UnitRenderSystem.cs 8.7 KB

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  1. using CMDType = ET.AnimatorEventType;
  2. using AniType = Mono.AnimationData.AnimationType;
  3. using UnityEngine;
  4. using System.Text.RegularExpressions;
  5. using ET.EventType;
  6. using Sirenix.Utilities;
  7. using CommonAI.Zone;
  8. using FairyGUI;
  9. namespace ET.Client
  10. {
  11. [Event(SceneType.Current)]
  12. [FriendOf(typeof(ET.Client.UnitRenderComponet))]
  13. public class AnimatorEventHandler : BEvent<EventType.PlayAnimatorEvent>
  14. {
  15. public override void OnEvent(EventType.PlayAnimatorEvent args)
  16. {
  17. var component = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.UnitId);
  18. if (component == null)
  19. {
  20. Log.Debug($"Not found UnitRener of object{args.UnitId}");
  21. return;
  22. }
  23. if (component.AniData == null)
  24. {
  25. var unit = UnitMgr.Instance.GetUnit(args.UnitId);
  26. Log.Error($"UnitRender({component.GameObject.name}) not contains AnimationData component");
  27. return;
  28. }
  29. if (args.CommandType == CMDType.Skill)
  30. {
  31. var m = Regex.Match(args.SkillName, "[Ss]kill(\\d+)");
  32. if (m.Success)
  33. {
  34. int n = System.Convert.ToInt32(m.Groups[1].Value, 10);
  35. if (n >= 0 && AniType.SkillMax > AniType.Skill0 + n)
  36. {
  37. AnimatorCommand cmd = new AnimatorCommand((AniType)(AniType.Skill0 + n))
  38. {
  39. Duration = args.Duration,
  40. Speed = args.Speed,
  41. GroupId = args.GroupId,
  42. Loop = args.Loop
  43. };
  44. component.AppendCommand(cmd);
  45. return;
  46. }
  47. }
  48. Log.Error($"Not support skill animation: {args.SkillName}");
  49. }
  50. else
  51. {
  52. AnimatorCommand cmd = args.CommandType switch
  53. {
  54. AnimatorEventType.Idle => UnitRenderComponet.CMDIdle,
  55. AnimatorEventType.Run => UnitRenderComponet.CMDRun,
  56. AnimatorEventType.Dead => UnitRenderComponet.CMDDead,
  57. _ => UnitRenderComponet.CMDIdle
  58. };
  59. component.AppendCommand(cmd);
  60. }
  61. if(!args.Audio.IsNullOrWhitespace())
  62. {
  63. //TODO: Playaudio
  64. }
  65. }
  66. }
  67. [Event(SceneType.None)]
  68. public class SyncUnitPosEventHandler : BEvent<EventType.SyncUnitPosEvent>
  69. {
  70. public override void OnEvent(SyncUnitPosEvent args)
  71. {
  72. var unitRender = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.Id);
  73. if(unitRender != null)
  74. {
  75. var transform = unitRender.GameObject.transform;
  76. transform.position = RenderUtils.UnityPosFromBattle(args.Pos);
  77. transform.rotation = RenderUtils.UnityRotationFromBattle(args.Rotation, args.RotationX);
  78. if(args.Id == UnitMgr.Instance.ActorId)
  79. {
  80. CameraMgr.FollowMe(transform.position);
  81. }
  82. unitRender.SyncHeadBarPos();
  83. }
  84. else
  85. {
  86. //Log.Debug($"Not exist unitRender: {args.Id}");
  87. }
  88. //_actor.SendUnitMove(dx, dy, true);
  89. //(_actor.ZUnit as ZoneActor).SendUnitStopMove();
  90. //StartSeek(p.X, p.Y, 0, null, false);
  91. }
  92. }
  93. [FriendOf(typeof(UnitRenderComponet))]
  94. public static class UnitRenerSystem
  95. {
  96. [ObjectSystem]
  97. public class UnitRenerAwakeSystem : AwakeSystem<UnitRenderComponet, GameObject>
  98. {
  99. protected override void Awake(UnitRenderComponet self, GameObject go)
  100. {
  101. self.GameObject = go;
  102. self.AniData = self.GameObject.GetComponent<Mono.AnimationData>();
  103. if (self.AniData != null)
  104. {
  105. self.ExeCommand(UnitRenderComponet.CMDIdle);
  106. }
  107. self.TransHeadInfo = go.transform.Find("BindPart/headInfo");
  108. }
  109. }
  110. [ObjectSystem]
  111. public class UnitRenerUpdateSystem : UpdateSystem<UnitRenderComponet>
  112. {
  113. protected override void Update(UnitRenderComponet self)
  114. {
  115. if (self.AniData == null) { return; }
  116. var cmd = self.FilterCmdList();
  117. if (cmd != null)
  118. {
  119. if (self.DoingCmd?.Type != cmd.Type || cmd.IsSkillCmd())
  120. {
  121. self.ExeCommand(cmd);
  122. }
  123. }
  124. }
  125. }
  126. [ObjectSystem]
  127. public class UnitRenerDestroySystem : DestroySystem<UnitRenderComponet>
  128. {
  129. protected override void Destroy(UnitRenderComponet self)
  130. {
  131. if(self.AniData!= null)
  132. {
  133. self.AniData.Animancer.Stop();
  134. }
  135. GameObjectPool.Instance?.RecycleObject(self.GameObject);
  136. if(self.HeadBar != null)
  137. {
  138. self.HeadBar.visible = false;
  139. GameObjectPool.Instance?.RecycleHeadBar(self.HeadBar);
  140. }
  141. self.Reset();
  142. }
  143. }
  144. //===UnitRener 扩展方法-------
  145. public static void AppendCommand(this UnitRenderComponet self, AnimatorCommand cmd)
  146. {
  147. self.Commands.Add(cmd);
  148. }
  149. public static void SyncHeadBarPos(this UnitRenderComponet self)
  150. {
  151. if (self.HeadBar != null)
  152. {
  153. var part = self.TransHeadInfo ?? self.GameObject.transform;
  154. var pos = Camera.main.WorldToScreenPoint(part.position);
  155. if(pos.z < 0 || pos.x < 0 || pos.x > Screen.width || pos.y < 0 || pos.y > Screen.height)
  156. {
  157. //不在视野中
  158. self.HeadBar.visible = false;
  159. }
  160. else
  161. {
  162. var screenpos = pos;
  163. pos.y = Screen.height - pos.y;
  164. pos = GRoot.inst.GlobalToLocal(pos);
  165. self.HeadBar.SetXY(pos.x, pos.y);
  166. self.HeadBar.visible = true;
  167. }
  168. }
  169. }
  170. //^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  171. //执行指令
  172. private static void ExeCommand(this UnitRenderComponet self, AnimatorCommand cmd)
  173. {
  174. self.DoingCmd = (AnimatorCommand)cmd;
  175. if(!cmd.IsSkillCmd())
  176. {
  177. self.AniData.PlayAnimation(cmd.Type);
  178. }
  179. else
  180. {
  181. //Skill动作和实际技能时间不太匹配,切到idle动作
  182. self.AniData.PlayAnimation(cmd.Type, () => {
  183. if (self.DoingCmd == cmd)
  184. {
  185. self.ExeCommand(UnitRenderComponet.CMDIdle);
  186. }
  187. });
  188. }
  189. }
  190. //从指令队列中分析出当前需要执行的指令
  191. private static AnimatorCommand FilterCmdList(this UnitRenderComponet self)
  192. {
  193. var cmds = self.Commands;
  194. if (cmds.Count <= 0)
  195. {
  196. return null;
  197. }
  198. /*var cmd = cmds[0];
  199. for(var i=1; i<cmds.Count; i++)
  200. {
  201. var next = cmds[i];
  202. if(next.Type == CMDType.StopRun && cmd.Type == CMDType.Run)
  203. {
  204. cmd = UnitRener.CMDIdle;
  205. }
  206. else if(next.Type == CMDType.StopSkill && cmd.Type >= CMDType.Skill0 && cmd.Type <= CMDType.Skill3)
  207. {
  208. cmd = UnitRener.CMDIdle;
  209. }
  210. else if(next.Type > cmd.Type && cmd.Type < CMDType.Skill0)
  211. {
  212. cmd = next;
  213. }
  214. }*/
  215. var cmd = cmds[cmds.Count - 1];
  216. if(cmd.GroupId > 0)
  217. {
  218. int delIndex = -1;
  219. for(var i = cmds.Count -2; i >= 0; i--)
  220. {
  221. if (cmds[i].GroupId != cmd.GroupId)
  222. {
  223. delIndex = i;
  224. break;
  225. }
  226. }
  227. if(delIndex >= 0)
  228. {
  229. cmds.RemoveRange(0, delIndex + 1);
  230. }
  231. else
  232. {
  233. cmds.Clear();
  234. }
  235. }
  236. else
  237. {
  238. cmds.Clear();
  239. }
  240. return cmd;
  241. }
  242. }
  243. }