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- using System;
- using UnityEngine;
- namespace Animancer.FSM
- {
-
- partial class StateMachine<TKey, TState>
- {
-
-
-
-
-
-
-
-
- [Serializable]
- public new class WithDefault : StateMachine<TKey, TState>
- {
-
- [SerializeField]
- private TKey _DefaultKey;
-
-
-
-
-
-
-
- public TKey DefaultKey
- {
- get => _DefaultKey;
- set
- {
- _DefaultKey = value;
- if (CurrentState == null && value != null)
- ForceSetState(value);
- }
- }
-
-
-
- public readonly Action ForceSetDefaultState;
-
-
- public WithDefault()
- {
-
- ForceSetDefaultState = () => ForceSetState(_DefaultKey);
- }
-
-
- public WithDefault(TKey defaultKey)
- : this()
- {
- _DefaultKey = defaultKey;
- ForceSetState(defaultKey);
- }
-
-
- public override void InitializeAfterDeserialize()
- {
- if (CurrentState != null)
- {
- using (new KeyChange<TKey>(this, default, _DefaultKey))
- using (new StateChange<TState>(this, null, CurrentState))
- CurrentState.OnEnterState();
- }
- else
- {
- ForceSetState(_DefaultKey);
- }
-
- }
-
-
-
-
-
-
-
- public TState TrySetDefaultState() => TrySetState(_DefaultKey);
-
-
-
-
-
-
- public TState TryResetDefaultState() => TryResetState(_DefaultKey);
-
- #if UNITY_EDITOR
-
-
- public override int GUILineCount => 2;
-
-
- public override void DoGUI(ref Rect area)
- {
- area.height = UnityEditor.EditorGUIUtility.singleLineHeight;
- UnityEditor.EditorGUI.BeginChangeCheck();
- var state = StateMachineUtilities.DoGenericField(area, "Default Key", DefaultKey);
- if (UnityEditor.EditorGUI.EndChangeCheck())
- DefaultKey = state;
- StateMachineUtilities.NextVerticalArea(ref area);
- base.DoGUI(ref area);
- }
-
- #endif
-
- }
- }
- }
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