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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Text;
- using UnityEngine;
- using UnityEngine.Animations;
- using UnityEngine.Playables;
- using Object = UnityEngine.Object;
- namespace Animancer
- {
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- public sealed partial class AnimancerPlayable : PlayableBehaviour,
- IEnumerator, IPlayableWrapper, IAnimationClipCollection
- {
-
- #region Fields and Properties
-
- private static float _DefaultFadeDuration = 0.25f;
-
- #if UNITY_EDITOR
-
-
-
- public const string DefaultFadeDurationNamespace = nameof(Animancer);
-
-
-
- public const string DefaultFadeDurationClass = nameof(DefaultFadeDuration);
-
-
-
-
-
-
-
-
-
-
-
- static AnimancerPlayable()
- {
- var assemblies = AppDomain.CurrentDomain.GetAssemblies();
-
- for (int iAssembly = assemblies.Length - 1; iAssembly >= 0; iAssembly--)
- {
- var type = assemblies[iAssembly].GetType(DefaultFadeDurationNamespace + "." + DefaultFadeDurationClass);
- if (type != null)
- {
- var methods = type.GetMethods(Editor.AnimancerEditorUtilities.StaticBindings);
- for (int iMethod = 0; iMethod < methods.Length; iMethod++)
- {
- var method = methods[iMethod];
- if (method.IsDefined(typeof(RuntimeInitializeOnLoadMethodAttribute), false))
- {
- method.Invoke(null, null);
- return;
- }
- }
- }
- }
- }
- #endif
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- public static float DefaultFadeDuration
- {
- get => _DefaultFadeDuration;
- set
- {
- AnimancerUtilities.Assert(value >= 0 && value < float.PositiveInfinity,
- $"{nameof(AnimancerPlayable)}.{nameof(DefaultFadeDuration)} must not be negative or infinity.");
- _DefaultFadeDuration = value;
- }
- }
-
-
- internal PlayableGraph _Graph;
-
- public PlayableGraph Graph => _Graph;
-
- internal Playable _RootPlayable;
-
- internal Playable _LayerMixer;
-
-
- Playable IPlayableWrapper.Playable => _LayerMixer;
-
- IPlayableWrapper IPlayableWrapper.Parent => null;
-
- float IPlayableWrapper.Weight => 1;
-
- int IPlayableWrapper.ChildCount => Layers.Count;
-
- AnimancerNode IPlayableWrapper.GetChild(int index) => Layers[index];
-
-
-
-
-
-
-
-
- public LayerList Layers { get; private set; }
-
-
-
-
- public StateDictionary States { get; private set; }
-
- private Key.KeyedList<IUpdatable> _PreUpdatables;
-
- private Key.KeyedList<IUpdatable> _PostUpdatables;
-
- private PostUpdate _PostUpdate;
-
-
- public IAnimancerComponent Component { get; private set; }
-
-
-
-
-
-
- public int CommandCount => Layers[0].CommandCount;
-
-
- public DirectorUpdateMode UpdateMode
- {
- get => _Graph.GetTimeUpdateMode();
- set => _Graph.SetTimeUpdateMode(value);
- }
-
- private float _Speed = 1;
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- public float Speed
- {
- get => _Speed;
- set => _LayerMixer.SetSpeed(_Speed = value);
- }
-
- private bool _KeepChildrenConnected;
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- public bool KeepChildrenConnected
- {
- get => _KeepChildrenConnected;
- set
- {
- if (_KeepChildrenConnected == value)
- return;
- _KeepChildrenConnected = value;
- if (value)
- {
- _PostUpdate.IsConnected = true;
- for (int i = Layers.Count - 1; i >= 0; i--)
- Layers.GetLayer(i).ConnectAllChildrenToGraph();
- }
- else
- {
- for (int i = Layers.Count - 1; i >= 0; i--)
- Layers.GetLayer(i).DisconnectWeightlessChildrenFromGraph();
- }
- }
- }
-
- private bool _SkipFirstFade;
-
-
-
-
-
-
-
-
-
- public bool SkipFirstFade
- {
- get => _SkipFirstFade;
- set
- {
- _SkipFirstFade = value;
- if (!value && Layers.Count < 2)
- {
- Layers.Count = 1;
- _LayerMixer.SetInputCount(2);
- }
- }
- }
-
- #endregion
-
- #region Initialization
-
-
-
-
-
-
- private static readonly AnimancerPlayable Template = new AnimancerPlayable();
-
-
-
-
-
-
-
-
-
- public static AnimancerPlayable Create()
- {
- #if UNITY_EDITOR
- var name = _NextGraphName;
- _NextGraphName = null;
- var graph = name != null ?
- PlayableGraph.Create(name) :
- PlayableGraph.Create();
- #else
- var graph = PlayableGraph.Create();
- #endif
- return ScriptPlayable<AnimancerPlayable>.Create(graph, Template, 2)
- .GetBehaviour();
- }
-
-
- public static AnimancerPlayable Create(PlayableGraph graph)
- {
- return ScriptPlayable<AnimancerPlayable>.Create(graph, Template, 2)
- .GetBehaviour();
- }
-
-
- public override void OnPlayableCreate(Playable playable)
- {
- _RootPlayable = playable;
- _Graph = playable.GetGraph();
- _PostUpdatables = new Key.KeyedList<IUpdatable>();
- _PreUpdatables = new Key.KeyedList<IUpdatable>();
- _PostUpdate = PostUpdate.Create(this);
- Layers = new LayerList(this, out _LayerMixer);
- States = new StateDictionary(this);
- playable.SetInputWeight(0, 1);
- #if UNITY_EDITOR
- RegisterInstance();
- #endif
- }
-
- #if UNITY_EDITOR
- private static string _NextGraphName;
- #endif
-
-
-
-
-
-
-
-
- [System.Diagnostics.Conditional(Strings.UnityEditor)]
- public static void SetNextGraphName(string name)
- {
- #if UNITY_EDITOR
- _NextGraphName = name;
- #endif
- }
-
- #if UNITY_EDITOR
-
- public override string ToString()
- => $"{nameof(AnimancerPlayable)} ({(_Graph.IsValid() ? _Graph.GetEditorName() : "Graph Not Initialized")})";
- #endif
-
-
-
-
-
- public bool TryGetOutput(out PlayableOutput output)
- {
- var outputCount = _Graph.GetOutputCount();
- for (int i = 0; i < outputCount; i++)
- {
- output = _Graph.GetOutput(i);
- if (output.GetSourcePlayable().Equals(_RootPlayable))
- return true;
- }
- output = default;
- return false;
- }
-
-
-
-
-
- public void CreateOutput(IAnimancerComponent animancer)
- => CreateOutput(animancer.Animator, animancer);
-
- public void CreateOutput(Animator animator, IAnimancerComponent animancer)
- {
- #if UNITY_ASSERTIONS
- if (animator == null)
- throw new ArgumentNullException(nameof(animator),
- $"An {nameof(Animator)} component is required to play animations.");
- #if UNITY_EDITOR
- if (UnityEditor.EditorUtility.IsPersistent(animator))
- throw new ArgumentException(
- $"The specified {nameof(Animator)} component is a prefab which means it cannot play animations.",
- nameof(animator));
- #endif
- if (animancer != null)
- {
- Debug.Assert(animancer.IsPlayableInitialized && animancer.Playable == this,
- $"{nameof(CreateOutput)} was called on an {nameof(AnimancerPlayable)} which does not match the" +
- $" {nameof(IAnimancerComponent)}.{nameof(IAnimancerComponent.Playable)}.");
- Debug.Assert(animator == animancer.Animator,
- $"{nameof(CreateOutput)} was called with an {nameof(Animator)} which does not match the" +
- $" {nameof(IAnimancerComponent)}.{nameof(IAnimancerComponent.Animator)}.");
- }
- if (TryGetOutput(out var output))
- {
- Debug.LogWarning(
- $"A {nameof(PlayableGraph)} output is already connected to the {nameof(AnimancerPlayable)}." +
- $" The old output should be destroyed using `animancerComponent.Playable.DestroyOutput();`" +
- $" before calling {nameof(CreateOutput)}.", animator);
- }
- #endif
- Component = animancer;
- var isHumanoid = animator.isHuman;
-
- KeepChildrenConnected = !isHumanoid;
-
- SkipFirstFade = isHumanoid || animator.runtimeAnimatorController == null;
- #pragma warning disable CS0618 // Type or member is obsolete.
- AnimationPlayableUtilities.Play(animator, _RootPlayable, _Graph);
- #pragma warning restore CS0618 // Type or member is obsolete.
- _IsGraphPlaying = true;
- }
-
-
-
-
-
- public void InsertOutputPlayable(Playable playable)
- {
- var output = _Graph.GetOutput(0);
- _Graph.Connect(output.GetSourcePlayable(), 0, playable, 0);
- playable.SetInputWeight(0, 1);
- output.SetSourcePlayable(playable);
- }
-
-
-
-
-
-
- public AnimationScriptPlayable InsertOutputJob<T>(T data) where T : struct, IAnimationJob
- {
- var playable = AnimationScriptPlayable.Create(_Graph, data, 1);
- var output = _Graph.GetOutput(0);
- _Graph.Connect(output.GetSourcePlayable(), 0, playable, 0);
- playable.SetInputWeight(0, 1);
- output.SetSourcePlayable(playable);
- return playable;
- }
-
- #endregion
-
- #region Cleanup
-
-
- public bool IsValid => _Graph.IsValid();
-
-
- public void DestroyGraph()
- {
- if (_Graph.IsValid())
- _Graph.Destroy();
- }
-
-
-
-
-
- public bool DestroyOutput()
- {
- if (TryGetOutput(out var output))
- {
- _Graph.DestroyOutput(output);
- return true;
- }
- else return false;
- }
-
-
- public override void OnPlayableDestroy(Playable playable)
- {
- var previous = Current;
- Current = this;
- DisposeAll();
- GC.SuppressFinalize(this);
-
- Layers = null;
- States = null;
- Current = previous;
- }
-
- private List<IDisposable> _Disposables;
-
-
- public List<IDisposable> Disposables => _Disposables ?? (_Disposables = new List<IDisposable>());
-
-
- ~AnimancerPlayable() => DisposeAll();
-
- private void DisposeAll()
- {
- if (_Disposables == null)
- return;
- var i = _Disposables.Count;
- DisposeNext:
- try
- {
- while (--i >= 0)
- {
- _Disposables[i].Dispose();
- }
- _Disposables.Clear();
- _Disposables = null;
- }
- catch (Exception exception)
- {
- Debug.LogException(exception, Component as Object);
- goto DisposeNext;
- }
- }
-
- #region Inverse Kinematics
-
-
- private bool _ApplyAnimatorIK;
-
- public bool ApplyAnimatorIK
- {
- get => _ApplyAnimatorIK;
- set
- {
- _ApplyAnimatorIK = value;
- for (int i = Layers.Count - 1; i >= 0; i--)
- Layers.GetLayer(i).ApplyAnimatorIK = value;
- }
- }
-
- private bool _ApplyFootIK;
-
- public bool ApplyFootIK
- {
- get => _ApplyFootIK;
- set
- {
- _ApplyFootIK = value;
- for (int i = Layers.Count - 1; i >= 0; i--)
- Layers.GetLayer(i).ApplyFootIK = value;
- }
- }
-
- #endregion
-
- #endregion
-
- #region Playing
-
-
-
- public object GetKey(AnimationClip clip) => Component != null ? Component.GetKey(clip) : clip;
-
-
-
-
-
-
-
-
-
-
- public AnimancerState Play(AnimationClip clip)
- => Play(States.GetOrCreate(clip));
-
-
-
-
-
-
-
- public AnimancerState Play(AnimancerState state)
- {
- return GetLocalLayer(state).Play(state);
- }
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- public AnimancerState Play(AnimationClip clip, float fadeDuration, FadeMode mode = default)
- => Play(States.GetOrCreate(clip), fadeDuration, mode);
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- public AnimancerState Play(AnimancerState state, float fadeDuration, FadeMode mode = default)
- {
- return GetLocalLayer(state).Play(state, fadeDuration, mode);
- }
-
-
-
-
-
-
-
-
-
-
-
- public AnimancerState Play(ITransition transition)
- => Play(transition, transition.FadeDuration, transition.FadeMode);
-
-
-
-
-
-
-
-
- public AnimancerState Play(ITransition transition, float fadeDuration, FadeMode mode = default)
- {
- var state = States.GetOrCreate(transition);
- state = Play(state, fadeDuration, mode);
- transition.Apply(state);
- return state;
- }
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- public AnimancerState TryPlay(object key)
- => States.TryGet(key, out var state) ? Play(state) : null;
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- public AnimancerState TryPlay(object key, float fadeDuration, FadeMode mode = default)
- => States.TryGet(key, out var state) ? Play(state, fadeDuration, mode) : null;
-
-
-
-
-
- private AnimancerLayer GetLocalLayer(AnimancerState state)
- {
- if (state.Root == this)
- {
- var layer = state.Layer;
- if (layer != null)
- return layer;
- }
- return Layers[0];
- }
-
-
-
-
-
- public AnimancerState Stop(IHasKey hasKey) => Stop(hasKey.Key);
-
-
-
-
- public AnimancerState Stop(object key)
- {
- if (States.TryGet(key, out var state))
- state.Stop();
- return state;
- }
-
-
-
-
- public void Stop()
- {
- for (int i = Layers.Count - 1; i >= 0; i--)
- Layers.GetLayer(i).Stop();
- }
-
-
- public bool IsPlaying(IHasKey hasKey) => IsPlaying(hasKey.Key);
-
- public bool IsPlaying(object key) => States.TryGet(key, out var state) && state.IsPlaying;
-
- public bool IsPlaying()
- {
- if (!_IsGraphPlaying)
- return false;
- for (int i = Layers.Count - 1; i >= 0; i--)
- {
- if (Layers.GetLayer(i).IsAnyStatePlaying())
- return true;
- }
- return false;
- }
-
-
-
-
-
-
-
- public bool IsPlayingClip(AnimationClip clip)
- {
- if (!_IsGraphPlaying)
- return false;
- for (int i = Layers.Count - 1; i >= 0; i--)
- if (Layers.GetLayer(i).IsPlayingClip(clip))
- return true;
- return false;
- }
-
-
- public float GetTotalWeight()
- {
- float weight = 0;
- for (int i = Layers.Count - 1; i >= 0; i--)
- weight += Layers.GetLayer(i).GetTotalWeight();
- return weight;
- }
-
-
- public void GatherAnimationClips(ICollection<AnimationClip> clips) => Layers.GatherAnimationClips(clips);
-
-
-
-
-
- bool IEnumerator.MoveNext()
- {
- for (int i = Layers.Count - 1; i >= 0; i--)
- if (Layers.GetLayer(i).IsPlayingAndNotEnding())
- return true;
- return false;
- }
-
- object IEnumerator.Current => null;
-
- void IEnumerator.Reset() { }
-
- #region Key Error Methods
- #if UNITY_EDITOR
-
-
-
-
-
-
-
-
- [Obsolete("You should not use an AnimancerState as a key. Just call AnimancerState.Stop().", true)]
- public AnimancerState Stop(AnimancerState key)
- {
- key.Stop();
- return key;
- }
-
-
-
-
- [Obsolete("You should not use an AnimancerState as a key. Just check AnimancerState.IsPlaying.", true)]
- public bool IsPlaying(AnimancerState key) => key.IsPlaying;
-
- #endif
- #endregion
-
- #endregion
-
- #region Evaluation
-
- private bool _IsGraphPlaying = true;
-
- public bool IsGraphPlaying
- {
- get => _IsGraphPlaying;
- set
- {
- if (value)
- UnpauseGraph();
- else
- PauseGraph();
- }
- }
-
-
-
- public void UnpauseGraph()
- {
- if (!_IsGraphPlaying)
- {
- _Graph.Play();
- _IsGraphPlaying = true;
- #if UNITY_EDITOR
-
- if (!UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode)
- Evaluate(Time.maximumDeltaTime);
- #endif
- }
- }
-
-
-
-
-
- public void PauseGraph()
- {
- if (_IsGraphPlaying)
- {
- _Graph.Stop();
- _IsGraphPlaying = false;
- }
- }
-
-
-
-
- public void Evaluate() => _Graph.Evaluate();
-
-
-
-
- public void Evaluate(float deltaTime) => _Graph.Evaluate(deltaTime);
-
-
- public string GetDescription()
- {
- var text = ObjectPool.AcquireStringBuilder();
- AppendDescription(text);
- return text.ReleaseToString();
- }
-
- public void AppendDescription(StringBuilder text)
- {
- text.Append($"{nameof(AnimancerPlayable)} (")
- .Append(Component)
- .Append(") Layer Count: ")
- .Append(Layers.Count);
- const string separator = "\n ";
- AnimancerNode.AppendIKDetails(text, separator, this);
- var count = Layers.Count;
- for (int i = 0; i < count; i++)
- {
- text.Append(separator);
- Layers[i].AppendDescription(text, separator);
- }
- text.AppendLine();
- AppendInternalDetails(text, Strings.Indent, Strings.Indent + Strings.Indent);
- }
-
- public void AppendInternalDetails(StringBuilder text, string sectionPrefix, string itemPrefix)
- {
- AppendAll(text, sectionPrefix, itemPrefix, _PreUpdatables, "Pre Updatables");
- text.AppendLine();
- AppendAll(text, sectionPrefix, itemPrefix, _PostUpdatables, "Post Updatables");
- text.AppendLine();
- AppendAll(text, sectionPrefix, itemPrefix, _Disposables, "Disposables");
- }
- private static void AppendAll(StringBuilder text, string sectionPrefix, string itemPrefix, ICollection collection, string name)
- {
- var count = collection != null ? collection.Count : 0;
- text.Append(sectionPrefix).Append(name).Append(": ").Append(count);
- if (collection != null)
- {
- foreach (var item in collection)
- {
- text.AppendLine().Append(itemPrefix).Append(item);
- }
- }
- }
-
- #endregion
-
- #region Update
-
-
-
-
-
-
-
-
-
-
-
- public void RequirePreUpdate(IUpdatable updatable)
- {
- #if UNITY_ASSERTIONS
- if (updatable is AnimancerNode node)
- {
- Validate.AssertPlayable(node);
- Validate.AssertRoot(node, this);
- }
- #endif
- _PreUpdatables.AddNew(updatable);
- }
-
-
-
-
-
-
-
-
-
-
-
- public void RequirePostUpdate(IUpdatable updatable)
- {
- #if UNITY_ASSERTIONS
- if (updatable is AnimancerNode node)
- {
- Validate.AssertPlayable(node);
- Validate.AssertRoot(node, this);
- }
- #endif
- _PostUpdatables.AddNew(updatable);
- }
-
-
-
-
-
-
-
-
- private void CancelUpdate(Key.KeyedList<IUpdatable> updatables, IUpdatable updatable)
- {
- var index = updatables.IndexOf(updatable);
- if (index < 0)
- return;
- updatables.RemoveAtSwap(index);
- if (_CurrentUpdatable < index && updatables == _CurrentUpdatables)
- _CurrentUpdatable--;
- }
-
-
-
-
-
-
-
- public void CancelPreUpdate(IUpdatable updatable) => CancelUpdate(_PreUpdatables, updatable);
-
-
-
-
-
-
-
- public void CancelPostUpdate(IUpdatable updatable) => CancelUpdate(_PostUpdatables, updatable);
-
-
- public int PreUpdatableCount => _PreUpdatables.Count;
-
- public int PostUpdatableCount => _PostUpdatables.Count;
-
-
- public IUpdatable GetPreUpdatable(int index) => _PreUpdatables[index];
-
- public IUpdatable GetPostUpdatable(int index) => _PostUpdatables[index];
-
-
- public static AnimancerPlayable Current { get; private set; }
-
-
- public static float DeltaTime { get; private set; }
-
-
-
-
-
-
-
- public ulong FrameID { get; private set; }
-
- private static Key.KeyedList<IUpdatable> _CurrentUpdatables;
-
- private static int _CurrentUpdatable = -1;
-
-
-
-
-
-
-
- public override void PrepareFrame(Playable playable, FrameData info)
- {
- #if UNITY_ASSERTIONS
- if (OptionalWarning.AnimatorSpeed.IsEnabled() && Component != null)
- {
- var animator = Component.Animator;
- if (animator != null &&
- animator.speed != 1 &&
- animator.runtimeAnimatorController == null)
- {
- animator.speed = 1;
- OptionalWarning.AnimatorSpeed.Log(
- $"{nameof(Animator)}.{nameof(Animator.speed)} does not affect {nameof(Animancer)}." +
- $" Use {nameof(AnimancerPlayable)}.{nameof(Speed)} instead.", animator);
- }
- }
- #endif
- UpdateAll(_PreUpdatables, info.deltaTime * info.effectiveParentSpeed);
- if (!_KeepChildrenConnected)
- _PostUpdate.IsConnected = _PostUpdatables.Count != 0;
-
-
- FrameID = info.frameId;
- }
-
-
- private void UpdateAll(Key.KeyedList<IUpdatable> updatables, float deltaTime)
- {
- var previous = Current;
- Current = this;
- var previousUpdatables = _CurrentUpdatables;
- _CurrentUpdatables = updatables;
- DeltaTime = deltaTime;
- var previousUpdatable = _CurrentUpdatable;
- _CurrentUpdatable = updatables.Count;
- ContinueNodeLoop:
- try
- {
- while (--_CurrentUpdatable >= 0)
- {
- updatables[_CurrentUpdatable].Update();
- }
- }
- catch (Exception exception)
- {
- Debug.LogException(exception, Component as Object);
- goto ContinueNodeLoop;
- }
- _CurrentUpdatable = previousUpdatable;
- _CurrentUpdatables = previousUpdatables;
- Current = previous;
- }
-
- #region Post Update
-
-
- public static bool IsRunningPostUpdate(AnimancerPlayable animancer) => _CurrentUpdatables == animancer._PostUpdatables;
-
-
-
-
-
-
- private class PostUpdate : PlayableBehaviour
- {
-
-
- private static readonly PostUpdate Template = new PostUpdate();
-
- private AnimancerPlayable _Root;
-
- private Playable _Playable;
-
-
- public static PostUpdate Create(AnimancerPlayable root)
- {
- var instance = ScriptPlayable<PostUpdate>.Create(root._Graph, Template, 0)
- .GetBehaviour();
- instance._Root = root;
- return instance;
- }
-
-
- public override void OnPlayableCreate(Playable playable) => _Playable = playable;
-
- private bool _IsConnected;
-
-
-
-
- public bool IsConnected
- {
- get => _IsConnected;
- set
- {
- if (value)
- {
- if (!_IsConnected)
- {
- _IsConnected = true;
- _Root._Graph.Connect(_Playable, 0, _Root._RootPlayable, 1);
- }
- }
- else
- {
- if (_IsConnected)
- {
- _IsConnected = false;
- _Root._Graph.Disconnect(_Root._RootPlayable, 1);
- }
- }
- }
- }
-
-
-
-
-
-
-
- public override void PrepareFrame(Playable playable, FrameData info)
- {
- _Root.UpdateAll(_Root._PostUpdatables, info.deltaTime * info.effectiveParentSpeed);
-
-
-
-
-
-
-
- }
-
- }
-
- #endregion
-
- #endregion
-
- #region Editor
- #if UNITY_EDITOR
-
- private static List<AnimancerPlayable> _AllInstances;
-
-
-
- private void RegisterInstance()
- {
- if (UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode)
- return;
- if (_AllInstances == null)
- {
- _AllInstances = new List<AnimancerPlayable>();
- UnityEditor.AssemblyReloadEvents.beforeAssemblyReload += () =>
- {
- for (int i = _AllInstances.Count - 1; i >= 0; i--)
- {
- var playable = _AllInstances[i];
- if (playable.IsValid)
- playable.DestroyGraph();
- }
- _AllInstances.Clear();
- };
- }
- else
- {
- for (int i = _AllInstances.Count - 1; i >= 0; i--)
- {
- var playable = _AllInstances[i];
- if (!playable.ShouldStayAlive())
- {
- if (playable.IsValid)
- playable.DestroyGraph();
- _AllInstances.RemoveAt(i);
- }
- }
- }
- _AllInstances.Add(this);
- }
-
-
- private bool ShouldStayAlive()
- {
- if (!IsValid)
- return false;
- if (Component == null)
- return true;
- if (Component is Object obj && obj == null)
- return false;
- if (Component.Animator == null)
- return false;
- return true;
- }
-
-
-
-
-
-
- public static bool HasChangedToOrFromAnimatePhysics(AnimatorUpdateMode? initial, AnimatorUpdateMode current)
- {
- if (initial == null)
- return false;
- var wasAnimatePhysics = initial.Value == AnimatorUpdateMode.AnimatePhysics;
- var isAnimatePhysics = current == AnimatorUpdateMode.AnimatePhysics;
- return wasAnimatePhysics != isAnimatePhysics;
- }
-
- #endif
- #endregion
-
- }
- }
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