BattleMgr.cs 27 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.ZoneClient;
  3. using CommonLang;
  4. using ET.Client;
  5. using ET.EventType;
  6. using ET.Server;
  7. using Sirenix.Utilities;
  8. using System;
  9. using System.IO;
  10. using System.Linq;
  11. using UnityEngine;
  12. using XmdsCommon.Message;
  13. using XmdsCommon.Plugin;
  14. namespace ET
  15. {
  16. [FriendOf(typeof(UnitMgr))]
  17. public partial class BattleMgr : Singleton<BattleMgr>, ISingletonAwake, ISingletonUpdate, ILayerClient
  18. {
  19. public ZoneLayer Layer;
  20. private readonly MemoryStream writeBuffer = new MemoryStream(2048);
  21. private EventDispatcher<CommonAI.Zone.Event> eventHandler;
  22. private static CommonLang.Geometry.Vector3 vecTemp = new();
  23. private HashMap<int, BattleUnit> UnitTemplateIdHash = new();
  24. public void Awake()
  25. {
  26. eventHandler = new();
  27. registerEventHandler();
  28. Layer = TemplateManager.Factory.CreateClientZoneLayer(BattleResourceMgr.Instance.GameEditorTemplates, this);
  29. Layer.ActorSyncMode = SyncMode.ForceByServer;
  30. Layer.LayerInit += LayerEvent_Init;
  31. Layer.ObjectEnter += LayerEvent_ObjectEnter;
  32. Layer.ObjectLeave += LayerEvent_ObjectLeave;
  33. Layer.MessageReceived += (ZoneLayer _, CommonLang.Protocol.IMessage msg) => {
  34. /*if (msg is SyncPosEvent || msg is UnitForceSyncPosEvent || msg is LaunchSkill || msg is AddSpellEvent || msg is RemoveObjectEvent || msg is AddUnitEvent || msg is PlayerFocuseTargetEvent || msg is UnitFieldChangedEvent || msg is UnitEffectEvent || msg is UnitLaunchSkillEvent || msg is PlayerSkillStopEvent || msg is UnitHitEvent || msg is UnitLaunchBuffEvent)
  35. { }
  36. else
  37. {
  38. Log.Debug($"<<<BattleEvent: {msg}");
  39. }*/
  40. eventHandler.Notify(msg as CommonAI.Zone.Event);
  41. };
  42. //TODO:不支持空气墙、传送阵等的动态显示
  43. /*Layer.DecorationChanged += (ZoneLayer _, ZoneEditorDecoration ed) => {
  44. Log.Error("not implements: DecorationChanged");
  45. };*/
  46. }
  47. public void Update(int timeMS)
  48. {
  49. //TODO: Send ping
  50. Layer.BeginUpdate(timeMS);
  51. Layer.Update();
  52. this.doUpdate();
  53. KeyboardCheckUpdate();
  54. }
  55. private void KeyboardCheckUpdate()
  56. {
  57. for(var i = KeyCode.F1; i < KeyCode.F13; i++)
  58. {
  59. if(Input.GetKeyDown((KeyCode)i))
  60. {
  61. EventSystem.Instance.Publish(BattleFunc.Static.Clone((int)i));
  62. }
  63. }
  64. }
  65. //ILayerClient接口实现,供layer层调用
  66. //layer层在收到LockActorEvent消息后调用
  67. void ILayerClient.BattleReady(bool bok)
  68. {
  69. Log.Debug($"battle ready......{bok}");
  70. //TODO: 等GameObjectPool.cache完场景资源后,再play bgm
  71. var scnData = Layer.Data;
  72. if(!scnData.BGM.IsNullOrWhitespace() )
  73. {
  74. EventSystem.Instance.Publish<PlayBgm>(PlayBgm.Static.Clone(true, scnData.BGM));
  75. }
  76. }
  77. //ILayerClient接口实现,供layer层调用
  78. //layer层中需要发送消息到战斗服
  79. public void SendAction(CommonAI.Zone.Action action)
  80. {
  81. if(PlayerComponent.Instance == null)
  82. {
  83. Log.Error("playerComponent is null");
  84. return;
  85. }
  86. Log.Debug($">>>Send BattleMsg: {action.GetType()}");
  87. writeBuffer.Position = 0;
  88. if (BattleResourceMgr.Instance.BattleMsgDecoder.doEncode(writeBuffer, action))
  89. {
  90. PlayerComponent.Instance.ClientScene().GetComponent<SessionComponent>().Session.Send(new BattleEventPushToServer() { data = writeBuffer.ToArray() });
  91. }
  92. }
  93. //客户端自己模拟创建消息,发送到zonelayer层处理
  94. public void PostMsg2Layer(CommonLang.Protocol.IMessage msg)
  95. {
  96. Layer.ProcessMessage(msg);
  97. }
  98. //layer层在处理好战斗服推送的ClientEnterScene消息后回调
  99. protected void LayerEvent_Init(CommonAI.ZoneClient.ZoneLayer layer)
  100. {
  101. Log.Debug($"OnLayerInit- scene template ID:{layer.Data.ID}");
  102. }
  103. //单位进入战斗
  104. protected void LayerEvent_ObjectEnter(ZoneLayer layer, ZoneObject obj)
  105. {
  106. var unit = BattleUnitFactory.Instance.Create(obj);
  107. if(unit != null )
  108. {
  109. UnitMgr.Instance.PutUnit(obj.ObjectID, unit);
  110. if (unit is BattleActor)
  111. {
  112. UnitMgr.Instance.Actor = unit as BattleActor;
  113. }
  114. unit.OnAwake(obj);
  115. if (unit is BattleUnit bu)
  116. {
  117. var tid = (obj as ZoneUnit).TemplateID;
  118. if (ConstGame.TowerTemplateIDs.Contains(tid))
  119. {
  120. if (UnitTemplateIdHash.ContainsKey((tid)))
  121. {
  122. Log.Error($"Already exist unit({tid}) @{obj.ObjectID}");
  123. return;
  124. }
  125. UnitTemplateIdHash.Add(tid, bu);
  126. }
  127. //Log.Debug($"OnObjectEnter: {bu.ZUnit.TemplateID}@{obj.ObjectID}");
  128. }
  129. }
  130. }
  131. //单位离开战斗
  132. protected void LayerEvent_ObjectLeave(ZoneLayer layer, ZoneObject obj)
  133. {
  134. //Log.Debug($"OnObjectLeave: {obj.ObjectID}");
  135. var unit = UnitMgr.Instance.GetUnit(obj.ObjectID);
  136. if(unit == null)
  137. {
  138. Log.Error($"LayerEvent_ObjectLeave not exist:{obj.Name}:{obj.ObjectID}");
  139. return;
  140. }
  141. unit.OnSleep();
  142. UnitMgr.Instance.RemoveUnit(obj.ObjectID);
  143. if (unit is BattleUnit bu)
  144. {
  145. UnitTemplateIdHash.Remove(bu.ZUnit.TemplateID);
  146. }
  147. }
  148. public BattleUnit GetUnitByTemplateID(int tid)
  149. {
  150. return UnitTemplateIdHash.ContainsKey(tid) ? UnitTemplateIdHash[tid] : null;
  151. }
  152. private void registerEventHandler()
  153. {
  154. //actor===================
  155. eventHandler.AddListener<SetAutoBattleB2C>((ev) => {
  156. var isAutoFight = (ev as SetAutoBattleB2C).isAutoBattle != 0;
  157. Log.Debug($"AutoFight: {isAutoFight}");
  158. (UnitMgr.Instance.Actor.ZUnit as ZoneActor).IsGuard = isAutoFight;
  159. });
  160. eventHandler.AddListener<PlayerFocuseTargetEvent>((ev) =>
  161. {
  162. });
  163. eventHandler.AddListener<UnitHitBreak>((ev) =>
  164. {
  165. var e = ev as UnitHitBreak;
  166. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  167. if (unit != null && unit is BattleUnit bunit)
  168. {
  169. var launcheffect = bunit.ZUnit.Info.HitBreakEffect;
  170. if (launcheffect != null)
  171. {
  172. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, CommonLang.Geometry.Vector3.Zero));
  173. }
  174. }
  175. });
  176. eventHandler.AddListener<ShowTipsEventB2C>((ev) =>
  177. {
  178. });
  179. eventHandler.AddListener<UnitDeadEvent>((ev) =>
  180. {
  181. var e = ev as UnitDeadEvent;
  182. //Log.Debug($"Unit({e.object_id}) dead");
  183. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  184. if(unit != null && unit is BattleUnit bunit)
  185. {
  186. EventSystem.Instance.Publish(PlayAnimatorEvent.Clone(
  187. e.ObjectID, PlayAnimatorEvent.AniType.Dead));
  188. var launcheffect = bunit.ZUnit.Info.DeadEffect;
  189. if (launcheffect != null)
  190. {
  191. if (launcheffect.BindBody)
  192. {
  193. vecTemp.Set(0, 0, 0);
  194. }
  195. else
  196. {
  197. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  198. }
  199. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, vecTemp));
  200. }
  201. //TODO: 在死亡动作播放完毕之后播放此特效
  202. launcheffect = bunit.ZUnit.Info.DeadAnimationEndEffect;
  203. if (launcheffect != null)
  204. {
  205. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  206. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, vecTemp));
  207. }
  208. }
  209. });
  210. eventHandler.AddListener<UnitRebirthEvent>((ev) =>
  211. {
  212. });
  213. eventHandler.AddListener<UnitHitEvent>((ev) =>
  214. {
  215. var e = ev as UnitHitEvent;
  216. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  217. if(unit == null)
  218. {
  219. Log.Warning($"Ignore unit({e.ObjectID}) on hit, not exist?");
  220. return;
  221. }
  222. if (e.dmgSrc == CommonAI.Data.DamageSource.RemedyPoison)
  223. {
  224. //伤害来源于叠毒BUFF
  225. e.client_state = (byte)UnitHitEventState.PoisonBuff;
  226. }
  227. //TODO: 显示伤害飘字
  228. LaunchEffect hitEffect = e.effect;
  229. if (hitEffect != null)
  230. {
  231. float roation = 0f;
  232. if (hitEffect.IsSyncSenderRotation)
  233. {
  234. //设置特效的rotation为施法者与受击连线方向的rotation
  235. var sender = UnitMgr.Instance.GetUnit(e.senderId);
  236. if (sender != null)
  237. {
  238. UnityEngine.Vector3 difpos = new UnityEngine.Vector3(unit.ZoneObject.X, unit.ZoneObject.Y, 0) - new UnityEngine.Vector3(sender.ZoneObject.X, sender.ZoneObject.Y, 0);
  239. roation = (float)-Math.Atan2(-difpos.y, difpos.x);
  240. }
  241. }
  242. if (hitEffect.BindBody)
  243. {
  244. vecTemp.Set(0, 0, 0);
  245. }
  246. else
  247. {
  248. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  249. }
  250. EventSystem.Instance.Publish<PlayEffectEvent>(PlayEffectEvent.Static.Clone(hitEffect, e.ObjectID, vecTemp, roation));
  251. }
  252. });
  253. eventHandler.AddListener<PlayerPKModeChangeEventB2C>((ev) =>
  254. {
  255. //TODO:替代virtual层
  256. var e = ev as PlayerPKModeChangeEventB2C;
  257. Log.Debug($"PKMode: {e.CurMode}");
  258. });
  259. eventHandler.AddListener<PlayerBattlePropChangeEventB2C>((ev) =>
  260. {
  261. });
  262. eventHandler.AddListener<PlayerPKValueChangeEventB2C>((ev) =>
  263. {
  264. });
  265. eventHandler.AddListener<BuffActiveSkillEventB2C>((ev) =>
  266. {
  267. });
  268. eventHandler.AddListener<UnitEffectEvent>((ev) =>
  269. {
  270. var e = ev as UnitEffectEvent;
  271. vecTemp.Set(0,0,0);
  272. var unit = UnitMgr.Instance.GetUnit(e.object_id);
  273. if (unit != null && !e.effect.BindBody)
  274. {
  275. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  276. }
  277. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(e.effect, e.ObjectID, vecTemp));
  278. });
  279. eventHandler.AddListener<XmdsUnitPropEventB2C>((ev) =>
  280. {
  281. });
  282. //NPCCureEventB2C
  283. //MonsterSufferDamageInfoB2C
  284. //BattleHintNumberB2C
  285. //BattleFloatTipsEventB2C
  286. //BubbleTipsEventB2C
  287. //怪物归属权
  288. //MonsterHeirInfoChangeEventB2C
  289. eventHandler.AddListener<GameOverEvent>((ev) =>
  290. {
  291. var e = ev as GameOverEvent;
  292. EventSystem.Instance.Publish(GameoverEvent.Static.Clone(e.WinForce));
  293. });
  294. eventHandler.AddListener<CameraMoveToEvent>((ev) =>
  295. {
  296. var e = ev as CameraMoveToEvent;
  297. EventSystem.Instance.Publish(CameraEvent.Static.Clone(e.x, e.height, e.y, e.TimeMS, e.MoveSpeedSec));
  298. });
  299. eventHandler.AddListener<AddEffectEvent>((ev) => {
  300. var e = ev as AddEffectEvent;
  301. if(e.hostId == 0 || UnitMgr.Instance.HasUnit(e.hostId))
  302. {
  303. vecTemp.Set(e.x, e.y, 0);
  304. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(e.effect, e.hostId, vecTemp));
  305. }
  306. });
  307. eventHandler.AddListener<ClientMsgEvent>((ev) =>
  308. {
  309. var e = ev as ClientMsgEvent;
  310. var msg = e.Message;
  311. Log.Debug($">>>Battle event message: {msg}");
  312. if (msg.StartsWith("item:"))
  313. {
  314. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.Gift, System.Convert.ToInt32(msg[5..])));
  315. return;
  316. }
  317. else if(msg.StartsWith("bosscome:"))
  318. {
  319. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.Monster, System.Convert.ToInt32(msg[9..])));
  320. return;
  321. }
  322. else if(msg.StartsWith("towerhp"))
  323. {
  324. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.Tower, 0));
  325. return;
  326. }
  327. });
  328. /*BubbleTalkEvent
  329. AddEffectEvent
  330. SyncEnvironmentVarEvent
  331. ScriptCommandEvent
  332. ScriptAddUnitEventsB2C
  333. ScriptRemoveUnitEventsB2C
  334. PlaySoundEventB2CForAll
  335. SyncFlagsEvent
  336. ChangeBGMEvent
  337. PlayDestoryEffect*/
  338. /*var e = msg as CommonAI.Zone.CommonAI.Zone.Event;
  339. if (e is ChatEvent)
  340. {
  341. var evt = (e as ChatEvent);
  342. var message = evt.Message;
  343. var evt_param = message.Split('|');
  344. if (evt_param.Length >= 2 && evt_param[0] == "Notice.Msg")
  345. {
  346. var dic = GameUtil.GetDBData("NoticeMsg", int.Parse(evt_param[1]));
  347. if (dic != null)
  348. {
  349. string result = "";
  350. if (evt_param.Length >= 3 && evt_param[2] != null)
  351. {
  352. //根据参数个数 依次填值
  353. string[] par = evt_param[2].Split('.');
  354. if (par != null && par.Length > 0)
  355. {
  356. switch (par.Length)
  357. {
  358. case 1:
  359. {
  360. result = Average(dic["MsgContent"] as string, par[0]);
  361. break;
  362. }
  363. case 2:
  364. {
  365. result = Average(dic["MsgContent"] as string, par[0], par[1]);
  366. break;
  367. }
  368. case 3:
  369. {
  370. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2]);
  371. break;
  372. }
  373. case 4:
  374. {
  375. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3]);
  376. break;
  377. }
  378. case 5:
  379. {
  380. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3], par[4]);
  381. break;
  382. }
  383. }
  384. }
  385. }
  386. else
  387. {
  388. //没有参数
  389. result = (dic["MsgContent"] as string);
  390. }
  391. //
  392. EventManager.Fire("CommonAI.Zone.Event.OnEventHandler.star", new Dictionary<string, string>() {
  393. {"content", result}, {"keepTime", "" + (evt.KeepTimeMS/1000)}, {"content_is_text", "true"}
  394. });
  395. }
  396. else
  397. {
  398. YXJDebug.logError("config not exist >" + msg);
  399. }
  400. }
  401. else if (evt_param.Length == 2)
  402. {
  403. string funcName = "GlobalHooks." + evt_param[0];
  404. object[] param = evt_param[1].Split(',');
  405. //Client.GetMainState().GetFunction(funcName).LazyCall(param);
  406. if (param.Length == 0)
  407. Client.GetMainState().Call(funcName, Client.LogMiss);
  408. else if (param.Length == 1)
  409. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  410. else if (param.Length == 2)
  411. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  412. else if (param.Length == 3)
  413. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  414. else if (param.Length == 4)
  415. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  416. else if (param.Length == 5)
  417. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  418. else
  419. {
  420. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  421. }
  422. }
  423. else
  424. {
  425. //位面进入退出效果
  426. if (msg == "EnterAOI")
  427. {
  428. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  429. if (wwe != null)
  430. {
  431. wwe.SetParam(40, -30, 3, 2);
  432. wwe.play();
  433. }
  434. //GameAlertManager.Instance.setAutoAnimiVisible(false);
  435. InAOI = true;
  436. }
  437. else if (msg == "LeaveAOI")
  438. {
  439. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  440. if (wwe != null)
  441. {
  442. wwe.SetParam(40, -30, 3, 2);
  443. wwe.play();
  444. }
  445. InAOI = false;
  446. }
  447. else
  448. {
  449. //普通chatevent
  450. EventManager.Fire("CommonAI.Zone.Event.OnEventHandler.star", new Dictionary<string, string>() {
  451. {"content", msg}, {"isImportant", "1"}, {"keepTime", "" + (evt.KeepTimeMS/1000)}
  452. });
  453. }
  454. }
  455. }
  456. else if (e is CommonAI.Zone.ZoneEvent)
  457. {
  458. if (e is BubbleTalkEvent)
  459. {
  460. BubbleTalkEvent evt = e as BubbleTalkEvent;
  461. if (evt.TalkInfos != null)
  462. {
  463. foreach (var info in evt.TalkInfos)
  464. {
  465. System.Action callback = delegate ()
  466. {
  467. if (info.TalkUnit == 0)
  468. {
  469. YXJDebug.logError("旁白气泡还没有实现>{0}", info.TalkContent);
  470. return;
  471. }
  472. ComAIUnit unit = GetUnitById(info.TalkUnit) as ComAIUnit;
  473. if (unit == null)
  474. {
  475. if (info.TalkContent != "bubblechat")
  476. {
  477. YXJDebug.logDebug(">BubbleTalkEvent unit not exist: {0}>>{1}", info.TalkUnit, info.TalkContent);
  478. }
  479. return;
  480. }
  481. if (info.TalkContent == "bubblechat")
  482. {
  483. UIBridgeManager.Instance.QuestUIBridge.BubbleTalkEventSend(unit);
  484. }
  485. else
  486. {
  487. var txt = ConfigMgr.Instance.TxtCfg.GetTextByKey("GameEditor_" + info.TalkContent);
  488. unit.AddBubbleChat(txt, info.TalkKeepTimeMS / 1000);
  489. }
  490. if (!string.IsNullOrEmpty(info.TalkActionType))
  491. {
  492. unit.PlayAnimationWhileIdle(info.TalkActionType);
  493. }
  494. };
  495. if (info.TalkDelayTimeMS > 0)
  496. {
  497. GameGlobal.Instance.StartCoroutine(WaitForSeconds(info.TalkDelayTimeMS / 1000, callback));
  498. }
  499. else
  500. {
  501. callback.Invoke();
  502. }
  503. }
  504. }
  505. }
  506. else if (e is AddEffectEvent && battleManager != null)
  507. {
  508. AddEffectEvent evt = e as AddEffectEvent;
  509. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  510. {
  511. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  512. pos = ComAICell.AdjustHeight(pos);
  513. Quaternion rotation = Quaternion.Euler(0, evt.direction * Mathf.Rad2Deg + 90, 0);
  514. EffectPlayer.SetRotationOnetime(rotation); //--->这个功能加个参数不就好了 →_→
  515. EffectPlayer.Play(evt.effect, pos, false);
  516. }
  517. }
  518. else if (e is AddEffectEvent2 && battleManager != null)
  519. {
  520. AddEffectEvent2 evt = e as AddEffectEvent2;
  521. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  522. {
  523. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  524. pos = ComAICell.AdjustHeight(pos);
  525. Vector3 targetPos = battleManager.GetU3DPosByUnitCell(evt.TargetX, evt.TargetY);
  526. EffectPlayer.PlayLocal(evt.effect, pos, false, 0, 0, 0, 0, evt.ET, targetPos, evt.FollowActor);
  527. }
  528. }
  529. else if (e is SyncEnvironmentVarEvent)
  530. {
  531. SyncEnvironmentVarEvent evt = e as SyncEnvironmentVarEvent;
  532. UIBridgeManager.Instance.BattleUIBridge.EnvironmentVarChange(evt.Key, evt.Value);
  533. }
  534. else if (e is ScriptCommandEvent)
  535. {
  536. ScriptCommandEvent evt = e as ScriptCommandEvent;
  537. string[] evt_param = evt.message.Split('|');
  538. if (evt_param.Length == 2)
  539. {
  540. object[] param = evt_param[1].Split(',');
  541. string funcName = "GlobalHooks." + evt_param[0];
  542. if (param.Length == 0)
  543. Client.GetMainState().Call(funcName, Client.LogMiss);
  544. else if (param.Length == 1)
  545. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  546. else if (param.Length == 2)
  547. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  548. else if (param.Length == 3)
  549. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  550. else if (param.Length == 4)
  551. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  552. else if (param.Length == 5)
  553. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  554. else
  555. {
  556. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  557. }
  558. }
  559. }
  560. else if (e is LockActorEvent)
  561. {
  562. LockActorEvent evt = e as LockActorEvent;
  563. OnLockActorEvent(evt);
  564. }
  565. else if (e is ScriptAddUnitEventsB2C)
  566. {
  567. ScriptAddUnitEventsB2C evt = e as ScriptAddUnitEventsB2C;
  568. OnScriptAddUnitEvent(evt);
  569. }
  570. else if (e is ScriptRemoveUnitEventsB2C)
  571. {
  572. ScriptRemoveUnitEventsB2C evt = e as ScriptRemoveUnitEventsB2C;
  573. OnScriptRemoveUnitEvents(evt);
  574. }
  575. else if (e is PlaySoundEventB2CForAll)
  576. {
  577. PlaySoundEventB2CForAll evt = e as PlaySoundEventB2CForAll;
  578. XmdsSoundManager.GetXmdsInstance().PlaySound(evt.SoundName);
  579. }
  580. else if (e is SyncFlagsEvent && mDecoMgr != null)
  581. {
  582. mDecoMgr.LoadDecos();
  583. }
  584. else if (e is ChangeBGMEvent)
  585. {
  586. XmdsSoundManager.GetXmdsInstance().ChangeBGM((e as ChangeBGMEvent).FileName);
  587. }
  588. else if (e is PlayDestoryEffect)
  589. {
  590. if (EffectPlayer == null) return;
  591. PlayDestoryEffect destoryEffect = e as PlayDestoryEffect;
  592. Vector3 vec = new Vector3(destoryEffect.X, destoryEffect.Y, destoryEffect.Z);
  593. Quaternion rotation = Quaternion.Euler(0, destoryEffect.Direction * Mathf.Rad2Deg + 90, 0);
  594. LaunchEffect effect = new LaunchEffect();
  595. effect.Name = destoryEffect.EffectName;
  596. EffectPlayer.SetRotationOnetime(rotation);
  597. EffectPlayer.Play(effect, vec, true);
  598. }
  599. else
  600. {
  601. //YXJDebug.logInfo("OnEventHandler not implemented! {0}", e.ToString());
  602. }
  603. }*/
  604. }
  605. }
  606. }