10098.xml 45 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <SceneData type="CommonAI.Zone.ZoneEditor.SceneData">
  3. <Abilities element_type="CommonAI.Zone.ZoneEditor.SceneAbilityData" />
  4. <Areas element_type="CommonAI.Zone.ZoneEditor.AreaData" />
  5. <BGM>music_cangmanggucheng</BGM>
  6. <BlockSeekCritical>5.00</BlockSeekCritical>
  7. <canRiding>False</canRiding>
  8. <ClientSyncRange>50.00</ClientSyncRange>
  9. <Decorations element_type="CommonAI.Zone.ZoneEditor.DecorationData" />
  10. <DefaultUnitLevel>0</DefaultUnitLevel>
  11. <EnvironmentVars element_type="CommonAI.ZoneEditor.ZoneVar" />
  12. <Events element_type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  13. <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  14. <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
  15. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
  16. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.CameraMoveToByTime">
  17. <Height type="CommonAI.Zone.ZoneEditor.EventTrigger.RealValue+VALUE">
  18. <Value>45.00</Value>
  19. </Height>
  20. <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
  21. <X>230.00</X>
  22. <Y>-3.16</Y>
  23. </Position>
  24. <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
  25. <TotalTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  26. <Value>8000</Value>
  27. </TotalTimeMS>
  28. </element>
  29. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
  30. <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
  31. <X>214.00</X>
  32. <Y>80.00</Y>
  33. </Pos>
  34. <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
  35. </element>
  36. </Datas>
  37. </Actions>
  38. <Active>True</Active>
  39. <Comment></Comment>
  40. <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
  41. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
  42. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
  43. <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
  44. <Op>EQUAL</Op>
  45. <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+UnitTemplateID">
  46. <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
  47. </Value1>
  48. <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  49. <Value>1</Value>
  50. </Value2>
  51. </Value>
  52. </element>
  53. </Datas>
  54. </Conditions>
  55. <DelayTimeMS>0</DelayTimeMS>
  56. <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
  57. <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
  58. </LocalVars>
  59. <Name>开局扫镜头</Name>
  60. <SavePath></SavePath>
  61. <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
  62. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
  63. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GenericPlayReady" />
  64. </Datas>
  65. </Triggers>
  66. </element>
  67. <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  68. <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
  69. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
  70. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
  71. <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.CameraMoveToByTime">
  72. <Height type="CommonAI.Zone.ZoneEditor.EventTrigger.RealValue+VALUE">
  73. <Value>45.00</Value>
  74. </Height>
  75. <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
  76. <X>150.00</X>
  77. <Y>-3.16</Y>
  78. </Position>
  79. <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
  80. <templateIOd>1</templateIOd>
  81. </Sender>
  82. <TotalTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  83. <Value>6000</Value>
  84. </TotalTimeMS>
  85. </DelayAction>
  86. <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  87. <Value>5000</Value>
  88. </DelayTimeMS>
  89. </element>
  90. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
  91. <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
  92. <X>150.00</X>
  93. <Y>90.00</Y>
  94. </Pos>
  95. <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
  96. <templateIOd>1</templateIOd>
  97. </Unit>
  98. </element>
  99. </Datas>
  100. </Actions>
  101. <Active>True</Active>
  102. <Comment></Comment>
  103. <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
  104. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
  105. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
  106. </Datas>
  107. </Conditions>
  108. <DelayTimeMS>0</DelayTimeMS>
  109. <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
  110. <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
  111. </LocalVars>
  112. <Name>塔一攻破,镜头移向塔二</Name>
  113. <SavePath></SavePath>
  114. <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
  115. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
  116. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitDead">
  117. <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Editor">
  118. <EditorName>一塔</EditorName>
  119. </Unit>
  120. </element>
  121. </Datas>
  122. </Triggers>
  123. </element>
  124. <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  125. <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
  126. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
  127. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
  128. <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.CameraMoveToByTime">
  129. <Height type="CommonAI.Zone.ZoneEditor.EventTrigger.RealValue+VALUE">
  130. <Value>45.00</Value>
  131. </Height>
  132. <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
  133. <X>70.00</X>
  134. <Y>-3.16</Y>
  135. </Position>
  136. <Sender type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
  137. <templateIOd>1</templateIOd>
  138. </Sender>
  139. <TotalTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  140. <Value>5000</Value>
  141. </TotalTimeMS>
  142. </DelayAction>
  143. <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  144. <Value>2000</Value>
  145. </DelayTimeMS>
  146. </element>
  147. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitTransportAction">
  148. <Pos type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
  149. <X>70.00</X>
  150. <Y>90.00</Y>
  151. </Pos>
  152. <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
  153. <templateIOd>1</templateIOd>
  154. </Unit>
  155. </element>
  156. </Datas>
  157. </Actions>
  158. <Active>True</Active>
  159. <Comment></Comment>
  160. <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
  161. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
  162. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
  163. </Datas>
  164. </Conditions>
  165. <DelayTimeMS>0</DelayTimeMS>
  166. <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
  167. <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
  168. </LocalVars>
  169. <Name>塔二攻破,镜头移向塔三</Name>
  170. <SavePath></SavePath>
  171. <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
  172. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
  173. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitDead">
  174. <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Editor">
  175. <EditorName>二塔</EditorName>
  176. </Unit>
  177. </element>
  178. </Datas>
  179. </Triggers>
  180. </element>
  181. <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  182. <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
  183. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
  184. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DelayedAction">
  185. <DelayAction type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
  186. <Direction>3.14</Direction>
  187. <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  188. <Value>3</Value>
  189. </Force>
  190. <hpPrecent>100</hpPrecent>
  191. <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
  192. <X>270.00</X>
  193. <Y>80.00</Y>
  194. </Position>
  195. <unique>True</unique>
  196. <UnitLevel>0</UnitLevel>
  197. <UnitName>BOSS</UnitName>
  198. <UnitTemplateID>233</UnitTemplateID>
  199. </DelayAction>
  200. <DelayTimeMS type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  201. <Value>7000</Value>
  202. </DelayTimeMS>
  203. </element>
  204. </Datas>
  205. </Actions>
  206. <Active>True</Active>
  207. <Comment></Comment>
  208. <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
  209. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
  210. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
  211. </Datas>
  212. </Conditions>
  213. <DelayTimeMS>0</DelayTimeMS>
  214. <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
  215. <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
  216. </LocalVars>
  217. <Name>第一波BOSS</Name>
  218. <SavePath></SavePath>
  219. <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
  220. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
  221. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.EventEndInvoke">
  222. <EventName>开局扫镜头</EventName>
  223. </element>
  224. </Datas>
  225. </Triggers>
  226. </element>
  227. <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  228. <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
  229. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
  230. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitAction">
  231. <Direction>3.14</Direction>
  232. <Force type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  233. <Value>3</Value>
  234. </Force>
  235. <hpPrecent>100</hpPrecent>
  236. <Position type="CommonAI.Zone.ZoneEditor.EventTrigger.PositionValue+VALUE">
  237. <X>270.00</X>
  238. <Y>80.00</Y>
  239. </Position>
  240. <StartPoint type="CommonAI.Zone.ZoneEditor.EventTrigger.FlagValue+EditorPoint" />
  241. <unique>True</unique>
  242. <UnitLevel>0</UnitLevel>
  243. <UnitTemplateID>203</UnitTemplateID>
  244. </element>
  245. </Datas>
  246. </Actions>
  247. <Active>True</Active>
  248. <Comment></Comment>
  249. <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
  250. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
  251. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
  252. <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
  253. <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+UnitIsAlived">
  254. <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+PointTemplateIDUnit">
  255. <templateIOd>1001</templateIOd>
  256. </Unit>
  257. </Condition1>
  258. <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
  259. <Value>True</Value>
  260. </Condition2>
  261. <Op>EQUAL</Op>
  262. </Value>
  263. </element>
  264. </Datas>
  265. </Conditions>
  266. <DelayTimeMS>0</DelayTimeMS>
  267. <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
  268. <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
  269. </LocalVars>
  270. <Name>第二波BOSS</Name>
  271. <SavePath></SavePath>
  272. <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
  273. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
  274. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
  275. <UnitTemplateID>125</UnitTemplateID>
  276. </element>
  277. </Datas>
  278. </Triggers>
  279. </element>
  280. <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  281. <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
  282. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
  283. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GameOverAction">
  284. <WinForce type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  285. <Value>1</Value>
  286. </WinForce>
  287. </element>
  288. </Datas>
  289. </Actions>
  290. <Active>True</Active>
  291. <Comment></Comment>
  292. <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
  293. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
  294. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
  295. </Datas>
  296. </Conditions>
  297. <DelayTimeMS>0</DelayTimeMS>
  298. <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
  299. <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
  300. </LocalVars>
  301. <Name>游戏胜利</Name>
  302. <SavePath></SavePath>
  303. <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
  304. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
  305. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitIDDead">
  306. <UnitTemplateID>122</UnitTemplateID>
  307. </element>
  308. </Datas>
  309. </Triggers>
  310. </element>
  311. <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  312. <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
  313. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
  314. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GameOverAction">
  315. <WinForce type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  316. <Value>3</Value>
  317. </WinForce>
  318. </element>
  319. </Datas>
  320. </Actions>
  321. <Active>True</Active>
  322. <Comment></Comment>
  323. <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
  324. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
  325. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
  326. </Datas>
  327. </Conditions>
  328. <DelayTimeMS>0</DelayTimeMS>
  329. <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
  330. <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
  331. </LocalVars>
  332. <Name>游戏失败</Name>
  333. <SavePath></SavePath>
  334. <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
  335. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
  336. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitDead">
  337. <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Editor">
  338. <EditorName>水晶</EditorName>
  339. </Unit>
  340. </element>
  341. </Datas>
  342. </Triggers>
  343. </element>
  344. <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  345. <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
  346. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
  347. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DoNoting" />
  348. </Datas>
  349. </Actions>
  350. <Active>True</Active>
  351. <Comment></Comment>
  352. <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
  353. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
  354. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
  355. </Datas>
  356. </Conditions>
  357. <DelayTimeMS>0</DelayTimeMS>
  358. <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
  359. <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
  360. </LocalVars>
  361. <Name>第三波BOSS</Name>
  362. <SavePath></SavePath>
  363. <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
  364. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
  365. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SceneInitialized" />
  366. </Datas>
  367. </Triggers>
  368. </element>
  369. <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  370. <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
  371. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
  372. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.DoNoting" />
  373. </Datas>
  374. </Actions>
  375. <Active>True</Active>
  376. <Comment></Comment>
  377. <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
  378. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
  379. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AlwaysTrue" />
  380. </Datas>
  381. </Conditions>
  382. <DelayTimeMS>0</DelayTimeMS>
  383. <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
  384. <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
  385. </LocalVars>
  386. <Name>第四波BOSS</Name>
  387. <SavePath></SavePath>
  388. <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
  389. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
  390. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SceneInitialized" />
  391. </Datas>
  392. </Triggers>
  393. </element>
  394. <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  395. <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
  396. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
  397. <element type="XmdsCommonServer.Plugin.Editor.SendXmdsBattleReportAction" />
  398. </Datas>
  399. </Actions>
  400. <Active>True</Active>
  401. <Comment></Comment>
  402. <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
  403. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
  404. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
  405. <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
  406. <Op>EQUAL</Op>
  407. <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+UnitForce">
  408. <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
  409. </Value1>
  410. <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  411. <Value>3</Value>
  412. </Value2>
  413. </Value>
  414. </element>
  415. </Datas>
  416. </Conditions>
  417. <DelayTimeMS>0</DelayTimeMS>
  418. <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
  419. <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
  420. </LocalVars>
  421. <Name>单位受到伤害,发送战报</Name>
  422. <SavePath></SavePath>
  423. <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
  424. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
  425. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.GenericUnitDamaged" />
  426. </Datas>
  427. </Triggers>
  428. </element>
  429. <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  430. <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
  431. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
  432. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitEffect">
  433. <Effect type="CommonAI.Zone.LaunchEffect">
  434. <BindBody>False</BindBody>
  435. <EarthQuakeMS>800</EarthQuakeMS>
  436. <EarthQuakeXYZ>1.00</EarthQuakeXYZ>
  437. <EffectAddSpeed>1.00</EffectAddSpeed>
  438. <EffectHight>0.00</EffectHight>
  439. <EffectOffsetX>0.00</EffectOffsetX>
  440. <EffectOffsetY>0.00</EffectOffsetY>
  441. <EffectTimeMS>5000</EffectTimeMS>
  442. <IsLoop>False</IsLoop>
  443. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  444. <Name>chuanyunjian01</Name>
  445. <RType>None</RType>
  446. <ScaleToBodySize>0.00</ScaleToBodySize>
  447. <property.SerialNumber>30676699</property.SerialNumber>
  448. </Effect>
  449. <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
  450. </element>
  451. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SetUnitBool">
  452. <Key>HasCallHelp</Key>
  453. <SyncToClient>True</SyncToClient>
  454. <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
  455. <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
  456. <Value>True</Value>
  457. </Value>
  458. </element>
  459. </Datas>
  460. </Actions>
  461. <Active>True</Active>
  462. <Comment></Comment>
  463. <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
  464. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
  465. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
  466. <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
  467. <Op>LESS_THAN</Op>
  468. <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+UnitHP">
  469. <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
  470. </Value1>
  471. <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  472. <Value>1000</Value>
  473. </Value2>
  474. </Value>
  475. </element>
  476. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
  477. <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
  478. <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.GetUnitAsBoolean">
  479. <Key>HasCallHelp</Key>
  480. <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
  481. </Condition1>
  482. <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
  483. <Value>True</Value>
  484. </Condition2>
  485. <Op>NOT_EQUAL</Op>
  486. </Value>
  487. </element>
  488. </Datas>
  489. </Conditions>
  490. <DelayTimeMS>0</DelayTimeMS>
  491. <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
  492. <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
  493. </LocalVars>
  494. <Name>塔一求救</Name>
  495. <SavePath></SavePath>
  496. <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
  497. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
  498. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitDamaged">
  499. <UnitTemplateID>1001</UnitTemplateID>
  500. </element>
  501. </Datas>
  502. </Triggers>
  503. </element>
  504. <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  505. <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
  506. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
  507. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitEffect">
  508. <Effect type="CommonAI.Zone.LaunchEffect">
  509. <BindBody>False</BindBody>
  510. <EarthQuakeMS>800</EarthQuakeMS>
  511. <EarthQuakeXYZ>1.00</EarthQuakeXYZ>
  512. <EffectAddSpeed>1.00</EffectAddSpeed>
  513. <EffectHight>0.00</EffectHight>
  514. <EffectOffsetX>0.00</EffectOffsetX>
  515. <EffectOffsetY>0.00</EffectOffsetY>
  516. <EffectTimeMS>5000</EffectTimeMS>
  517. <IsLoop>False</IsLoop>
  518. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  519. <Name>chuanyunjian01</Name>
  520. <RType>None</RType>
  521. <ScaleToBodySize>0.00</ScaleToBodySize>
  522. <property.SerialNumber>30678674</property.SerialNumber>
  523. </Effect>
  524. <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
  525. </element>
  526. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SetUnitBool">
  527. <Key>HasCallHelp</Key>
  528. <SyncToClient>True</SyncToClient>
  529. <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
  530. <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
  531. <Value>True</Value>
  532. </Value>
  533. </element>
  534. </Datas>
  535. </Actions>
  536. <Active>True</Active>
  537. <Comment></Comment>
  538. <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
  539. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
  540. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
  541. <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
  542. <Op>LESS_THAN</Op>
  543. <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+UnitHP">
  544. <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
  545. </Value1>
  546. <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  547. <Value>1000</Value>
  548. </Value2>
  549. </Value>
  550. </element>
  551. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
  552. <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
  553. <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.GetUnitAsBoolean">
  554. <Key>HasCallHelp</Key>
  555. <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
  556. </Condition1>
  557. <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
  558. <Value>True</Value>
  559. </Condition2>
  560. <Op>NOT_EQUAL</Op>
  561. </Value>
  562. </element>
  563. </Datas>
  564. </Conditions>
  565. <DelayTimeMS>0</DelayTimeMS>
  566. <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
  567. <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
  568. </LocalVars>
  569. <Name>塔二求救</Name>
  570. <SavePath></SavePath>
  571. <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
  572. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
  573. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitDamaged">
  574. <UnitTemplateID>1002</UnitTemplateID>
  575. </element>
  576. </Datas>
  577. </Triggers>
  578. </element>
  579. <element type="CommonAI.Zone.ZoneEditor.ZoneEvent">
  580. <Actions type="CommonAI.Zone.ZoneEditor.EventActions">
  581. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractAction">
  582. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.AddUnitEffect">
  583. <Effect type="CommonAI.Zone.LaunchEffect">
  584. <BindBody>False</BindBody>
  585. <EarthQuakeMS>800</EarthQuakeMS>
  586. <EarthQuakeXYZ>1.00</EarthQuakeXYZ>
  587. <EffectAddSpeed>1.00</EffectAddSpeed>
  588. <EffectHight>0.00</EffectHight>
  589. <EffectOffsetX>0.00</EffectOffsetX>
  590. <EffectOffsetY>0.00</EffectOffsetY>
  591. <EffectTimeMS>5000</EffectTimeMS>
  592. <IsLoop>False</IsLoop>
  593. <IsSyncSenderRotation>False</IsSyncSenderRotation>
  594. <Name>chuanyunjian01</Name>
  595. <RType>None</RType>
  596. <ScaleToBodySize>0.00</ScaleToBodySize>
  597. <property.SerialNumber>30678676</property.SerialNumber>
  598. </Effect>
  599. <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
  600. </element>
  601. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SetUnitBool">
  602. <Key>HasCallHelp</Key>
  603. <SyncToClient>True</SyncToClient>
  604. <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
  605. <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
  606. <Value>True</Value>
  607. </Value>
  608. </element>
  609. </Datas>
  610. </Actions>
  611. <Active>True</Active>
  612. <Comment></Comment>
  613. <Conditions type="CommonAI.Zone.ZoneEditor.EventConditions">
  614. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractCondition">
  615. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
  616. <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+IntegerComparison">
  617. <Op>LESS_THAN</Op>
  618. <Value1 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+UnitHP">
  619. <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
  620. </Value1>
  621. <Value2 type="CommonAI.Zone.ZoneEditor.EventTrigger.IntegerValue+VALUE">
  622. <Value>1000</Value>
  623. </Value2>
  624. </Value>
  625. </element>
  626. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanCondition">
  627. <Value type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+BooleanComparison">
  628. <Condition1 type="CommonAI.Zone.ZoneEditor.EventTrigger.GetUnitAsBoolean">
  629. <Key>HasCallHelp</Key>
  630. <Unit type="CommonAI.Zone.ZoneEditor.EventTrigger.UnitValue+Trigging" />
  631. </Condition1>
  632. <Condition2 type="CommonAI.Zone.ZoneEditor.EventTrigger.BooleanValue+VALUE">
  633. <Value>True</Value>
  634. </Condition2>
  635. <Op>NOT_EQUAL</Op>
  636. </Value>
  637. </element>
  638. </Datas>
  639. </Conditions>
  640. <DelayTimeMS>0</DelayTimeMS>
  641. <LocalVars type="CommonAI.Zone.ZoneEditor.EventLocalVars">
  642. <Datas element_type="CommonAI.Zone.EventTrigger.LocalVar" />
  643. </LocalVars>
  644. <Name>塔三求救</Name>
  645. <SavePath></SavePath>
  646. <Triggers type="CommonAI.Zone.ZoneEditor.EventTriggers">
  647. <Datas element_type="CommonAI.Zone.EventTrigger.AbstractTrigger">
  648. <element type="CommonAI.Zone.ZoneEditor.EventTrigger.SpecifyUnitDamaged">
  649. <UnitTemplateID>1003</UnitTemplateID>
  650. </element>
  651. </Datas>
  652. </Triggers>
  653. </element>
  654. </Events>
  655. <FileName>/res/scene/sc_openmap_03.assetbundles</FileName>
  656. <ID>10098</ID>
  657. <isTeam>False</isTeam>
  658. <Items element_type="CommonAI.Zone.ZoneEditor.ItemData" />
  659. <killInterval>0</killInterval>
  660. <killMax>0</killMax>
  661. <killMaxCoolTime>0</killMaxCoolTime>
  662. <MaxPlayer>10</MaxPlayer>
  663. <MaxUnit>1000</MaxUnit>
  664. <MonsterAddPropPercentWithFloor>0.00</MonsterAddPropPercentWithFloor>
  665. <MonsterAddPropRatioWithLv>0.00</MonsterAddPropRatioWithLv>
  666. <Name>stage1</Name>
  667. <Points element_type="CommonAI.Zone.ZoneEditor.PointData" />
  668. <Properties type="XmdsCommon.Plugin.XmdsSceneProperties">
  669. <AOIMaxRange>300</AOIMaxRange>
  670. <AOIMinRange>270</AOIMinRange>
  671. <BotTestTemplate>False</BotTestTemplate>
  672. <SavePlayerStatus>False</SavePlayerStatus>
  673. <ServerSceneData type="XmdsCommon.Plugin.XmdsServerSceneData">
  674. <AllowAutoGuard>0</AllowAutoGuard>
  675. <CalPKValue>True</CalPKValue>
  676. <CurAreaType>None</CurAreaType>
  677. <SceneHard>Normal-World</SceneHard>
  678. <UsespaceDiv>False</UsespaceDiv>
  679. </ServerSceneData>
  680. </Properties>
  681. <Regions element_type="CommonAI.Zone.ZoneEditor.RegionData">
  682. <element type="CommonAI.Zone.ZoneEditor.RegionData">
  683. <Abilities element_type="CommonAI.Zone.ZoneEditor.RegionAbilityData">
  684. <element type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData">
  685. <AliveLimit>1</AliveLimit>
  686. <Force>3</Force>
  687. <forceMax>0</forceMax>
  688. <forceMin>0</forceMin>
  689. <IntervalMS>300000</IntervalMS>
  690. <Name>AI</Name>
  691. <OnceCount>1</OnceCount>
  692. <PeaceTime>0</PeaceTime>
  693. <ResetOnWithoutAlive>False</ResetOnWithoutAlive>
  694. <StartDirection>3.14</StartDirection>
  695. <StartPathHoldMaxTimeMS>0</StartPathHoldMaxTimeMS>
  696. <StartPathHoldMinTimeMS>0</StartPathHoldMinTimeMS>
  697. <StartTimeDelayMS>12000</StartTimeDelayMS>
  698. <TFormation type="CommonAI.Zone.TeamFormation">
  699. <SpacingSize>20.00</SpacingSize>
  700. <SquareEachRowCount>0</SquareEachRowCount>
  701. <TFormation>Beehive</TFormation>
  702. </TFormation>
  703. <TotalLimit>1</TotalLimit>
  704. <UnitLevel>1</UnitLevel>
  705. <UnitName>Spider</UnitName>
  706. <UnitTemplates element_type="CommonAI.Zone.ZoneEditor.SpawnUnitAbilityData+SpawnUnit" />
  707. <UnitTemplatesID element_type="System.Int32">
  708. <element>125</element>
  709. </UnitTemplatesID>
  710. <WithoutAlive>False</WithoutAlive>
  711. </element>
  712. </Abilities>
  713. <Color>-65536</Color>
  714. <Enable>False</Enable>
  715. <H>20.00</H>
  716. <LableColor>-1</LableColor>
  717. <LableOffsetX>0.00</LableOffsetX>
  718. <LableOffsetY>15.00</LableOffsetY>
  719. <LableOutline>False</LableOutline>
  720. <LableSize>20</LableSize>
  721. <MapShow>False</MapShow>
  722. <Name>怪一出生地</Name>
  723. <OffsetX>0.00</OffsetX>
  724. <OffsetY>0.00</OffsetY>
  725. <RegionType>RECTANGLE</RegionType>
  726. <SavePath></SavePath>
  727. <StripDirection>0.00</StripDirection>
  728. <UnitIcon></UnitIcon>
  729. <UnitName></UnitName>
  730. <W>2.00</W>
  731. <X>280.00</X>
  732. <Y>127.00</Y>
  733. </element>
  734. </Regions>
  735. <RemoveUnitOnDisconnect>True</RemoveUnitOnDisconnect>
  736. <sceneType>Normal</sceneType>
  737. <Terrain type="CommonAI.Zone.ZoneEditor.TerrainData">
  738. <GridCellH>4</GridCellH>
  739. <GridCellW>4</GridCellW>
  740. <TerrainTextData>
  741. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  742. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  743. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  744. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  745. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  746. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  747. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  748. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  749. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  750. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  751. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  752. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  753. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  754. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  755. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  756. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  757. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  758. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  759. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  760. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  761. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  762. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  763. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  764. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  765. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  766. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  767. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  768. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  769. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  770. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  771. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  772. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  773. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  774. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  775. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  776. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  777. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  778. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  779. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  780. {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
  781. </TerrainTextData>
  782. <XCount>120</XCount>
  783. <YCount>40</YCount>
  784. </Terrain>
  785. <TotalTimeLimitSEC>60</TotalTimeLimitSEC>
  786. <Units element_type="CommonAI.Zone.ZoneEditor.UnitData">
  787. <element type="CommonAI.Zone.ZoneEditor.UnitData">
  788. <Abilities element_type="CommonAI.Zone.ZoneEditor.UnitAbilityData" />
  789. <Color>-16711936</Color>
  790. <Direction>0.00</Direction>
  791. <Enable>True</Enable>
  792. <Force>1</Force>
  793. <LableColor>-1</LableColor>
  794. <LableOffsetX>0.00</LableOffsetX>
  795. <LableOffsetY>15.00</LableOffsetY>
  796. <LableOutline>False</LableOutline>
  797. <LableSize>20</LableSize>
  798. <MapShow>True</MapShow>
  799. <Name>一塔</Name>
  800. <OffsetX>0.00</OffsetX>
  801. <OffsetY>0.00</OffsetY>
  802. <SavePath></SavePath>
  803. <Scale>1.00</Scale>
  804. <UnitIcon></UnitIcon>
  805. <UnitLevel>0</UnitLevel>
  806. <UnitName>一塔</UnitName>
  807. <UnitTemplateID>1001</UnitTemplateID>
  808. <X>230.00</X>
  809. <Y>80.00</Y>
  810. </element>
  811. <element type="CommonAI.Zone.ZoneEditor.UnitData">
  812. <Abilities element_type="CommonAI.Zone.ZoneEditor.UnitAbilityData" />
  813. <Color>-16711936</Color>
  814. <Direction>0.00</Direction>
  815. <Enable>True</Enable>
  816. <Force>1</Force>
  817. <LableColor>-1</LableColor>
  818. <LableOffsetX>0.00</LableOffsetX>
  819. <LableOffsetY>15.00</LableOffsetY>
  820. <LableOutline>False</LableOutline>
  821. <LableSize>20</LableSize>
  822. <MapShow>True</MapShow>
  823. <Name>二塔</Name>
  824. <OffsetX>0.00</OffsetX>
  825. <OffsetY>0.00</OffsetY>
  826. <SavePath></SavePath>
  827. <Scale>1.00</Scale>
  828. <UnitIcon></UnitIcon>
  829. <UnitLevel>0</UnitLevel>
  830. <UnitName>二塔</UnitName>
  831. <UnitTemplateID>1002</UnitTemplateID>
  832. <X>150.00</X>
  833. <Y>80.00</Y>
  834. </element>
  835. <element type="CommonAI.Zone.ZoneEditor.UnitData">
  836. <Abilities element_type="CommonAI.Zone.ZoneEditor.UnitAbilityData" />
  837. <Color>-16711936</Color>
  838. <Direction>0.00</Direction>
  839. <Enable>True</Enable>
  840. <Force>1</Force>
  841. <LableColor>-1</LableColor>
  842. <LableOffsetX>0.00</LableOffsetX>
  843. <LableOffsetY>15.00</LableOffsetY>
  844. <LableOutline>False</LableOutline>
  845. <LableSize>20</LableSize>
  846. <MapShow>True</MapShow>
  847. <Name>水晶</Name>
  848. <OffsetX>0.00</OffsetX>
  849. <OffsetY>0.00</OffsetY>
  850. <SavePath></SavePath>
  851. <Scale>1.00</Scale>
  852. <UnitIcon></UnitIcon>
  853. <UnitLevel>0</UnitLevel>
  854. <UnitName>水晶</UnitName>
  855. <UnitTemplateID>1003</UnitTemplateID>
  856. <X>70.00</X>
  857. <Y>80.00</Y>
  858. </element>
  859. </Units>
  860. <property.EditorPath>场景/stage1(10098)</property.EditorPath>
  861. </SceneData>