EffectPlayer.SetRotationOnetime(rotation); //--->这个功能加个参数不就好了 →_→
  506. EffectPlayer.Play(evt.effect, pos, false);
  507. }
  508. }
  509. else if (e is AddEffectEvent2 && battleManager != null)
  510. {
  511. AddEffectEvent2 evt = e as AddEffectEvent2;
  512. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  513. {
  514. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  515. pos = ComAICell.AdjustHeight(pos);
  516. Vector3 targetPos = battleManager.GetU3DPosByUnitCell(evt.TargetX, evt.TargetY);
  517. EffectPlayer.PlayLocal(evt.effect, pos, false, 0, 0, 0, 0, evt.ET, targetPos, evt.FollowActor);
  518. }
  519. }
  520. else if (e is SyncEnvironmentVarEvent)
  521. {
  522. SyncEnvironmentVarEvent evt = e as SyncEnvironmentVarEvent;
  523. UIBridgeManager.Instance.BattleUIBridge.EnvironmentVarChange(evt.Key, evt.Value);
  524. }
  525. else if (e is ScriptCommandEvent)
  526. {
  527. ScriptCommandEvent evt = e as ScriptCommandEvent;
  528. string[] evt_param = evt.message.Split('|');
  529. if (evt_param.Length == 2)
  530. {
  531. object[] param = evt_param[1].Split(',');
  532. string funcName = "GlobalHooks." + evt_param[0];
  533. if (param.Length == 0)
  534. Client.GetMainState().Call(funcName, Client.LogMiss);
  535. else if (param.Length == 1)
  536. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  537. else if (param.Length == 2)
  538. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  539. else if (param.Length == 3)
  540. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  541. else if (param.Length == 4)
  542. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  543. else if (param.Length == 5)
  544. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  545. else
  546. {
  547. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  548. }
  549. }
  550. }
  551. else if (e is LockActorEvent)
  552. {
  553. LockActorEvent evt = e as LockActorEvent;
  554. OnLockActorEvent(evt);
  555. }
  556. else if (e is ScriptAddUnitEventsB2C)
  557. {
  558. ScriptAddUnitEventsB2C evt = e as ScriptAddUnitEventsB2C;
  559. OnScriptAddUnitEvent(evt);
  560. }
  561. else if (e is ScriptRemoveUnitEventsB2C)
  562. {
  563. ScriptRemoveUnitEventsB2C evt = e as ScriptRemoveUnitEventsB2C;
  564. OnScriptRemoveUnitEvents(evt);
  565. }
  566. else if (e is PlaySoundEventB2CForAll)
  567. {
  568. PlaySoundEventB2CForAll evt = e as PlaySoundEventB2CForAll;
  569. XmdsSoundManager.GetXmdsInstance().PlaySound(evt.SoundName);
  570. }
  571. else if (e is SyncFlagsEvent && mDecoMgr != null)
  572. {
  573. mDecoMgr.LoadDecos();
  574. }
  575. else if (e is ChangeBGMEvent)
  576. {
  577. XmdsSoundManager.GetXmdsInstance().ChangeBGM((e as ChangeBGMEvent).FileName);
  578. }
  579. else if (e is PlayDestoryEffect)
  580. {
  581. if (EffectPlayer == null) return;
  582. PlayDestoryEffect destoryEffect = e as PlayDestoryEffect;
  583. Vector3 vec = new Vector3(destoryEffect.X, destoryEffect.Y, destoryEffect.Z);
  584. Quaternion rotation = Quaternion.Euler(0, destoryEffect.Direction * Mathf.Rad2Deg + 90, 0);
  585. LaunchEffect effect = new LaunchEffect();
  586. effect.Name = destoryEffect.EffectName;
  587. EffectPlayer.SetRotationOnetime(rotation);
  588. EffectPlayer.Play(effect, vec, true);
  589. }
  590. else
  591. {
  592. //YXJDebug.logInfo("OnEventHandler not implemented! {0}", e.ToString());
  593. }
  594. }*/
  595. }
  596. }
  597. }