StartSceneConfig.cs 4.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134
  1. using System.Collections.Generic;
  2. using System.ComponentModel;
  3. using System.Net;
  4. namespace ET
  5. {
  6. public partial class StartSceneConfigCategory
  7. {
  8. public MultiMap<int, StartSceneConfig> Games = new MultiMap<int, StartSceneConfig>();
  9. public MultiMap<int, StartSceneConfig> ProcessScenes = new MultiMap<int, StartSceneConfig>();
  10. public Dictionary<long, Dictionary<string, StartSceneConfig>> ClientScenesByName = new Dictionary<long, Dictionary<string, StartSceneConfig>>();
  11. public StartSceneConfig LocationConfig;
  12. public List<StartSceneConfig> Realms = new List<StartSceneConfig>();
  13. public List<StartSceneConfig> Routers = new List<StartSceneConfig>();
  14. public List<StartSceneConfig> Robots = new List<StartSceneConfig>();
  15. public StartSceneConfig BenchmarkServer;
  16. public List<StartSceneConfig> GetByProcess(int process)
  17. {
  18. return this.ProcessScenes[process];
  19. }
  20. public StartSceneConfig GetBySceneName(int zone, string name)
  21. {
  22. return this.ClientScenesByName[zone][name];
  23. }
  24. public override void AfterEndInit()
  25. {
  26. foreach (StartSceneConfig startSceneConfig in this.GetAll().Values)
  27. {
  28. this.ProcessScenes.Add(startSceneConfig.Process, startSceneConfig);
  29. if (!this.ClientScenesByName.ContainsKey(startSceneConfig.Zone))
  30. {
  31. this.ClientScenesByName.Add(startSceneConfig.Zone, new Dictionary<string, StartSceneConfig>());
  32. }
  33. this.ClientScenesByName[startSceneConfig.Zone].Add(startSceneConfig.Name, startSceneConfig);
  34. switch (startSceneConfig.Type)
  35. {
  36. case SceneType.Realm:
  37. this.Realms.Add(startSceneConfig);
  38. break;
  39. case SceneType.Game:
  40. this.Games.Add(startSceneConfig.Zone, startSceneConfig);
  41. this.LocationConfig = startSceneConfig;
  42. break;
  43. case SceneType.Location:
  44. this.LocationConfig = startSceneConfig;
  45. break;
  46. case SceneType.Robot:
  47. this.Robots.Add(startSceneConfig);
  48. break;
  49. case SceneType.Router:
  50. this.Routers.Add(startSceneConfig);
  51. break;
  52. case SceneType.BenchmarkServer:
  53. this.BenchmarkServer = startSceneConfig;
  54. break;
  55. }
  56. }
  57. }
  58. }
  59. public partial class StartSceneConfig: ISupportInitialize
  60. {
  61. public long InstanceId;
  62. public SceneType Type;
  63. public StartProcessConfig StartProcessConfig
  64. {
  65. get
  66. {
  67. return StartProcessConfigCategory.Instance.Get(this.Process);
  68. }
  69. }
  70. public StartZoneConfig StartZoneConfig
  71. {
  72. get
  73. {
  74. return StartZoneConfigCategory.Instance.Get(this.Zone);
  75. }
  76. }
  77. // 内网地址外网端口,通过防火墙映射端口过来
  78. private IPEndPoint innerIPOutPort;
  79. public IPEndPoint InnerIPOutPort
  80. {
  81. get
  82. {
  83. if (innerIPOutPort == null)
  84. {
  85. this.innerIPOutPort = NetworkHelper.ToIPEndPoint($"{this.StartProcessConfig.InnerIP}:{this.OuterPort}");
  86. }
  87. return this.innerIPOutPort;
  88. }
  89. }
  90. private IPEndPoint outerIPPort;
  91. // 外网地址外网端口
  92. public IPEndPoint OuterIPPort
  93. {
  94. get
  95. {
  96. if (this.outerIPPort == null)
  97. {
  98. this.outerIPPort = NetworkHelper.ToIPEndPoint($"{this.StartProcessConfig.OuterIP}:{this.OuterPort}");
  99. }
  100. return this.outerIPPort;
  101. }
  102. }
  103. public override void AfterEndInit()
  104. {
  105. this.Type = EnumHelper.FromString<SceneType>(this.SceneType);
  106. InstanceIdStruct instanceIdStruct = new InstanceIdStruct(this.Process, (uint) this.Id);
  107. this.InstanceId = instanceIdStruct.ToLong();
  108. }
  109. }
  110. }