UnitRenderSystem.cs 10 KB

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  1. using CMDType = ET.EventType.PlayAnimatorEvent.AniType;
  2. using AnimationType = Mono.AnimationData.AnimationType;
  3. using UnityEngine;
  4. using System.Text.RegularExpressions;
  5. using ET.EventType;
  6. using Sirenix.Utilities;
  7. using CommonAI.Zone;
  8. using FairyGUI;
  9. namespace ET.Client
  10. {
  11. [Event]
  12. [FriendOf(typeof(ET.Client.UnitRenderComponet))]
  13. public class AnimatorEventHandler : BEvent<EventType.PlayAnimatorEvent>
  14. {
  15. protected override async ETTask OnEvent(EventType.PlayAnimatorEvent args)
  16. {
  17. await ETTask.CompletedTask;
  18. var component = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.UnitId);
  19. if (component == null)
  20. {
  21. Log.Debug($"Not found UnitRener of object{args.UnitId}");
  22. return;
  23. }
  24. if (component.AniData == null)
  25. {
  26. var unit = UnitMgr.Instance.GetUnit(args.UnitId);
  27. Log.Error($"UnitRender({component.GameObject.name}) not contains AnimationData component");
  28. return;
  29. }
  30. if (args.CommandType == CMDType.Skill)
  31. {
  32. var m = Regex.Match(args.SkillName, "[Ss]kill(\\d+)");
  33. if (m.Success)
  34. {
  35. int n = System.Convert.ToInt32(m.Groups[1].Value, 10);
  36. if (n >= 0 && AnimationType.SkillMax > AnimationType.Skill0 + n)
  37. {
  38. AnimatorCommand cmd = new AnimatorCommand(AnimationType.Skill0 + n)
  39. {
  40. Duration = args.Duration,
  41. Speed = args.Speed,
  42. GroupId = args.GroupId,
  43. Loop = args.Loop
  44. };
  45. component.AppendCommand(cmd);
  46. return;
  47. }
  48. }
  49. Log.Error($"Not support skill animation: {args.SkillName}");
  50. }
  51. else
  52. {
  53. AnimatorCommand cmd = args.CommandType switch
  54. {
  55. PlayAnimatorEvent.AniType.Idle => UnitRenderComponet.CMDIdle,
  56. PlayAnimatorEvent.AniType.Run => UnitRenderComponet.CMDRun,
  57. PlayAnimatorEvent.AniType.Dead => UnitRenderComponet.CMDDead,
  58. _ => UnitRenderComponet.CMDIdle
  59. };
  60. component.AppendCommand(cmd);
  61. }
  62. if(!args.Audio.IsNullOrWhitespace())
  63. {
  64. //TODO: Playaudio
  65. }
  66. }
  67. }
  68. [Event]
  69. public class SyncUnitPosEventHandler : BEvent<EventType.SyncUnitPosEvent>
  70. {
  71. protected override async ETTask OnEvent(SyncUnitPosEvent args)
  72. {
  73. await ETTask.CompletedTask;
  74. var unitRender = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.Id);
  75. if(unitRender != null)
  76. {
  77. var transform = unitRender.GameObject.transform;
  78. transform.position = RenderUtils.UnityPosFromBattle(args.Pos);
  79. transform.rotation = RenderUtils.UnityRotationFromBattle(args.Rotation, args.RotationX);
  80. if(args.Id == UnitMgr.Instance.ActorId)
  81. {
  82. CameraMgr.FollowMe(transform.position);
  83. }
  84. unitRender.SyncHeadBarPos();
  85. }
  86. else
  87. {
  88. //Log.Debug($"Not exist unitRender: {args.Id}");
  89. }
  90. //_actor.SendUnitMove(dx, dy, true);
  91. //(_actor.ZUnit as ZoneActor).SendUnitStopMove();
  92. //StartSeek(p.X, p.Y, 0, null, false);
  93. }
  94. }
  95. [Event]
  96. public class SyncUnitHpEventHandler : BEvent<EventType.SyncUnitHpEvent>
  97. {
  98. protected override async ETTask OnEvent(SyncUnitHpEvent args)
  99. {
  100. if (GlobalViewMgr.Instance.HeadbarView.visible)
  101. {
  102. var unitRender = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.Id);
  103. if (unitRender != null)
  104. {
  105. unitRender.SyncHeadBarHP(args.Value);
  106. }
  107. }
  108. await ETTask.CompletedTask;
  109. }
  110. }
  111. [FriendOf(typeof(UnitRenderComponet))]
  112. public static class UnitRenerSystem
  113. {
  114. public class UnitRenerAwakeSystem : AwakeSystem<UnitRenderComponet, GameObject>
  115. {
  116. protected override void Awake(UnitRenderComponet self, GameObject go)
  117. {
  118. self.GameObject = go;
  119. self.AniData = self.GameObject.GetComponent<Mono.AnimationData>();
  120. self.TransHeadInfo = go.transform.Find("BindPart/headInfo");
  121. self.FrozenComponent = self.GameObject.GetComponent <Mono.IceFrozen>();
  122. }
  123. }
  124. public class UnitRenerUpdateSystem : UpdateSystem<UnitRenderComponet>
  125. {
  126. protected override void Update(UnitRenderComponet self)
  127. {
  128. if (self.AniData == null) { return; }
  129. var cmd = self.FilterCmdList();
  130. if (cmd != null)
  131. {
  132. if (self.DoingCmd?.Type != cmd.Type || cmd.IsSkillCmd())
  133. {
  134. self.ExeCommand(cmd);
  135. }
  136. }
  137. }
  138. }
  139. public class UnitRenerDestroySystem : DestroySystem<UnitRenderComponet>
  140. {
  141. protected override void Destroy(UnitRenderComponet self)
  142. {
  143. if(self.AniData!= null)
  144. {
  145. self.AniData.Animancer.Stop();
  146. }
  147. GameObjectPool.Instance?.RecycleObject(self.GameObject);
  148. if(self.HeadBar != null)
  149. {
  150. self.HeadBar.visible = false;
  151. GameObjectPool.Instance?.RecycleHeadBar(self.HeadBar);
  152. }
  153. self.Reset();
  154. }
  155. }
  156. //===UnitRener 扩展方法-------
  157. public static void AppendCommand(this UnitRenderComponet self, AnimatorCommand cmd)
  158. {
  159. self.Commands.Add(cmd);
  160. }
  161. public static void SyncHeadBarPos(this UnitRenderComponet self)
  162. {
  163. if (self.HeadBar != null)
  164. {
  165. var part = self.TransHeadInfo ?? self.GameObject.transform;
  166. var pos = Camera.main.WorldToScreenPoint(part.position);
  167. if(pos.z < 0 || pos.x < 0 || pos.x > Screen.width || pos.y < 0 || pos.y > Screen.height)
  168. {
  169. //不在视野中
  170. self.HeadBar.visible = false;
  171. }
  172. else
  173. {
  174. pos.y = Screen.height - pos.y;
  175. pos = GRoot.inst.GlobalToLocal(pos);
  176. self.HeadBar.SetXY(pos.x, pos.y);
  177. self.HeadBar.visible = true;
  178. }
  179. }
  180. }
  181. public static void SyncHeadBarHP(this UnitRenderComponet self, float value, bool bTween = false)
  182. {
  183. if (self.HPBar != null)
  184. {
  185. if (bTween)
  186. {
  187. self.HPBar.TweenValue(value, 0.6f);
  188. }
  189. else
  190. {
  191. self.HPBar.value = value;
  192. }
  193. }
  194. }
  195. public static void PauseAnimation(this UnitRenderComponet self)
  196. {
  197. self.AniData.Pause();
  198. }
  199. public static void ResumeAnimation(this UnitRenderComponet self)
  200. {
  201. self.AniData.Resume();
  202. }
  203. public static void SetFrozen(this UnitRenderComponet self)
  204. {
  205. self.FrozenComponent?.StartFroze();
  206. }
  207. public static void ClearFrozen(this UnitRenderComponet self)
  208. {
  209. self.FrozenComponent?.ClearFroze();
  210. }
  211. //^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  212. //执行指令
  213. private static void ExeCommand(this UnitRenderComponet self, AnimatorCommand cmd)
  214. {
  215. self.DoingCmd = (AnimatorCommand)cmd;
  216. if(self.AniData.IsPauseStatus() && cmd.Type == AnimationType.Dead)
  217. {
  218. self.AniData.Resume();
  219. }
  220. if(!cmd.IsSkillCmd())
  221. {
  222. self.AniData.PlayAnimation(cmd.Type);
  223. }
  224. else
  225. {
  226. //Skill动作和实际技能时间不太匹配,切到idle动作
  227. self.AniData.PlayAnimation(cmd.Type, () => {
  228. if (self.DoingCmd == cmd && !self.AniData.IsPauseStatus())
  229. {
  230. self.ExeCommand(UnitRenderComponet.CMDIdle);
  231. }
  232. });
  233. }
  234. }
  235. //从指令队列中分析出当前需要执行的指令
  236. private static AnimatorCommand FilterCmdList(this UnitRenderComponet self)
  237. {
  238. var cmds = self.Commands;
  239. if (cmds.Count <= 0)
  240. {
  241. return null;
  242. }
  243. /*var cmd = cmds[0];
  244. for(var i=1; i<cmds.Count; i++)
  245. {
  246. var next = cmds[i];
  247. if(next.Type == CMDType.StopRun && cmd.Type == CMDType.Run)
  248. {
  249. cmd = UnitRener.CMDIdle;
  250. }
  251. else if(next.Type == CMDType.StopSkill && cmd.Type >= CMDType.Skill0 && cmd.Type <= CMDType.Skill3)
  252. {
  253. cmd = UnitRener.CMDIdle;
  254. }
  255. else if(next.Type > cmd.Type && cmd.Type < CMDType.Skill0)
  256. {
  257. cmd = next;
  258. }
  259. }*/
  260. var cmd = cmds[cmds.Count - 1];
  261. if(cmd.GroupId > 0)
  262. {
  263. int delIndex = -1;
  264. for(var i = cmds.Count -2; i >= 0; i--)
  265. {
  266. if (cmds[i].GroupId != cmd.GroupId)
  267. {
  268. delIndex = i;
  269. break;
  270. }
  271. }
  272. if(delIndex >= 0)
  273. {
  274. cmds.RemoveRange(0, delIndex + 1);
  275. }
  276. else
  277. {
  278. cmds.Clear();
  279. }
  280. }
  281. else
  282. {
  283. cmds.Clear();
  284. }
  285. return cmd;
  286. }
  287. }
  288. }