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- namespace ET.Client
- {
- [Event(SceneType.Process)]
- public class EntryEvent3_InitClient: AEvent<ET.EventType.EntryEvent3>
- {
- protected override async ETTask Run(Scene scene, ET.EventType.EntryEvent3 args)
- {
-
-
-
- Scene clientScene = await SceneFactory.CreateClientScene(1, "Game");
- await EventSystem.Instance.PublishAsync(clientScene, new EventType.AppStartInitFinish());
- }
- }
- }
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