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- using ET;
- using ProtoBuf;
- using System.Collections.Generic;
- namespace ET
- {
- [Message(PlayerProto.PlayerBasic)]
- [ProtoContract]
- public partial class PlayerBasic: ProtoObject
- {
- [ProtoMember(1)]
- public string id { get; set; }
- [ProtoMember(2)]
- public string uid { get; set; }
- [ProtoMember(3)]
- public string name { get; set; }
- [ProtoMember(4)]
- public int level { get; set; }
- [ProtoMember(5)]
- public long exp { get; set; }
- [ProtoMember(6)]
- public long gold { get; set; }
- }
- [Message(PlayerProto.Player)]
- [ProtoContract]
- public partial class Player: ProtoObject
- {
- [ProtoMember(1)]
- public string id { get; set; }
- [ProtoMember(2)]
- public string uid { get; set; }
- [ProtoMember(3)]
- public string name { get; set; }
- [ProtoMember(4)]
- public int level { get; set; }
- [ProtoMember(5)]
- public long exp { get; set; }
- [ProtoMember(6)]
- public int vip { get; set; }
- [ProtoMember(7)]
- public int hp { get; set; }
- [ProtoMember(8)]
- public int mp { get; set; }
- [ProtoMember(9)]
- public long fightPower { get; set; }
- [ProtoMember(10)]
- public long gold { get; set; }
- [ProtoMember(11)]
- public long diamond { get; set; }
- [ProtoMember(12)]
- public int energy { get; set; }
- }
- public static class PlayerProto
- {
- public const ushort PlayerBasic = 30002;
- public const ushort Player = 30003;
- }
- }
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