OnNewZoneObject.cs 4.3 KB

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  1. using CommonAI.ZoneClient;
  2. using ET.EventType;
  3. using FairyGUI;
  4. using Sirenix.Utilities;
  5. using UnityEngine;
  6. namespace ET.Client
  7. {
  8. [Event(SceneType.Current)]
  9. [FriendOfAttribute(typeof(ET.Client.UnitRenderComponet))]
  10. public class OnNewZoneObjectHandler : AEvent<EventType.OnNewZoneObject>
  11. {
  12. protected override async ETTask Run(Scene scene, EventType.OnNewZoneObject args)
  13. {
  14. var obj = UnitMgr.Instance.GetUnit(args.ObjectId);
  15. if (obj is BattleUnit)
  16. {
  17. await CreatUnitModel(obj as BattleUnit);
  18. }
  19. else if (obj is BattleSpell)
  20. {
  21. //TODO: 性能有问题时,可以减少法术展示
  22. await CreateSpellModel(obj as BattleSpell);
  23. }
  24. else
  25. {
  26. Log.Error("unknow new object");
  27. }
  28. }
  29. private static CommonLang.Geometry.Vector3 vecTemp = new();
  30. private async ETTask CreatUnitModel(BattleUnit unit)
  31. {
  32. var zu = unit.ZUnit;
  33. if (!UnitMgr.Instance.HasUnit(zu.ObjectID))
  34. {
  35. //还没显示就已挂掉的单位,走好
  36. Log.Debug($"ignore dead unit: {zu}@{zu.ObjectID}");
  37. return;
  38. }
  39. var go = await GameObjectPool.Instance.Acquire($"Unit_{zu.Info.FileName}");
  40. go.SetActive(true);
  41. go.transform.parent = GlobalViewComponent.Instance.Unit;
  42. vecTemp.Set(zu.X, zu.Y, zu.Z);
  43. go.transform.position = RenderUtils.UnityPosFromBattle(vecTemp);
  44. go.transform.rotation = RenderUtils.UnityRotationFromBattle(zu.Direction);
  45. var render = ModelViewComponent.Instance.AddChildWithId<UnitRenderComponet, GameObject>(unit.Id, go, true);
  46. CreateHeadbar(render, zu).Coroutine();
  47. if (unit is BattleActor)
  48. {
  49. CameraMgr.FollowMe(go.transform.position);
  50. }
  51. //Log.Debug($"unitRender({zu.ObjectID}),pos({zu.X},{zu.Y},{zu.Z}) ok.");
  52. if(zu.GetBuffStatusCount() > 0)
  53. {
  54. EventSystem.Instance.Publish(BuffChangeEvent.Static.Clone(zu.ObjectID, null, BuffChangeType.Reload));
  55. }
  56. //TODO: 同步ZoneUnit status
  57. }
  58. private async ETTask CreateSpellModel(BattleSpell spell)
  59. {
  60. var zs = spell.ZoneObject as ZoneSpell;
  61. var res = zs.Info.FileName;
  62. if (res.IsNullOrWhitespace())
  63. {
  64. Log.Debug($"spell({zs.Info.ID}) not config fileName");
  65. return;
  66. }
  67. if (!UnitMgr.Instance.HasUnit(zs.ObjectID) || (zs.Sender != null && !UnitMgr.Instance.HasUnit(zs.Sender.ObjectID)))
  68. {
  69. //还没显示就已挂掉的单位,走好
  70. Log.Debug($"ignore dead unit's spell: {zs.ObjectID}@{zs.Sender.ObjectID}");
  71. return;
  72. }
  73. GameObject go = await GameObjectPool.Instance.Acquire($"Effect_{res}");
  74. go.transform.parent = GlobalViewComponent.Instance.Unit;
  75. go.SetActive(true);
  76. go.transform.localScale = Vector3.one * zs.Info.FileBodyScale;
  77. vecTemp.Set(zs.X, zs.Y, zs.Z + zs.LaunchHeight);
  78. go.transform.position = RenderUtils.UnityPosFromBattle(vecTemp);
  79. go.transform.rotation = RenderUtils.UnityRotationFromBattle(zs.Direction);
  80. ModelViewComponent.Instance.AddChildWithId<UnitRenderComponet, GameObject>(zs.ObjectID, go, true);
  81. var et = go.GetComponent<EffectTime>();
  82. if (et != null)
  83. {
  84. et.speed = zs.Info.EffectAddSpeed;
  85. //et.playAnimName = zs.Info.AnimtionName;
  86. //TODO:特效不支持播放动画
  87. }
  88. }
  89. private async ETTask CreateHeadbar(UnitRenderComponet render, ZoneUnit zu)
  90. {
  91. var view = await GameObjectPool.Instance.AcquireHeadBar();
  92. view.visible = true;
  93. render.HeadBar = view;
  94. var name = view.GetChild("text_name");
  95. var progresshp = view.GetChild("bar_hp") as GProgressBar;
  96. progresshp.max = 100;
  97. progresshp.min = 0;
  98. name.text = render.GameObject.name;
  99. progresshp.value = zu.HP * 100 / zu.MaxHP;
  100. render.SyncHeadBarPos();
  101. }
  102. }
  103. }