BattleMgr.cs 23 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552
  1. using CommonAI.Zone;
  2. using CommonAI.ZoneClient;
  3. using CommonLang.Geometry;
  4. using ET.Client;
  5. using ET.EventType;
  6. using Sirenix.Utilities;
  7. using System;
  8. using System.IO;
  9. using XmdsCommon.Message;
  10. namespace ET
  11. {
  12. [FriendOf(typeof(UnitMgr))]
  13. public partial class BattleMgr : Singleton<BattleMgr>, ISingletonAwake, ISingletonUpdate, ILayerClient
  14. {
  15. public ZoneLayer Layer;
  16. private readonly MemoryStream writeBuffer = new MemoryStream(2048);
  17. private EventDispatcher<Event> eventHandler;
  18. private static CommonLang.Geometry.Vector3 vecTemp = new();
  19. public void Awake()
  20. {
  21. eventHandler = new();
  22. //eventHandler = new();
  23. registerEventHandler();
  24. Layer = TemplateManager.Factory.CreateClientZoneLayer(BattleResourceMgr.Instance.GameEditorTemplates, this);
  25. Layer.ActorSyncMode = SyncMode.ForceByServer;
  26. Layer.LayerInit += LayerEvent_Init;
  27. Layer.ObjectEnter += LayerEvent_ObjectEnter;
  28. Layer.ObjectLeave += LayerEvent_ObjectLeave;
  29. Layer.MessageReceived += (ZoneLayer _, CommonLang.Protocol.IMessage msg) => {
  30. eventHandler.Notify(msg as Event);
  31. };
  32. Layer.DecorationChanged += (ZoneLayer _, CommonAI.ZoneClient.ZoneEditorDecoration ed) => {
  33. Log.Error("not implements: DecorationChanged");
  34. };
  35. }
  36. public void Update(int timeMS)
  37. {
  38. //TODO: Send ping
  39. Layer.BeginUpdate(timeMS);
  40. Layer.Update();
  41. this.doUpdate();
  42. }
  43. //ILayerClient接口实现,供layer层调用
  44. //layer层在收到LockActorEvent消息后调用
  45. void ILayerClient.BattleReady(bool bok)
  46. {
  47. Log.Debug($"battle ready......{bok}");
  48. //TODO: 等GameObjectPool.cache完场景资源后,再play bgm
  49. var scnData = Layer.Data;
  50. if(!scnData.BGM.IsNullOrWhitespace() )
  51. {
  52. EventSystem.Instance.Publish<PlayBgm>(PlayBgm.Static.Clone(true, scnData.BGM));
  53. }
  54. }
  55. //ILayerClient接口实现,供layer层调用
  56. //layer层中需要发送消息到战斗服
  57. public void SendAction(CommonAI.Zone.Action action)
  58. {
  59. if(PlayerComponent.Instance == null)
  60. {
  61. Log.Error("playerComponent is null");
  62. return;
  63. }
  64. Log.Debug($">>>Send BattleMsg: {action.GetType()}");
  65. writeBuffer.Position = 0;
  66. if (BattleResourceMgr.Instance.BattleMsgDecoder.doEncode(writeBuffer, action))
  67. {
  68. PlayerComponent.Instance.ClientScene().GetComponent<SessionComponent>().Session.Send(new BattleEventPushToServer() { data = writeBuffer.ToArray() });
  69. }
  70. }
  71. //客户端自己模拟创建消息,发送到zonelayer层处理
  72. public void PostMsg2Layer(CommonLang.Protocol.IMessage msg)
  73. {
  74. Layer.ProcessMessage(msg);
  75. }
  76. //layer层在处理好战斗服推送的ClientEnterScene消息后回调
  77. protected void LayerEvent_Init(CommonAI.ZoneClient.ZoneLayer layer)
  78. {
  79. Log.Debug($"OnLayerInit- scene template ID:{layer.Data.ID}");
  80. }
  81. //单位进入战斗
  82. protected void LayerEvent_ObjectEnter(ZoneLayer layer, ZoneObject obj)
  83. {
  84. //Log.Debug($"OnObjectEnter: {obj}@{obj.ObjectID}");
  85. var unit = BattleUnitFactory.Instance.Create(obj);
  86. if(unit != null )
  87. {
  88. UnitMgr.Instance.PutUnit(obj.ObjectID, unit);
  89. if (unit is BattleActor)
  90. {
  91. UnitMgr.Instance.Actor = unit as BattleActor;
  92. }
  93. unit.OnAwake(obj);
  94. }
  95. else
  96. {
  97. Log.Error($"unknow object enter:{obj.Name} ID:{obj.ObjectID}");
  98. }
  99. }
  100. //单位离开战斗
  101. protected void LayerEvent_ObjectLeave(ZoneLayer layer, ZoneObject obj)
  102. {
  103. //Log.Debug($"OnObjectLeave: {obj.ObjectID}");
  104. var unit = UnitMgr.Instance.GetUnit(obj.ObjectID);
  105. if(unit == null)
  106. {
  107. Log.Error($"LayerEvent_ObjectLeave not exist:{obj.Name}:{obj.ObjectID}");
  108. return;
  109. }
  110. unit.OnSleep();
  111. UnitMgr.Instance.RemoveUnit(obj.ObjectID);
  112. }
  113. protected void LayerEvent_DecorationChanged(CommonAI.ZoneClient.ZoneLayer layer, CommonAI.ZoneClient.ZoneEditorDecoration ed)
  114. {
  115. Log.Error("Layer_DecorationChanged");
  116. /*DataMgr.Instance.RegionManager.OnDecorationChanged(ed);
  117. if (mDecoMgr != null)
  118. {
  119. mDecoMgr.OnStateChange(ed);
  120. }*/
  121. }
  122. protected void LayerEvent_MessageReceived(CommonAI.ZoneClient.ZoneLayer layer, CommonLang.Protocol.IMessage msg)
  123. {
  124. eventHandler.Notify(msg as Event);
  125. /*if (msg is ZoneEvent)
  126. {
  127. }
  128. else if(msg is ObjectEvent)
  129. {
  130. eventHandler.Notify(msg as ObjectEvent);
  131. }*/
  132. }
  133. private void registerEventHandler()
  134. {
  135. //actor===================
  136. eventHandler.AddListener<SetAutoBattleB2C>((ev) => {
  137. var isAutoFight = (ev as SetAutoBattleB2C).isAutoBattle != 0;
  138. Log.Debug($"AutoFight: {isAutoFight}");
  139. (UnitMgr.Instance.Actor.ZUnit as ZoneActor).IsGuard = isAutoFight;
  140. });
  141. eventHandler.AddListener<PlayerFocuseTargetEvent>((ev) =>
  142. {
  143. });
  144. eventHandler.AddListener<ShowTipsEventB2C>((ev) =>
  145. {
  146. });
  147. eventHandler.AddListener<UnitDeadEvent>((ev) =>
  148. {
  149. });
  150. eventHandler.AddListener<UnitRebirthEvent>((ev) =>
  151. {
  152. });
  153. eventHandler.AddListener<UnitHitEvent>((ev) =>
  154. {
  155. var e = ev as UnitHitEvent;
  156. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  157. if(unit == null)
  158. {
  159. Log.Warning($"Ignore unit({e.ObjectID}) on hit, not exist?");
  160. return;
  161. }
  162. if (e.dmgSrc == CommonAI.Data.DamageSource.RemedyPoison)
  163. {
  164. //伤害来源于叠毒BUFF
  165. e.client_state = (byte)UnitHitEventState.PoisonBuff;
  166. }
  167. //TODO: 显示伤害飘字
  168. LaunchEffect hitEffect = e.effect;
  169. if (hitEffect != null)
  170. {
  171. float roation = 0f;
  172. if (hitEffect.IsSyncSenderRotation)
  173. {
  174. //设置特效的rotation为施法者与受击连线方向的rotation
  175. var sender = UnitMgr.Instance.GetUnit(e.senderId);
  176. if (sender != null)
  177. {
  178. Vector3 difpos = new Vector3(unit.ZoneObject.X, unit.ZoneObject.Y, 0) - new Vector3(sender.ZoneObject.X, sender.ZoneObject.Y, 0);
  179. roation = (float)-Math.Atan2(-difpos.Y, difpos.X);
  180. }
  181. }
  182. if (hitEffect.BindBody)
  183. {
  184. vecTemp.Set(0, 0, 0);
  185. }
  186. else
  187. {
  188. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  189. }
  190. EventSystem.Instance.Publish<PlayEffectEvent>(PlayEffectEvent.Static.Clone(hitEffect, e.ObjectID, vecTemp, 0, roation));
  191. }
  192. });
  193. eventHandler.AddListener<PlayerPKModeChangeEventB2C>((ev) =>
  194. {
  195. //TODO:替代virtual层
  196. var e = ev as PlayerPKModeChangeEventB2C;
  197. Log.Debug($"PKMode: {e.CurMode}");
  198. });
  199. eventHandler.AddListener<PlayerBattlePropChangeEventB2C>((ev) =>
  200. {
  201. });
  202. eventHandler.AddListener<PlayerPKValueChangeEventB2C>((ev) =>
  203. {
  204. });
  205. eventHandler.AddListener<BuffActiveSkillEventB2C>((ev) =>
  206. {
  207. });
  208. eventHandler.AddListener<UnitEffectEvent>((ev) =>
  209. {
  210. var e = ev as UnitEffectEvent;
  211. vecTemp.Set(0,0,0);
  212. var unit = UnitMgr.Instance.GetUnit(e.object_id);
  213. if (unit != null && !e.effect.BindBody)
  214. {
  215. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  216. }
  217. EventSystem.Instance.Publish<PlayEffectEvent>(PlayEffectEvent.Static.Clone(e.effect, e.ObjectID, vecTemp));
  218. });
  219. eventHandler.AddListener<XmdsUnitPropEventB2C>((ev) =>
  220. {
  221. });
  222. //NPCCureEventB2C
  223. //MonsterSufferDamageInfoB2C
  224. //BattleHintNumberB2C
  225. //BattleFloatTipsEventB2C
  226. //BubbleTipsEventB2C
  227. //怪物归属权
  228. //MonsterHeirInfoChangeEventB2C
  229. eventHandler.AddListener<CameraMoveToEvent>((ev) =>
  230. {
  231. var e = ev as CameraMoveToEvent;
  232. EventSystem.Instance.Publish<CameraEvent>(CameraEvent.Static.Clone(e.x, e.height, e.y, e.TimeMS, e.MoveSpeedSec));
  233. });
  234. eventHandler.AddListener<AddEffectEvent>((ev) => {
  235. var e = ev as AddEffectEvent;
  236. if(e.hostId == 0 || UnitMgr.Instance.HasUnit(e.hostId))
  237. {
  238. vecTemp.Set(e.x, e.y, 0);
  239. EventSystem.Instance.Publish<PlayEffectEvent>(PlayEffectEvent.Static.Clone(e.effect, e.hostId, vecTemp));
  240. }
  241. });
  242. /*BubbleTalkEvent
  243. AddEffectEvent
  244. SyncEnvironmentVarEvent
  245. ScriptCommandEvent
  246. ScriptAddUnitEventsB2C
  247. ScriptRemoveUnitEventsB2C
  248. PlaySoundEventB2CForAll
  249. SyncFlagsEvent
  250. ChangeBGMEvent
  251. PlayDestoryEffect*/
  252. /*var e = msg as CommonAI.Zone.Event;
  253. if (e is ChatEvent)
  254. {
  255. var evt = (e as ChatEvent);
  256. var message = evt.Message;
  257. var evt_param = message.Split('|');
  258. if (evt_param.Length >= 2 && evt_param[0] == "Notice.Msg")
  259. {
  260. var dic = GameUtil.GetDBData("NoticeMsg", int.Parse(evt_param[1]));
  261. if (dic != null)
  262. {
  263. string result = "";
  264. if (evt_param.Length >= 3 && evt_param[2] != null)
  265. {
  266. //根据参数个数 依次填值
  267. string[] par = evt_param[2].Split('.');
  268. if (par != null && par.Length > 0)
  269. {
  270. switch (par.Length)
  271. {
  272. case 1:
  273. {
  274. result = Average(dic["MsgContent"] as string, par[0]);
  275. break;
  276. }
  277. case 2:
  278. {
  279. result = Average(dic["MsgContent"] as string, par[0], par[1]);
  280. break;
  281. }
  282. case 3:
  283. {
  284. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2]);
  285. break;
  286. }
  287. case 4:
  288. {
  289. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3]);
  290. break;
  291. }
  292. case 5:
  293. {
  294. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3], par[4]);
  295. break;
  296. }
  297. }
  298. }
  299. }
  300. else
  301. {
  302. //没有参数
  303. result = (dic["MsgContent"] as string);
  304. }
  305. //
  306. EventManager.Fire("Event.OnEventHandler.star", new Dictionary<string, string>() {
  307. {"content", result}, {"keepTime", "" + (evt.KeepTimeMS/1000)}, {"content_is_text", "true"}
  308. });
  309. }
  310. else
  311. {
  312. YXJDebug.logError("config not exist >" + msg);
  313. }
  314. }
  315. else if (evt_param.Length == 2)
  316. {
  317. string funcName = "GlobalHooks." + evt_param[0];
  318. object[] param = evt_param[1].Split(',');
  319. //Client.GetMainState().GetFunction(funcName).LazyCall(param);
  320. if (param.Length == 0)
  321. Client.GetMainState().Call(funcName, Client.LogMiss);
  322. else if (param.Length == 1)
  323. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  324. else if (param.Length == 2)
  325. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  326. else if (param.Length == 3)
  327. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  328. else if (param.Length == 4)
  329. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  330. else if (param.Length == 5)
  331. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  332. else
  333. {
  334. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  335. }
  336. }
  337. else
  338. {
  339. //位面进入退出效果
  340. if (msg == "EnterAOI")
  341. {
  342. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  343. if (wwe != null)
  344. {
  345. wwe.SetParam(40, -30, 3, 2);
  346. wwe.play();
  347. }
  348. //GameAlertManager.Instance.setAutoAnimiVisible(false);
  349. InAOI = true;
  350. }
  351. else if (msg == "LeaveAOI")
  352. {
  353. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  354. if (wwe != null)
  355. {
  356. wwe.SetParam(40, -30, 3, 2);
  357. wwe.play();
  358. }
  359. InAOI = false;
  360. }
  361. else
  362. {
  363. //普通chatevent
  364. EventManager.Fire("Event.OnEventHandler.star", new Dictionary<string, string>() {
  365. {"content", msg}, {"isImportant", "1"}, {"keepTime", "" + (evt.KeepTimeMS/1000)}
  366. });
  367. }
  368. }
  369. }
  370. else if (e is CommonAI.Zone.ZoneEvent)
  371. {
  372. if (e is BubbleTalkEvent)
  373. {
  374. BubbleTalkEvent evt = e as BubbleTalkEvent;
  375. if (evt.TalkInfos != null)
  376. {
  377. foreach (var info in evt.TalkInfos)
  378. {
  379. System.Action callback = delegate ()
  380. {
  381. if (info.TalkUnit == 0)
  382. {
  383. YXJDebug.logError("旁白气泡还没有实现>{0}", info.TalkContent);
  384. return;
  385. }
  386. ComAIUnit unit = GetUnitById(info.TalkUnit) as ComAIUnit;
  387. if (unit == null)
  388. {
  389. if (info.TalkContent != "bubblechat")
  390. {
  391. YXJDebug.logDebug(">BubbleTalkEvent unit not exist: {0}>>{1}", info.TalkUnit, info.TalkContent);
  392. }
  393. return;
  394. }
  395. if (info.TalkContent == "bubblechat")
  396. {
  397. UIBridgeManager.Instance.QuestUIBridge.BubbleTalkEventSend(unit);
  398. }
  399. else
  400. {
  401. var txt = ConfigMgr.Instance.TxtCfg.GetTextByKey("GameEditor_" + info.TalkContent);
  402. unit.AddBubbleChat(txt, info.TalkKeepTimeMS / 1000);
  403. }
  404. if (!string.IsNullOrEmpty(info.TalkActionType))
  405. {
  406. unit.PlayAnimationWhileIdle(info.TalkActionType);
  407. }
  408. };
  409. if (info.TalkDelayTimeMS > 0)
  410. {
  411. GameGlobal.Instance.StartCoroutine(WaitForSeconds(info.TalkDelayTimeMS / 1000, callback));
  412. }
  413. else
  414. {
  415. callback.Invoke();
  416. }
  417. }
  418. }
  419. }
  420. else if (e is AddEffectEvent && battleManager != null)
  421. {
  422. AddEffectEvent evt = e as AddEffectEvent;
  423. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  424. {
  425. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  426. pos = ComAICell.AdjustHeight(pos);
  427. Quaternion rotation = Quaternion.Euler(0, evt.direction * Mathf.Rad2Deg + 90, 0);
  428. EffectPlayer.SetRotationOnetime(rotation); //--->这个功能加个参数不就好了 →_→
  429. EffectPlayer.Play(evt.effect, pos, false);
  430. }
  431. }
  432. else if (e is AddEffectEvent2 && battleManager != null)
  433. {
  434. AddEffectEvent2 evt = e as AddEffectEvent2;
  435. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  436. {
  437. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  438. pos = ComAICell.AdjustHeight(pos);
  439. Vector3 targetPos = battleManager.GetU3DPosByUnitCell(evt.TargetX, evt.TargetY);
  440. EffectPlayer.PlayLocal(evt.effect, pos, false, 0, 0, 0, 0, evt.ET, targetPos, evt.FollowActor);
  441. }
  442. }
  443. else if (e is SyncEnvironmentVarEvent)
  444. {
  445. SyncEnvironmentVarEvent evt = e as SyncEnvironmentVarEvent;
  446. UIBridgeManager.Instance.BattleUIBridge.EnvironmentVarChange(evt.Key, evt.Value);
  447. }
  448. else if (e is ScriptCommandEvent)
  449. {
  450. ScriptCommandEvent evt = e as ScriptCommandEvent;
  451. string[] evt_param = evt.message.Split('|');
  452. if (evt_param.Length == 2)
  453. {
  454. object[] param = evt_param[1].Split(',');
  455. string funcName = "GlobalHooks." + evt_param[0];
  456. if (param.Length == 0)
  457. Client.GetMainState().Call(funcName, Client.LogMiss);
  458. else if (param.Length == 1)
  459. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  460. else if (param.Length == 2)
  461. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  462. else if (param.Length == 3)
  463. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  464. else if (param.Length == 4)
  465. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  466. else if (param.Length == 5)
  467. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  468. else
  469. {
  470. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  471. }
  472. }
  473. }
  474. else if (e is LockActorEvent)
  475. {
  476. LockActorEvent evt = e as LockActorEvent;
  477. OnLockActorEvent(evt);
  478. }
  479. else if (e is ScriptAddUnitEventsB2C)
  480. {
  481. ScriptAddUnitEventsB2C evt = e as ScriptAddUnitEventsB2C;
  482. OnScriptAddUnitEvent(evt);
  483. }
  484. else if (e is ScriptRemoveUnitEventsB2C)
  485. {
  486. ScriptRemoveUnitEventsB2C evt = e as ScriptRemoveUnitEventsB2C;
  487. OnScriptRemoveUnitEvents(evt);
  488. }
  489. else if (e is PlaySoundEventB2CForAll)
  490. {
  491. PlaySoundEventB2CForAll evt = e as PlaySoundEventB2CForAll;
  492. XmdsSoundManager.GetXmdsInstance().PlaySound(evt.SoundName);
  493. }
  494. else if (e is SyncFlagsEvent && mDecoMgr != null)
  495. {
  496. mDecoMgr.LoadDecos();
  497. }
  498. else if (e is ChangeBGMEvent)
  499. {
  500. XmdsSoundManager.GetXmdsInstance().ChangeBGM((e as ChangeBGMEvent).FileName);
  501. }
  502. else if (e is PlayDestoryEffect)
  503. {
  504. if (EffectPlayer == null) return;
  505. PlayDestoryEffect destoryEffect = e as PlayDestoryEffect;
  506. Vector3 vec = new Vector3(destoryEffect.X, destoryEffect.Y, destoryEffect.Z);
  507. Quaternion rotation = Quaternion.Euler(0, destoryEffect.Direction * Mathf.Rad2Deg + 90, 0);
  508. LaunchEffect effect = new LaunchEffect();
  509. effect.Name = destoryEffect.EffectName;
  510. EffectPlayer.SetRotationOnetime(rotation);
  511. EffectPlayer.Play(effect, vec, true);
  512. }
  513. else
  514. {
  515. //YXJDebug.logInfo("OnEventHandler not implemented! {0}", e.ToString());
  516. }
  517. }*/
  518. }
  519. }
  520. }