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- using System.Collections.Generic;
- namespace ET
- {
- public static class OpcodeHelper
- {
- [StaticField]
- private static readonly HashSet<ushort> ignoreDebugLogMessageSet = new HashSet<ushort>
- {
- OuterMessage.C2G_Ping,
- OuterMessage.G2C_Ping,
- OuterMessage.C2G_Benchmark,
- OuterMessage.G2C_Benchmark,
- BattleServerMsg.BattleEventPush,
- BattleServerMsg.BattleEventPushToServer,
- OuterMessage.G2C_RankNotify,
- OuterMessage.C2G_AddUnitsToMap,
- ushort.MaxValue, // ActorResponse
- };
- private static bool IsNeedLogMessage(ushort opcode)
- {
- if (ignoreDebugLogMessageSet.Contains(opcode))
- {
- return false;
- }
- return true;
- }
- public static bool IsOuterMessage(ushort opcode)
- {
- return opcode < OpcodeRangeDefine.OuterMaxOpcode;
- }
- public static bool IsInnerMessage(ushort opcode)
- {
- return opcode >= OpcodeRangeDefine.InnerMinOpcode;
- }
- public static void LogMsg(int zone, object message)
- {
- ushort opcode = NetServices.Instance.GetOpcode(message.GetType());
- if (!IsNeedLogMessage(opcode))
- {
- return;
- }
- Logger.Instance.Debug("zone: id={0} opcode={1} message={2}", zone, opcode, message);
- }
- public static void LogMsg(long actorId, object message)
- {
- ushort opcode = NetServices.Instance.GetOpcode(message.GetType());
- if (!IsNeedLogMessage(opcode))
- {
- return;
- }
- Logger.Instance.Debug("actorId: {0} {1} {2}", actorId, opcode, message);
- }
- }
- }
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