PlayerProto_CS_30001.cs 1.3 KB

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  1. using ET;
  2. using ProtoBuf;
  3. using System.Collections.Generic;
  4. namespace ET
  5. {
  6. [Message(PlayerProto.PlayerBasic)]
  7. [ProtoContract]
  8. public partial class PlayerBasic: ProtoObject
  9. {
  10. [ProtoMember(1)]
  11. public string id { get; set; }
  12. [ProtoMember(2)]
  13. public string uid { get; set; }
  14. [ProtoMember(3)]
  15. public string name { get; set; }
  16. [ProtoMember(4)]
  17. public int level { get; set; }
  18. [ProtoMember(5)]
  19. public long exp { get; set; }
  20. [ProtoMember(6)]
  21. public long gold { get; set; }
  22. }
  23. [Message(PlayerProto.Player)]
  24. [ProtoContract]
  25. public partial class Player: ProtoObject
  26. {
  27. [ProtoMember(1)]
  28. public string id { get; set; }
  29. [ProtoMember(2)]
  30. public string uid { get; set; }
  31. [ProtoMember(3)]
  32. public string name { get; set; }
  33. [ProtoMember(4)]
  34. public int level { get; set; }
  35. [ProtoMember(5)]
  36. public long exp { get; set; }
  37. [ProtoMember(6)]
  38. public int vip { get; set; }
  39. [ProtoMember(7)]
  40. public int hp { get; set; }
  41. [ProtoMember(8)]
  42. public int mp { get; set; }
  43. [ProtoMember(9)]
  44. public long fightPower { get; set; }
  45. [ProtoMember(10)]
  46. public long gold { get; set; }
  47. [ProtoMember(11)]
  48. public long diamond { get; set; }
  49. [ProtoMember(12)]
  50. public int energy { get; set; }
  51. }
  52. public static class PlayerProto
  53. {
  54. public const ushort PlayerBasic = 30002;
  55. public const ushort Player = 30003;
  56. }
  57. }