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- using System.Collections;
- using System.Collections.Generic;
- namespace YooAsset
- {
- /// <summary>
- /// 更新静态版本操作
- /// </summary>
- public abstract class UpdateStaticVersionOperation : AsyncOperationBase
- {
- /// <summary>
- /// 资源版本号
- /// </summary>
- public int ResourceVersion { protected set; get; } = 0;
- }
- /// <summary>
- /// 编辑器下模拟运行的更新静态版本操作
- /// </summary>
- internal sealed class EditorPlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
- {
- internal override void Start()
- {
- Status = EOperationStatus.Succeed;
- }
- internal override void Update()
- {
- }
- }
- /// <summary>
- /// 离线模式的更新静态版本操作
- /// </summary>
- internal sealed class OfflinePlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
- {
- internal override void Start()
- {
- Status = EOperationStatus.Succeed;
- }
- internal override void Update()
- {
- }
- }
- /// <summary>
- /// 联机模式的更新静态版本操作
- /// </summary>
- internal sealed class HostPlayModeUpdateStaticVersionOperation : UpdateStaticVersionOperation
- {
- private enum ESteps
- {
- None,
- LoadStaticVersion,
- CheckStaticVersion,
- Done,
- }
- private static int RequestCount = 0;
- private readonly HostPlayModeImpl _impl;
- private readonly int _timeout;
- private ESteps _steps = ESteps.None;
- private UnityWebDataRequester _downloader;
- internal HostPlayModeUpdateStaticVersionOperation(HostPlayModeImpl impl, int timeout)
- {
- _impl = impl;
- _timeout = timeout;
- }
- internal override void Start()
- {
- RequestCount++;
- _steps = ESteps.LoadStaticVersion;
- }
- internal override void Update()
- {
- if (_steps == ESteps.None || _steps == ESteps.Done)
- return;
- if (_steps == ESteps.LoadStaticVersion)
- {
- string webURL = GetStaticVersionRequestURL(YooAssetSettings.VersionFileName);
- YooLogger.Log($"Beginning to request static version : {webURL}");
- _downloader = new UnityWebDataRequester();
- _downloader.SendRequest(webURL, _timeout);
- _steps = ESteps.CheckStaticVersion;
- }
- if (_steps == ESteps.CheckStaticVersion)
- {
- Progress = _downloader.Progress();
- if (_downloader.IsDone() == false)
- return;
- if (_downloader.HasError())
- {
- _steps = ESteps.Done;
- Status = EOperationStatus.Failed;
- Error = _downloader.GetError();
- }
- else
- {
- if (int.TryParse(_downloader.GetText(), out int value))
- {
- ResourceVersion = value;
- _steps = ESteps.Done;
- Status = EOperationStatus.Succeed;
- }
- else
- {
- _steps = ESteps.Done;
- Status = EOperationStatus.Failed;
- Error = $"URL : {_downloader.URL} Error : static version content is invalid.";
- }
- }
- _downloader.Dispose();
- }
- }
- private string GetStaticVersionRequestURL(string fileName)
- {
- string url;
- // 轮流返回请求地址
- if (RequestCount % 2 == 0)
- url = _impl.GetPatchDownloadFallbackURL(fileName);
- else
- url = _impl.GetPatchDownloadMainURL(fileName);
- // 注意:在URL末尾添加时间戳
- return $"{url}?{System.DateTime.UtcNow.Ticks}";
- }
- }
- }
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